Added headers to z_bugfixes.lua so it actually works.
Added core.ProcessChatMessages fix.
Increased behaviorLib.nRepathIfFurtherAwayThenSq value to 3500 to fix a bug when pathing through the river from the Legion T1 top tower.
Fixed weird characters in the MoveExecute function.
Added bug fix for BuildLanes: it nows sets bLanesBuilt to true properly.
Reduced speed on striders to lower the range a bit. May need to lower reasonable travel range further if the bot is still traveling too far too early into the game.
If no ward of sight could be found in the inventory then we won't check again for 3 seconds. Previously we kept checking each utility run.
Fixed a bug where the utility value would be 0 during pushes. This fix requires the z_bugfixes.lua file to be implemented.
Added a runfile to execute z_bugfixes.lua.
Now drawing a X at the bot's location if ward behavior is active while debugging.