changelog update
QTPFS: handle UpdateFull
fix #3418
fix subs don't attack ships
GMT: reuse HandleStaticObjectCollision to push units away from speedmod=0 squares
fix #3420 (only LargeBeamLasers were broken)
comment
fix (0K's) Lua-spawned (ground) starting units hovering in midair prior to first move order
fix floating constructions in CUnitHandler::GetBuildHeight
-> fixes bug in ShowUnitBuildSquare: floating constructions were rendered as if there were on waterground
const + reserve in MoveDefHandler
remove a invalid early out in CMoveMath::IsNonBlocking
-> ground units can fall into water and block units
allow underwater units to build stuff on the waterplane
fixes commander vs. shipfac building issue
less /give-all funkiness
fix #3421 (don't c&p kids)
fix #3422 (CreateUnit args-parsing is such a mess it really needs to take a table)
fix #3424 (only the first 256K stream chunk was being written)
Fix some mem leaks
Fix crash in UploadGeometryVBOs
QTPFS NodeLayer minor
Revert "QTPFS NodeLayer minor"

This reverts commit 8dea452494785f68df26eaf1de324dd1693e75ee.

What did I say about access modifiers?

Fix MSVSC instead maybe?