[BLGameImporter]: The bundle that is created now has the name that was chosen by the user
[BarrelWineLauncher]: Refactored the way BarrelWineLauncher works
[BLAppDelegate]: Removed an extra newline
[XCode Project]: Trying to detect where an Xcode debug server crash is coming from
[BLAppDelegate]: Changed the runScript command so it can now accept more than one argument
[BarrelWineLauncher]: Changed the way the monitor terminates the stuck wine process so it is more universal
[BarrelWineLauncher]: Terminate all threads when we're done preparing the prefix
[BarrelWineLauncher]: Keep the launcher alive when the setup is running so the parent app can monitor the installation
[BarrelApp Project]: Readded the barrel icon to the project
[BarrelApp Project]: Fixed interface graphics references
[XCode Project]: Increment the build number
[OEHUDAlert]: An alert with a progressBar needs to support a text - progress bar combination
[BLGameImporter/BLAppDelegate]: Move the "Installing game…" indeterminate progressBar alert to the BarrelApp project
[BarrelApp-Info]: Save the wine and wine server name in the info.plist file for external access
[OEHUDAlert]: Return the string value of the popup button if there is no representing item
[BarrelWineLauncher]: Save the generated bundle names for wine and wine server
[BLAppDelegate]: Add a way to kill wine and wine server processes in case they are stuck
[XCode Project]: Removing MagicKit to re-add as submodule
[XCode Project]: Added MagicKit as submodule
[XCode Project]: Removed RestKit to add as a submodule