Small changes to shaders
Fixed SDL include path, switched to radius based lighting attenuation
GBuffer working, lighting next
Added pointlight deferred shaders and setup variables
Working on getting fullscreen quad to render
Still working on rendering full screen quad, damn it
Discovered that issue was not with rendering the quad, but with rendering it to the fbo
Got deferred rendering and light culling working
Merged upstream
Fixed crash on dxt load
Updated shaders
Merged changes
Added spotlight, working on flashlight
Flashlight almost working
Fixed merge
Synced shaders
Mouse sensitivity is weird, upped it dramatically
Merged and working
Working on specular highlights, incomplete
Still some weird stuff going on with view matrix calc, but flashlight works properly