some french translations
Merge remote-tracking branch 'upstream/master' into translation-fr
And another plural.
Revert "Use spine instead of shoulders to determine vertical gun pitch."

This reverts commit a04bd869c11bfbc31b378fa96d4ebee6fb17108a.
pre-cherry-pick some parts of b044e0a to simplify future mergings -- it introduces g_debugEntities, but without any logic attached to it
move Com_Filter (and its Com_StringContains) from common.c to q_shared.c, to enable the game to use wildcard filtering for commands, that is consistent to the one used in cvarlist
let Com_Filter take const arguments
Use world space deluxemaps by default.
Merge branch 'plural-forms'
Bump version nos.
Temporary gun angle ‘fix’, avoiding some silly postures.
Merge branch 'translation-fr' of git://github.com/illwieckz/Unvanquished
Add Spanish (Argentina) game message translation. (Ivancool, via forum)
Import updated German translations.
Merge branch 'master' into debian
Changelog update.
Fix string-quoting checks. Was breaking team joining etc.

Unfortunately, our code has a mix of (source, dest[, length]) and (dest[,
length], source) in function prototypes. We need to fix this, or this kind
of problem is likely to occur again. My preference is for the latter, giving
consistency with the likes of the standard C library: least surprise and all
that.
Add two missing buffer validation checks for string quoting.
Add VisTest functions to check if a 3D-point is visible in the current view
and use it to implement light flare entities.

The old trace-based code used the bounding box instead of the actual model
to cull flares.
Prototype for exp(), used for QVM code.