msvc bugfix: renaming unit_type::HELP_INDEX to prevent naming conflicts with a marco in a windows header
msvc bugfix: specify explicit namespace in formula_tokenizer::TOKEN_TYPE to prevent naming conflicts with an enum in a windows header
use explicit ansi version of windwos functions if the arguments are ansi
msvc bugfix: http://connect.microsoft.com/VisualStudio/feedback/details/520043/
msvc bugfix: fixing a bug related to save_index and config cache that cause wesnoth to crash if compiled with visual studio.
SotBE: reorganize death macros to avoid code duplication
SotBE S3: give the dwarves one more starting village
SotBE S3: use [modify_unit] to switch Grüü's side
SotBE S3: end scenario after the dwarf leader is killed

It makes no sense that we still have to move Kapou'e to the signpost
afterward, especially since there is no mention of it in the
objectives.  This way it is consistent with how this is done in other
mainline scenarios.
SotBE S3: make dwarf leader unit type dependent on difficulty

This is part of the ongoing rebalancing process.
SotBE S3: make dwarf leader face Kapou'e

It looks really stupid if he speaks facing north.
Merge pull request #77 from gfgtdf/msvc-fixes

some msvc fixes
SotBE S3: highest-level unit should be used for free recall

Use the highest-level unit available on the recall list for the free
unit at the start of the scenario.
SotBE S3: add Wolf Rider to list of unit types for free recall
SotBE S2: ensure that lowest-level unit is picked to send away

So that Kapou'e's troops get weakened as little as possible.
SotBE S3: create free grunt at start if recall list is empty

This is in place of recalling the strongest unit for free.  The unit is
needed for the dialog to work.  It is not possible to come into S3 from
S1 with an empty recall list, but it is when going through S2.
SotBE S2: ensure that there is a helper unit at Turn 7

... even if all player units have been killed by then (except for maybe
Vrag).
SotBE S1: remove two villages from the map
SotBE S2: remove two unused village grabbing macros

There are no villages at those locations any more.
SotBE S2: remove declaration/clearing of unused variables