Updated with V1 of Spawner Implementation
Added a controllable player entity.  Created a camera class that follows the player entity... only manipulates data and doesn't actually touch the graphical part.  Other implementations are possible
Merge remote-tracking branch 'origin/gary2' into develop

Conflicts:
	ShittyPrototype.csproj
	ShittyPrototype.v11.suo
	src/ShittyPrototype.cs
stuff
Merge remote-tracking branch 'origin/conrad' into develop

Conflicts:
	ShittyPrototype.csproj
	ShittyPrototype.v11.suo
	src/ShittyPrototype.cs
	src/graphics/SceneManager.cs