|SOURCE|
[Common::Renderer::Camera]
* The base class has more funcitonality to allow for rendering to not rely on
  built-in member functions in the Renderer class
* Cameras will be able to display their frustum as a wireframe for debugging
  purposes
* To save on needless wasted cycles, the camera can be active or inactive to
  update the matrices for the view, projection, and view*projection matrix
[Common::Renderer::Renderer]
* SetRenderState (which should be just RenderState) uses a UINT32 instead of
  MEMSIZE, as MEMSIZE may change depending on the platform
* ToggleFullscreen removed, as the window manager handles windowed and
  fullscreen modes
[Linux::Renderer::LinuxRendererOGL3]
* Removed CreateGLContext, as it is no longer necessary with the way windows
  are set up