Updated high/low watermarks to lower values. This should fix problems in DJ MAX series and Hatsune Miku: Project Diva.
Fixed divide by zero issue and tweaked the values just right for rhythm games
Fine-tuned the block size and queue values to stutter less and produce lower latency audio.
Merge remote-tracking branch 'upstream/master'
Updated block values so that we will have lower latency audio...
Additionally I have fixed the issue with too loud sound effects and broken
buttons in audio settings screen. Before this fix, you wouldn't be able to
set the volume above 5 despite the fact that 8 is the default value.
5
Polish translation. Probably still incomplete, but it's more than 75% I
think. :)
This should be better, previous values still caused a peak blowout. Also
limited sound SE and BGM value to 8, because any higher and you have
garbage.
More fine-tuning...
Added ifdef for low latency audio.
Merge remote-tracking branch 'upstream/master'
Fixed bad SE volume limit in sceAttrac.
Increased default sound volume to 5. Just because 4 is too low,
literally.
Version to savestate and open other game in other screens.
Merge branch 'master' of https://github.com/hrydgard/ppsspp
Correct function.
Low latency audio disabled by default
Add volume controls to newui
Save some work when the displayed buffer isn't dirty.
Avoid unnecessary buffer flips even when buffered rendering is on. Speeds up buffered rendering in 30fps games.
Remove accidentally added file