#123:  More logging to track down the out-of-sync issues. Dungeon generation is synced now. Player placement is not.

In the long run,  networking needs some serious refactoring. The game was going out of sync because the host's player counter messages delayed the game start notification to the host.
Movement is now detected between LAN clients.
#123: More logging to track down the find random neighbor discrepancy. Fixing a one liner in Attack flashing.
#123: Even more logging