- added a FloatBobPhase property for DECORATE. Now, if FloatBobPhase is anything but -1 it will be used directly as the initial phase, allowing to define actors that bob in sync. The allowed range of phases is 0 - 63. The main reason for this is that each actor spawn called the pr_spawnmobj RNG just to randomize this value which causes problems with non-interactive actors, in particular GZDoom's dynamic lights.



git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4296 a95907f1-e10c-0410-b46f-9e587ccb1026
- replaced unused RNGs with pr_damagemobj for consistency checksum.


git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4297 a95907f1-e10c-0410-b46f-9e587ccb1026
- fixed the Peasants DECORATE definition.


git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4298 a95907f1-e10c-0410-b46f-9e587ccb1026
- fixed inappropriate type for FloatBobPhase property.


git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4299 a95907f1-e10c-0410-b46f-9e587ccb1026