Updated scarydungeon1.
Bugfix: Redraw everything once initially

* Fixes issue with black screen during combat on Android >= 4.2
Refactor: Use more enums instead of const ints
Bugfix: Clear temporay combat state when loading game

Fixes issue with not being able to attack in combat after having exited combat during monster's attack animation.
Bugfix: Show correct ingreds for Lodar def pot in the quest log (Thanks jamnjim358)
Bugfix: only use pathfinder for monsters that are aggressive
Add monster movement type 'wholeMap'.

* Monsters with this movement type can even move outside their own spawn areas.
Update on the Map Editor wiki: http://andorstrail.com/wiki/doku.php?id=andors_trail_wiki:developer_section:map_editor
Revert "Update on the Map Editor wiki: http://andorstrail.com/wiki/doku.php?id=andors_trail_wiki:developer_section:map_editor"

This reverts commit dd6431cb1b91e34209a87239eb5276f6cb3722b4.
Updated map editor tutorial
added a new tutorial called "Advanced Mapmaking".
Waterfall tiles (thanks red hatter!)
Merge branch 'master' of https://code.google.com/p/andors-trail
Conversation spelling corrections (thanks LoveToFlyGuy!)
Bugfix: Exclude hidden quests from completed quests statistics (thanks jlhromeo!)
Use long param names when starting local Content Editor
Conversations with more than one NPC

* Add "switchToNPC" property on phrases, that should contain the monsterTypeID of the NPC that should tak over the dialogue.
Update Elwyl/Elwel conversation to switch active NPC
Content editor: Add support for switching active NPC in dialogue
Refactor: Changed namespaces, reorganized imports.