Add onRemoval-Hook and add special add*Voxel()
Add Hardpoints via Model
Add third gun, fix hardpoint removal
Added player and redirected inputs through it to ship and camera.
Begin implementation of FL Controls: Control Cam absolutely than adjust ship towards cam
Formatting, minor fix
unsaved file
Add Launcher interface
adjust ship to AimType
Adjust to new aiming
Add HUD reference to inputhandler for aim display
Merge branch 'master' into voxel_link

Conflicts:
	src/worldobject/hardpoint.cpp
splitdetector working
make transform() const
update glow
make rotation proportional to weight difference
Refactoring
Add dumb rocket, refactor
finish splitter
Make rockets fly straight xD
split working