KandyCrusher/Assets/Scripts/KandyCrusherManager.cs
. add class method SetState()
. fix an error of not check drop after fill a new block at CheckFill()
add Project TowerofWhat
rename KandyCrusherEditorWindow.cs to TowerOfWhat/Assets/Scripts/TowerOfWhatManager.cs
rename KandyCrusherScene.unity to TowerOfWhat/Assets/Scenes/TowerOfWhatScene.unity
rename KandyCrusherEditorWindow.cs to TowerOfWhat/Assets/Editor/TowerOfWhatEditorWindow.cs