fixed a patch which was rejected, i wonder why it was still there...
Merge branch 'master' of github.com:NixOS/nixpkgs
linux: Update to 3.2.50
linux: properly parse config choice when it's new
linux: update grsecurity patch
Merge branch 'master' of github.com:NixOS/nixpkgs
Update leiningen to 2.3.0.

Unfortunately, leiningen will now pull in some dependencies via maven (via http) on `lein version' so the test at the end of builder.sh failed. This is okay because leiningen is used only as a interactive tool and no other package in Nixpkgs depends on it.

Signed-off-by: Moritz Ulrich <moritz@tarn-vedra.de>
Add taskjuggler ruby gem

Unfortunately, this changes lots of unrelated gems.
Adding ponysay.
Merge branch 'master' of github.com:bodil/nixpkgs
Merge pull request #813 from bodil/master

Add Ponysay
vifm: update to 0.7.5 and enabling new options
Steam: first attempt at adding the beta client.

The script installed with this expression only copies a boostrapper and another
script to the user's home folder. Those also need to be patched to get on with
the installation.
Steam: add patch for user stuff and lib paths to wrapProgram.

The binaries that get copied to $HOME need patchelf to run, and after that I
need all the runtime libs in the library path. Still not working as I need
glibc2.15.
steam: add glibc215 to the wrapper.
steam: add all the missing dependancies.

Calling their steam script still segfaults, but I managed to run it from the
shell with all these deps in the lib path.
steam: bypass valve's bootstrapper.

Since there is no way to modify either steam.sh or the steam binary as they are
hash checked, I took the approach of bypassing steam.sh and create a script
that does its job.

For now it segfaults, but when I try to run under strace, it works perfectly.
Need to check this.
steam: update to 1.0.0.18.

I forgot in the previous commit to update the version as I had changed the
tarball hash.

I also modified a bit the launcher script, since xz should only be needed by
the installer.
steam: workaround segfault at startup.

I don't know why, if I call ld-linux.so.2 to launch the game, it segfaults, so
I renamed it to ld.so.
steam: add mesa to library path.

Mesa is needed for Superbrothers: S&S EP, which links to libGLU.