added some debug break zones to particularly troublesome AssertFatals in tVector.h
added stub postEnumerateScene to collada shape loader to make virtual function work with fbx shape loader
fixed licenses on all ts/fbx code files
various fixes to make fbx importer work
various fixes to make fbx importer work
added ts/fbx files to project
had to switch player off of dae soldier_rigged, because fbx importer is breaking collada importer for rigged characters :-(
turning off cheetah dae import for now
added sample fbx soldier/swat characters from Mixamo
turned off player
added fbx dlg gui and cs
added forceLoadFBX
added fbx file type
added a handful of sample FBX files
added forge soldier player in order to get game state up and running after soldier_rigged collada import blew up.
added stub version of fbxImport.ed.gui, merely a copy of collada version with very little hooked up to actual fbx import process.