Added attributes.xml

Used for telling the client about the minimum and maximum amount of
points each attribute can have as well as the amount of points that need
to be distributed.

The listed attributes are only used to validate the correctness of the
character starting points. We could make the client use them, but that
would be at the cost of internationalization.

See http://bugs.manasource.org/view.php?id=501
Add comments to attributes.xml and charcreation.xml making clear which is used by which client.
Remove attributes.xml again, since charcreation.xml is now supported by the mana client too.
011-1:

* Renamed SubFringe to Ground2.
* Moved x1 tiles from Fringe to Ground2.
* Added grass tile to 55,112 on Ground and moved cliff tile to Ground2 - reported by enchilado.
* removed collision at shore to fit global standards.
Adding summon flowers. Icon created by Korcha, edited by v0id.

Thanks to v0id for helping with the dye strings.
Adding rose hat created by Nami, skipy and Alige.
Change item id's of summon flowers and rose hat, since 891 is already taken.
Temporary definitions of evil woodland monsters.
Add bluepar sprite made by meway based on the pinkie.

TODO: add this also to license file.
Make the rose hat sprite/icon dyeable. Add dyestring to restore the rosehat item to its initial colors.
Add different colors of the Rose Hat.
Change description of Rose Hats so they don't refer to magic anymore.

Since they can be traded for different colors at Blossom,
they aren't necessarily magical anymore.
Add Wicked Mushroom graphic made by Cassy based on the old mushroom.
Merge remote-tracking branch 'origin/master' into waric

Conflicts:
	items.xml
Squirrel made recolorable by wombat.
Add dye string to vicious squirrel, making it darker than the usual squirrel.
007-1: Add tile at 87,56.

https://github.com/themanaworld/tmwa-client-data/issues/22
Adding nightstand with plant to x2 tileset.

Tux9th edited the file therefore adding him to the licence file.
017-4: Fixes

	* Adding collision to both of the beds.
	* Renamed Cliffs Layer to Ground2.
	* Moving all x1 tiles from Fringe to Ground2.
Add demonic mouboo graphics, xml and particle effect

Graphics and particle effect created by Cassy
XML created by straelyn