Fixes #899
Fixes #923 (assuming we set the MediaState correclty)
Fixes strange behaviour of Windows 8 trial
Rewordked messagebox for correct behaviour
Moved the IsVisible sets to the delegates so the Guide won't get stuck if the EndShow functions are not called
Fix for a bug when trying to load a Song that's right inside Content's folder.

If you put a Song (wmb + xnb) inside the Content's folder, the CurrentAssetDirectory is used with the ContentManager.RootDirectory at SongReader's Read method, merging them and causing it to use the wrong path. I've tested this only on Windows8, so probably need to test this on other platforms too to make sure this is not a Windows8 bug only.
Fix for issue #922

for now we just have a dummy property, I'm not sure what this property actually does in XNA we will need to take a look and find out.
Merge remote-tracking branch 'upstream/develop3d' into develop3d
Removed using.
Added neutral resource attribute.
Fixed VertexBuffer.cs not compiling on some platforms
Merge pull request #929 from WaaghMan/develop3d

Fix for VertexBuffer.GetData<T>() so it works with sizes smaller than the vertex stride
Merge branch 'develop3d' of https://github.com/mono/MonoGame into develop3d
Added missing Content Reader types.
Removed accidental setting of Application flag
Removed CurrentAssetDirectory.
Update SongReader to load from the correct Path.
Merge branch 'develop3d' of https://github.com/mono/MonoGame into develop3d
Merge pull request #935 from azchohfi/develop3d

Fixes bug when trying to load a Song that's right inside Content's folder.
Added SetValueTranspose to EffectParameter class
Fixed GetAttribLocation logic for usage indices greater than 0.
Merge pull request #942 from WaaghMan/develop3d

Some shader related fixes and additions
Initial cut of a F# based project template for MonoGame on the Mac
There is currently two caveats:
1) When a new project is created the logo.png file under the Content directory has no build action.  The build action for this file needs to be changed to copy to output
2) The References Lidgren.Network.dll and MonoGame.FrameWork.MacOS.dll are not referenced correctly, I think this is a issue because I have not installed MonoGame as a package.
First pass at working WP8 platform.