Smashing my head into the FPS controller movement code. There is some freakiness going on with the scene graph
Made a cool mockup of what the editor pane could look like. Very Apple-y
Committing a hacked version so Gabe can continue development. Anything he will care about is working, and finalized. Serializer and animation code is not yet in place.
Switched over to a "Workspace" to fix a bug. Some bug with Xcode I guess. Also added a few controllers
About to delete something to see if it help performance as per: http://stackoverflow.com/questions/6355667/xcode-4-slow-performance
ReAdding Windows
YAY!! Windows is working. No idea how to get rid of this HUGE mono runtime though...
Fixes and cleanup
Finally got the Quaternion.Forward... working
About to remove the cross-frame chunk rebuilding.
Added simple chunk generation. Mostly hacks. About to start working on shaders.
shadows are sort of working.
Shadows work! They are fuck-ugly, but they work!!
About to move to a more sophisticated shader model
Good looking shadows now! yay
Ignoring all the build folders and made a global .gitignore