Remove documentation for getRotationFromMatrix() in Vector3
Flipped UV debug viewer output. It was rendering upside down.
Editor: Added renderer selector.
WebGLRenderer needs some internal refactoring.
fix editor and bumpmap exmaple in webglrenderer2
Made CanvasRenderer and SVGRenderer behave like WebGLRenderer with MeshLambertMaterial and no lights.
unit conversion is only applied in root node.
57dev
Code formating clean up.
Merge branch 'master' into dev
Merge remote-tracking branch 'gero3/dev' into dev
Merge remote-tracking branch 'WestLangley/dev-uvs' into dev
Merge remote-tracking branch 'HashNuke/update_vector3_doc' into dev
SVGRenderer: Reset counters on clear() instead of on render(). Cleaned up code a bit too.
CanvasRenderer: Make LineDashedMaterial clean after itself.
Wireframe objects were being dashed depending on the order.
Updated builds.
ColladaLoader: Removed positions scaled as suggested in #3106.
Merge branch 'master' into dev