Allow any actor to face a direction by looking at a point in world space
Have Vector2 extend Point2D.Float
Adjust Player's mouse LookAt to take advantage of Vector2
Load the enemy images
Make sure actor's do not spawn with velocity, also there are now idle animations
Set Bullet modes to be an enum instead of int
Move a lot of movement logic from Player into Actor

All actors will be sprites that have a presence in a world space
represented by tiles.
Fix bullets going out of bounds and not killing themselves

Also fix player status notifications which had not been updated for
Bullet Mode
Bounding Box should account for offset of the sprite
Work a little on enemies, they now appear on screen!
Decrease screen size, 720p isn't necessary for a game like this
Remove the JumpingJack sound effects as they are no longer used/necessary
Ribbons should fix their scaling when initialized, not just during update

Also fix up the java documentation on it