First step to rebuild the editor using Quintus features

After inserted the Quintus libraries and start with some
enhacements on editor interface, the javascript is a little bit
more organizated and the bootstrap is done!
Removing old code
Initializing the game editor

The game editor now is running with the Quintus features. The
assets are being loaded from remote urls and the TileLayer is
loading the reference matrix.
Importing level array
Fixing editor resize on import level