Merge pull request #2151 from artart78/master

Added ffmpeg support with the SDL build (not for Qt)
Scale volume in sceP3daBridgeCore and avoid overflow.
Savestate the context thing properly.

Just to make sure we don't leak kernel memory on load state.
Merge pull request #2153 from unknownbrackets/atrac-minor

Savestate the context thing properly
Merge pull request #2152 from oioitff/atrac-fix

Scale volume in sceP3daBridgeCore and avoid overflow.
Some New-UI work (disabled, it's not really ready yet).
Delete the "Use Media Engine" option.
Merge branch 'master' of github.com:hrydgard/ppsspp

Conflicts:
	UI/GameInfoCache.h
Eat cycles in devctl 0x02425823, fix params.

I can't seem to reproduce a way to change its return value, though...

Significant performance improvement for Star Ocean, especially in intro.
Don't allow release wait for HLE delays.

Although, presumably the thread would stop waiting, I guess the HLE func
in most cases probably checks and re-waits?

Fixes breakage in Jeanne d' Arc, which constantly releases from wait the
main thread, but calls things like sceMpegCreate which do block.
Forget blocking audio threads that die/release.
Merge pull request #2157 from unknownbrackets/perf

Eat cycles in devctl 0x02425823, fix params
Merge pull request #2162 from unknownbrackets/scheduling

Don't allow the game to force wake from HLE delays
Buildfix (Android)
Merge pull request #2163 from raven02/patch-5

Buildfix (Android)
Buildfix for Linux.
Update native.
Update native.
GameInfoCache: Get game and save sizes.
More NewUI, bugfix in ParamSFO where strings were created to include the trailing zero.