Better constants.
Experimental parallax scrolling
Fixed scrolling bugs
Merge branch 'parallax-test' of git://github.com/nagn/PyGG2 into parallax
Made input have to go through the server before being implemented on the client.
Merge branch 'parallax'
Fixed small syntax bug in Revolver.
Added a missing "from __future__ import division, print_function"
Fixed events being written directly to networker.sendbuffer without a correct time stamp.
Renamed "frame_time" in client/main.py to "frametime" for consistency.
Added rounding the time in GameState.update_stuff() because I'm seeing rounding errors happen.
Didn't really fix them though, please look into this.
Renamed Character.weapon to Character.weapon_id
Added baseline ammo renderer
Fixed the way time was handled for clients.
Renamed the ammo huds because the naming was really stupid.
Added brackets so that they would be correct tuples.
Changed a error report to not report when -1e-15 is under 0.
Made ammo be synced.
Made client interpolate all packets to current time, and implemented a sliding window to correct time discrepancies.
Did some work on the Ammo renderer and fixed some weapons, most notably flamethrower.