Fixed night-time solar check
Temp fix for annoying angle calculation
Panels now visually connect to attached block
Solars more intelligent regarding surrounding blocks when determining angle
Sneak-place solar panel to hide stand
If sneak-placed, won't attach to any block, allowing for floating panels
Fixed panel logic in regards to surrounding blocks
TileEntities extending TileEntityEDRoot can now specifiy custom bounding box
Added proper collision boxes to solar panels
Attempt to optimize limestome creation (prematurely?). Round 1
Merge https://github.com/CyanideX/Electrodynamics