Changelog:

- Changed the CameraMover so it follows the parent of the camera, in our case, the ship.
- Added a basic ship mover to move the ship around. This ship mover does not use thrusters.
- Moved ship mover to helm station so only the helm station can move the ship.
Changelog:

- Added small info on which keys to use to move the ship.
Network implementation for leaving a station
Shipmap: Icons now on correct spot
Ship: Removed duplicate code
GameScene: Refactored switch station code
Network: As server, you can now send to specific clients
Merge branch 'Developer' of github.com:gametechnology/psi-2013 into Developer
Merge branch 'Developer' into HelmAndWeaponStationSynch

Conflicts:
	build/Stella Incognita.vcxproj.filters
	lib/EngineDebug/engine.lib
	source/Game/GameScene.cpp
	source/Game/Ship.cpp
Merge branch 'HelmAndWeaponStationSynch' into Developer
Updated engine libs
Small refactor on Shipmap.cpp
Merge branch 'Developer' of https://github.com/gametechnology/psi-2013 into Developer
Leave station (holder)
Merge branch 'Developer' of github.com:gametechnology/psi-2013 into Developer
StationStats splitted into Health-, Shield- and PowerComponent.
StationStats in the station are replaced with splitted components.

- together with Rik Ruiten.
Merge remote-tracking branch 'origin/Developer' into Developer
Tested and implemented if the components Health, Power and Shield are properly integrated in the station.

-Worked together with Rik Ruiten.
Update PowerStation and PowerStationData with power component

Fix PowerStation and PowerStationData for functionality of power
Update ship with getters for power
Working with Jorn Theunissen, Rik Ruiten, Alex Catalan Sanchez