This is the group for gaming/gameplay
Added .gitignore file.
Added .gitignore file.
Merge branch 'master' of http://git.rim.net/gaming/gameplay
- Interim commit on Physics development (before getting changes from SVN).
GamePlay v1.0.1
Added new material functionality now supporting techniques, passes, render state's and texture sampler definitions.
Added support for loading from .material, .animation and .particle files.
Added support for point and spot lights.
Added tutorials for sample01-longboard and sample02-spaceship.
Various other minor enhancements and bug fixes.
Merge pull request #1 from seanpaultaylor/master

GamePlay v1.0.1
Updated sample01-longboard uniform and varying names to follow the naming conventions from stock materials.
Minor update to sample01-longboard uniform and varying names to follow the naming conventions from stock materials.
Merge pull request #2 from seanpaultaylor/master

Minor update to sample01-longborad GamePlay v1.0.1
Updated README.md with instructions on requirements on Windows 7 for OpenAL 1.1.
Merge branch 'master' of https://github.com/seanpaultaylor/GamePlay
Updated README.md
Merge pull request #3 from seanpaultaylor/master

Minor update to sample01-longborad GamePlay v1.0.1 and README.md
- Working changes for physics development.
- Interim commit on Physics development (before getting changes from SVN).
- Working changes for physics development.
Updated README.md
Merge pull request #4 from seanpaultaylor/master

Updated README.md
Added FrameBuffer support.
Fixed shader compiler error for bumped.fsh.
Removed extra define for animation property on MaterialParameter.cpp
Added color support on Vector3 for rgb and Vector4 for rgba and on Properties.
Fixed bug in Curve for supporting multiple quaterion offets.