Core/Spell: Shadow's Fate should hit every unit

See #8723 for further information
Core/Spell: Reimplement Shadow's Fate check
Merge pull request #8662 from MrSmite/ItemContainer_1.1

Item Loot Saving
SQL: Rename SQL merged in PR
Script/AQ: Rewrite Skeram

Add spell_target_position for Skeram

Viscidus cosmetic fix

Cosmetic fix

Cosmetic fix .sql
DB/Conditions: Fix typo in f4e7cde1b5c8e5f071c4cb650a1101e184ddf552 (argh .... i've failed)
Core/Spell: Shadow's Fate conditions

Some of the quests only can be done in 25man mode
Merge git://github.com/TrinityCore/TrinityCore into mmaps

Conflicts:
	src/server/game/Entities/Vehicle/Vehicle.cpp
	src/server/game/Movement/MovementGenerator.h
	src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
	src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
	src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
	src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
	src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
	src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
	src/server/game/Movement/Spline/MoveSpline.h
Core/Spell: Add missing break.
Update
Fix
DB/Conditions: Add some conditions for spell targets
DB/Conditions: Add conditions for Sigil of the Ebon Blade for only Lithe Stalker
SQL: Fix "No newline at end of file" in af4f42383fb939ddb23b857e8f187ba17c07d814
Core: Fix some codestyle in 957571e18c4d6e5874ce1052ae49e4d0d21018be
DB/SAI: Finish off converting quest_end_scripts

* http://www.trinitycore.org/f/topic/7556-looking-for-people-to-convert-quest-end-scripts/
* fixup some timing errors I made on previous
* someone has to kill table + core linking to it
Core: Fix more some codestyle
Core/Conditions: implement CONDITION_SOURCE_TYPE_SPELL_PROC and use it in old and new proc system

Usage:
SourceTypeOrReferenceId: 24
- SourceGroup: always 0
- SourceEntry: spell id of aura which triggers the proc
- ConditionTarget:
 * 0 - Actor
 * 1 - ActionTarget
Fix last merge
Fix pet stopping approach when attacked by another creature
Fix pet placed on stay after "attack" not attacking new attackers

Closes #8735