seveal small bugfixes
World info page fixes
fixed bug in non-hardware skinning introduced last friday
add ability to pick a point with a callback from the editor
bug fixes - copy paste for behaviors, fix issues of crazy motion on scripted objects when using transform tool, console errors when selecting non 3D objects with editing tools
major performance increase in 2 places - frustum cast was not rejecting based on bounds!!! also, big performance increase when selected objects are updated
more gui issues. Trim code in code formatter to remove blank lines. Set timeout for autocomplete faster, fixed the undefined:undefined tab. Remove it completely if there is nothing to show. Fixed several errors in populating the editor gui. Camera icon and light icon did not display proper positions when they have parents
fix error in mix shader, remove tool tips from script editor
routing for index.html, message bus for managers
redirect when dir name does not end with slash
Small thumbnails now scale up on world landing page
Merge remote-tracking branch 'origin/development' into development
Added margin: auto to previous for compatibility
add used materials to map picker
Merge branch 'development' of https://github.com/adlnet/Sandbox into development
fix bug in autocomplete, allow behaviors on scene
make the rotation type in work again, some protections on the parent tool to prevent incorrect cases