Use  liquid block metadata for rendering
Merge pull request #486 from gishicrafter/patch-3

Use  liquid block metadata for rendering refinery and pipe
Moved default IDs to safer ranges
Fixed Autarchic Gate exploit

There is no reason for them to power Wooden Conductive Pipes.
Fix power provider
Refactor the quarry algorithm: it now stores the next few planned blocks, and only searches the direct
column above the target on each target hit. It forces the list to recompute only if it finds a block.

Behaviour is almost identical to before, but should be a lot more efficient in terms of computing resources.
Fixed decrStackSize issue with engines

Closes #485
Changes for 3.2.2 build.
version
Merge tag '3.2.2'