Reviewed existing and pending english strings
Minor tweaks
Deleted test file and updated english grammar typo
DEBUGMODE cleanse
outputDebugString now automatically takes DEBUGMODE into account.
This eliminates repeated "if DEBUGMODE then" lines.
The GUI Overhaul: Part 1
I'm committing this in parts, just in case I need to revert things.
The GUI Overhaul: Part 2
I'm committing this in parts, just in case I need to revert things.
Renamed menu to "views" and cleaned the gui creation process up a bit.
Merge showPreviousValue and showOriginalValue
Continue the name change (from menu to view)
Fixed issues introduced in the last commit
Small variable change to fix bug
Some things didn't get pushed in the last commit
UberSexy DragMeter.
This commit fixes a bunch of bugs and changes lots of things here and there. It also implements a possible replacement for scroll wheel: the drag meter. Hold down the mouse on any float-based button property (for example Engine.Inertia) and move your mouse left and right. Then let go for a treat :)
DragMeter update #1
This update enables DragMeter to work with integers.
It also fixes the issue of not being able to touch boundaries when moving the mouse fast (now overflows snap to boundary). An issue I need to fix is the degree of accuracy (perhaps I'll make the "collision bar" twice as long for a more accurate selection) as it isn't easy to make small changes or hit small values near boundaries.
Implemented ACL management for accessing hedit. As always, edit is by default enabled for everyone unless otherwise restricted. Use the rule "resource.hedit.access" to enable or disable access for certain ACL's.
Created a readme file.
Update README.md

Fixed a little typo
Fixed label clicking error

Fixed an error that appear when you pressed on a “plain” label.
A weird line ending spasm, I assume
Push gitusers file
Remove gitusers file