Add an option to make the monsters ignore frozen players
Ignore only dead-frozen players, not spider-frozen ones
Remove cvar g_monsters_ignore_frozen
Merge pull request #4 from mbasaglia/monster_ignore_frozen

Add an option to make the monsters ignore frozen players
Add a special case for spider
Add respawn time for freeze mutator (useful in CTF)

the code was factorized (it was redundant)
default to current behavior: g_freeze_respawn_time
Merge pull request #5 from axel-angel/freeze_respawn_time

Add respawn time for freeze mutator (useful in CTF)
Merge latest Xonotic Git changes
Use flag instead of player for team entity applying
Fix a hidden compile error
Add new notification fixes
Fix void death message
Fix notification to new style
Use ammo_type instead of current_ammo when reducing fuel (fixes an old bug with the hook weapon)
Charged minstanex shot uses ammo too
Remove a useless check
Merge branch 'mario_master' into nexcrarm

Conflicts:
	qcsrc/common/notifications.qh
Trail effect for napalm nade
Give Napalm nades to players with the strength powerup
Merge branch 'nexcrarm' into fire_fountain