Initial example; working and two supporting files
Change node params to operate with the ray aim system. thatnerd2: Note
that empty texture names mean "do not render".
Add liquid map nodes
Rework file handling to use RandomAccessFile. Kudos to the authors of
the 2 Stack Overflow questions today that helped to remind me about this
class.
Added two inavertently-omitted lines to MossRemoteFile.
Commit to ensure that I can push from this new location.
Added framerate independent movement.
Can't believe I missed that...
gitignore testing data directory
Large bugsweep, ABM support added as a stub.
Add toxiclibs simplex library, which is under LGPL 2.1, compatible with
GPL and strange script linking exceptions.
Begin work on simplex mapgen
Completed first simplex mapgen without trees, need testing on a finished
renderer.
Fix small divide by zero, make peak emphasis more straightforward.
Basis for anticheat controller. Still needs integration into a real
game.
Add default game directly to main repo; update MapNode to support
Add submodule. Please run git fetch in the data directory
Change to floats
Fix up to not confuse nodes by order. Needs heavy testing.
Finish up liquid support, now we just need the liquid ABMs and we're
set!