Add Ouya GamePad support. This is actually generic android game pad support, but at the moment there are a few bits that are a little Ouya specific (Search for ouya)
Allow any gamepad to connect. Capabilities detection still based off name since Android doesn't seem to have a way to work them out. Add wired 360 controller to the capabilities list.
Fix for compiling on Windows 8 and Windows Phone 8
Merge pull request #1158 from slygamer/winrt-soundeffect-fix

Fix for compiling on Windows 8 and Windows Phone 8
Updated README containing a summary and directing towards the website for further information.
Merge pull request #1157 from danzel/ouya2

Add Ouya controller support
Removed sponsor text in favour of the donation information on the website.
Merge pull request #1161 from slygamer/readme

Updated README containing a summary...
[WINRT] - Added an optional Delegate to Customize the Game class after it is created
Merge pull request #1168 from tpastor/develop3d

[WINRT] - Added an optional Delegate to Customize the Game class after i...
DepthStencilState not setting the ReferenceStencil value

DepthStencilState was not setting ReferenceStencil which causes strange
results when using stencil masks with ReferenceStencil other than zero.
It now looks ok (similar to XNA) for my stencil shadow implementation.
Merge remote-tracking branch 'upstream/develop3d' into nkastBranch
Merge pull request #1173 from nkast/nkastBranch

DepthStencilState was not setting ReferenceStencil
Added a clean target and the content processor target to the build script
Updated the installer to include the new pages
Remvoed Xamarin page from the installer
MonoGame 3.0 Release 2013-01-11
Fixed Installer to run OpenAL silently.
Fixed the Linux and Windows Templates to link to SDL and SDL_mixer.dll (for linux)
Fixed some of the registry entries for the installer
added SDL_mixer.dll
Merge remote-tracking branch 'upstream/develop3d' into craftstudio