Fixed the javadoc comments

Previously looked like:
NBTTags Main tag - InfiTool

See Also:
Required: Head: Base and render tag, above the handle Handle: Base and render tag, bottom layer Damage: Replacement for metadata MaxDamage: ItemStacks only read setMaxDamage() Broken: Represents whether the tool is broken (boolean) Attack: How much damage a mob will take MiningSpeed: The speed at which a tool mines Others: Accessory: Base and tag, above head. Sword guards, binding, etc Effects: Render tag, top layer. Fancy effects like moss or diamond edge. Render order: Handle > Head > Accessory > Effect1 > Effect2 > Effect3 Unbreaking: Reinforced in-game, 10% chance to not use durability per level Shoddy/Spiny: Mines faster or slower and does less or more attack. Modifiers have their own tags.
ToolMod

Now looks like
NBTTags Main tag - InfiTool 

Required: 

Head: Base and render tag, above the handle 
Handle: Base and render tag, bottom layer 
Damage: Replacement for metadata MaxDamage: ItemStacks only read 
setMaxDamage() Broken: Represents whether the tool is broken (boolean) 
Attack: How much damage a mob will take MiningSpeed: The speed at which a tool mines 
Others: 

Accessory: Base and tag, above head. Sword guards, binding, etc 
Effects: Render tag, top layer. Fancy effects like moss or diamond edge. 
Render order: Handle > Head > Accessory > Effect1 > Effect2 > Effect3 
Unbreaking: Reinforced in-game, 10% chance to not use durability per level 
Shoddy/Spiny: Mines faster or slower and does less or more attack. 
Modifiers have their own tags.

See Also:
ToolBuilder
ToolMod