Made small changes in the documentation files
Started thinking about specs for Adventure Mode (in French)
ClassDiagram for the NPC. Added some new thoughts about the Adv mode (in french)
Changed some filenames
Added special constructor for full-ADV game and special related-field
Adventure : main battle stuff shut off when game.adv >= 2. To see wich, find usages of getAdv() or adv itself
Added some ADV stuff before branching
Created a branch for Adventure. Started listing todos
Blocked more stuff from the battle mode in full-adv
Noted down things to do. Thoughts about the game saving process
Implemented saving/loading game stuff. To be tested
Started to init ADV. Started working on initWorldMap method that parses the GameSave datas
CMap knows wich XML it comes from
Started working on NPCs
Maps are linked to their cells in the worldmap
The world map now parses from the gameDatas, and compute new values for available cells according to the list of conquered cells. Better writing for most methods. Can be better written for the settings of parents and map-to-cell linking
Implemented better writing I figured out during the night
Added lasts NPCs for the world map that now parses completely. Still have to fill the NPC actions though, but else the world is "finished". To be tested
Finished the NPC blocking on world map
You don't start with a pause for a full-adv map