architecture outro
debug: architecture wall swarm was blinking up shortly
set polylightandtexture back. i switched lights of shortly for debugging
architecture, use no shader, the roomshader does it all
use gestureSlice in Bildwelt assoziation
showing a swarm in sehstrahlen bildwelt
particle swarm in sehstrahlen world
Merge branch 'chris' into denny-chrismerge
Basteling GestureScaling to the Assizazion