Stop throwing exception when deleting saves on non-Windows platforms.
make aggressive retaliation a little more aggressive.
fix end of turn terrain explosion
no more "died of fatal wounds" messages from terrain explosions
don't choose nodes for patrol if they're on fire
forgot #ifndef ...
missing class reference?
Patrol AI made to resemble xcom1

Units now patrol to random node on map (respecting scout bit). This is correct
xcom1 behavior according to Volutar.

Additionally, units won't choose their fromNode as a destination. This should
perhaps be expanded.
don't eternally patrol toward an unreachable node
no more double explosions
don't explode the tile that explodes, it just exploded.
sanity checks
fade out sound with image post-intro, spam--
revert previous commit.

or at least part of it.
fix: very rare mistake in TileEngine::canTargetUnit()
Debian packaging files for v0.5.0 release
libyaml-cpp version declaration
give savedBattleGame a pointer to the state, because we need it a lot.
make those public
make use of funky new stuff and fix "wrong soldier" bug