Increased the harlequin sprite size a bit in its stamina icon.
Added missing skills for the mini-boss fight.
Added support to disable an enemy zone at the script level.
Basically finished the path3 map.
Fixed a memleak while seeing it.
Polished a bit the monster AI decision default algorithm.

- Added party target support that was always there in fact.
- Made it not crush the all_actors deques when taking a target.
- Made it check for the necessary skill points before using a skill.
- Remove useless dead code.
Dropped c++ based lightning support.

Since I could do better with a few lines in a script, I don't see the need to keep
such a complicated piece that was also dragging down the map loading time.
Fixed attack points for Lord Banesore and the Eyeball monsters.
Removed an not existing event link.
Opened the Mt Elbrus to regular testers. ;)

The next release will go up to the current story content with a few more fixes.
Feel free to unleash your testing power!
POT + French translation update. No new strings should be added before the 0.6 release.
Updated a bit the gitignore file.
Added the fountain ambient sound in the Layna forest wof cave.
Made the engine use simple aggressive map enemy movement computation.

This restores the previous behaviour for aggressive enemies, while keeping support for waypoints and fixing the previous behaviour when quitting the agressive range.

All in all, waypoints support is what is left and it will be fine for now.

This fixes #224
Small comment fix I forgot to add.
Added missing shadow on Kalya's battle sprite frames.
German translation update thanks to NaN :)
Small French translation fix.
Fixed enemy sprites collision when chasing the character.

Don't forget to reset collision and path related members in that case.
Updated the Galician translation.