Renamed "GraphicsProxy" to "RenderableProxy".
Added an entry for the DebrisManager to the managertype enum.
Fixed a bug when scaling a collidable proxy.
Serialization code bugfix.
Added scenenode access and transform manipulation methods to the renderableproxy.
Finished implementing all the basic features of an entity.
Added an entry for the inevitable compositor manager.
Added logic to set a pointer to the mezzanine object on internal entities.
Removed a needless forward declare.
Moar boilerplate.
Changed the way renderable proxies track whether or not they are in the world, and what mechanisms they use to add/remove themselves from the world.
Compile fix and initialization of the new masks.
Updated the construction, destruction, and reconstruction of internal entities.
Updates to entity serialization.
Fixes to include guards, so they describe the namespace they are in.
Moved the ParticleAffector and ParticleEmitter classes to the graphics namespace.  Also updated them to have internal access methods and basic serialization.
Made minor and temporary adjustments to the particle effect class so that it will compile during this transition.
Documentation fixes.
More boilerplate code.
All non-serialization methods should be complete on the particle system proxy class as of now.