Tweaked is_special_character() to be meaner, leaner, and less buggy
Not that those bugs matter, they only effect traitor cyborgs.
Err... ok so now is_special_character() is good. Sorry.
Fixes gcode issue 1380. Updates and improves cryo and sleepers, including standardization and text styling.
Changes the heater to use freezer sprites.
Updates the map with sleeper directions, and Cryogenic2.dmi with sprites.
Improves readability of /obj/machinery/Topic(). Includes text styling.
 - Removed unneeded tags in the map file. The map was updated to Pete's changes to the sleeper before it was changed.
 - Moved the cable define into the cable file.
Fixes for the following 3 runtimes

runtime error: Cannot read null.occupant
proc name: Topic (/obj/machinery/computer/scan_consolenew/Topic)
Added a check to make sure there's an occupant.

runtime error: Cannot read null.key
proc name: toggle power (/obj/machinery/particle_accelerator/control_box/proc/toggle_power)
Added a check for if there's a usr.

runtime error: Cannot read null.backup_author
proc name: attack hand (/obj/machinery/newscaster/attack_hand)
Added a check for if the feed still exists.
Remove transfer_fingerprint_to in favor of add_fingerprint

Add_fingerprint has sanity checks, which makes it a superior proc.
This fixes at the very least:
The following runtime has occured 14 time(s).
runtime error: Cannot execute null.Copy().
proc name: transfer fingerprints to (/atom/proc/transfer_fingerprints_to)
  source file: detective_work.dm,155
  usr: Engineering Cyborg-743 (/mob/living/silicon/robot)
  src: the disposal pipe (/obj/structure/disposalpipe/segment)
Runtime fix for Telecomms machines, hopefully
Runtime in question:
The following runtime has occured 17 time(s).
runtime error: Cannot read null.name
proc name: Topic (/obj/machinery/telecomms/Topic)
  source file: machine_interactions.dm,346
  usr: M.I.N.D. (/mob/living/silicon/ai)
  src: Bus Mainframe (/obj/machinery/telecomms/bus/preset_three)
Moved a check in the DNA machine to hopefully fix that pesky "but there's nothing connected!" runtime.

Thanks Carn and CIB.

The following runtime has occured 7 time(s).
runtime error: Cannot read null.occupant
proc name: Topic (/obj/machinery/computer/scan_consolenew/Topic)
  source file: dna.dm,891
  usr: Trey Campbell (/mob/living/carbon/human)
  src: DNA Scanner Access Console (/obj/machinery/computer/scan_consolenew)
Revert "Remove transfer_fingerprint_to in favor of add_fingerprint"

This reverts commit 4a7ba48b11891a06ca9228c9dd6334a7ed2d25e9.

I misunderstood what this proc was doing.
Airlock painters! Commit for Ricotez
- Adds a new device that will paint airlock assemblies. This works on both solid and glass airlock.
- Click on the sprite of the painter to set it.
- Uses toner as 'ammo'
http://forums.nanotrasen.com/viewtopic.php?f=16&t=12053

Featuring Teh_Wolf's paint sprayer sprite complete with inhands!
Expanded what can light things. Cigars and pipes can now be lit by standard sources. Standard sources are: Lighter, Zippo, Igniter, weldingtool, energy sword, and candles.
DNA Machine tweaks to fix runtimes for when the machine disappears

Really a fix on the commit from earlier, which I'm aware didn't work. I tested this extensively, works just fine.
Changelog updated. Added the ability to help people light cigs with cigs/cigars.

Signed-off-by: majorsephiroth <majorsephiroth@hotmail.com>
Changed the airlock_painter stuff back to how Ricotez had them coded. Instead of clicking on the painter and setting the airlock type that way, you do it when you click on the door with the painter.

Cheridan fixed the inhand sprites being off, thanks Cheridan!
-Adds a confirmation message to the Empty Spray Bottle verb.
-Reorganizes all the copy-pasted reagents in Chemistry-Reagents.dm. Cuts out about a THOUSAND lines.
-Sleep toxin is made more subtle. No blurry screen, but you might yawn some. Chloral no longer has an instant KO effect, but your vision will become blurry and you'll be unable to run once injected. It is metabolized faster as well.
Updated Metastation v23C.dmm to MetaStation v24A.dmm:
- Fixed cameras not working in the toxins test area
- Improved positioning of chem dispenser and fixed low number of beakers and single large beaker
- Updated Xenobiology to the current layout of 2 opposing columns of 3 cells.
- Improved the chapel mass driver, incinerator disposals outlet, and defunct solar.
- A few other small fixes and adjustments.
- Is ready for Sunday's play-test:
http://forums.nanotrasen.com/viewtopic.php?f=3&t=12569

Direct download of stand-alone map: https://dl.dropbox.com/u/858120/Static/SS13%20Map%20Thread/13-03-16%2023-57%20MetaStation%20v24A.dmm
Full map: https://dl.dropbox.com/u/858120/Static/SS13%20Map%20Thread/13-03-16%2016-40%20v24A.png
Full map (with lighting): https://dl.dropbox.com/u/858120/Static/SS13%20Map%20Thread/13-03-16%2016-40%20v24A%20Lit.png
Latest info at: http://forums.nanotrasen.com/viewtopic.php?f=16&t=12512
Merge pull request #61 from Metacide/master

Updated Metastation v23C.dmm to MetaStation v24A.dmm:
Updated MetaStation v24A.dmm to MetaStation v24B.dmm
-Fixed disposals mass driver path being blocked by grilles in space
-Also added a glass door and conveyor to the disposals MULEBOT destination, meaning the whole maint area won't lose pressure if the blast door is left open.
Merge pull request #64 from Metacide/master

Updated MetaStation v24A.dmm to MetaStation v24B.dmm