Add TerrainTileManager
Renderer will render a list of tiles
Add thread that will update list of tiles based on camera position
Add noise to tile generation
All tiles are noe 256 meters in world space size
Tiles can have different detail level
Make tile detail dependent on range to camera
Move mesh generation from tile to mesh class
Update tile manager to save memory
Change camera speed
Tweak noise values
Add vertex counter values to mesh
Move some terrain tile mesh calculations to the mesh class
Initialize tile array
Add new tiles to the tile array of the terrain
When generating tile heightmap, use full with of heightmap, but different step size
Take this into account when generating the mesh
Add stitching in the negative x direction
Use better range calculation
Terrain tiles will now alert others close by when they change their detail level, so stitching can be done properly
Stitch in positive X direction also
Refactor vertex generation for clarity
Add backface culling
Cull back face
Change terrain generation slight
Change mesh generation so upwards facing triangles are front face according to OpenGL
Add Eclipse files
Add more stitching