attempt to add friendly fire protection for factions and friendlies
reset friendlyfire variable in cleangame
revamp mapmodel arguments, including a working modifer for size - pitch and roll only modify appearance
don't do any automatic changes of mapmodel attributes - also update helpers
update quickedit GUI for mapmodels
Rotation helpers for mapmodels and the camera entity based on last hover orientation
friendlyfire is a designer choice, not a player choice
Merge branch 'friendlyfire'
It's good enough, let's just merge it!
Merge branch 'modelattrrevamp'
We can figure out how to rotate the bounding boxes properly later