Working enemy spawner
Reactored some files
index on konkitWorkingBranch: 80f91a3 Deleting bullets after some time, but done in dirty way ( just detaching from sceneNode)
On konkitWorkingBranch: There are no stashes.
Merge branch 'Game_prototype' into konkitWorkingBranch

Conflicts:
	ProjectSpaceshooter/Headers/ObjectStateUpdateSystem.h
Merge commit '64ad4c36acbf7905cc16e922960fb39dd292565f' into konkitWorkingBranch
After few merges

Included (now or in the merges) removal of the bullets after some time
Documented a little in Javadoc/oxygen way