Deleted the id and class slots as well as the init message-handler

The slots consumed extra memory for no real benefit. In the case of id, the
name field already exists (it is an implicit field) and matches on
instance-name instead of symbol. This means that we store the instance-names in
a list instead of symbols. It also means that the name retrieved from an object
can be directly invoked without having to match against it (in the case where
that is all we were looking for).

The class slot is useless because we can just call (class ...) if it is
necessary. There is no need to waste space. Hell, for matching purposes we can
just use the (is-a ) field to do pattern matching as well.

The init message handler is no longer necessary because these fields no longer
exist.

I left the parent field in because I find it really useful in a wide number of
cases.
Deleted the ObjectConversionFunctions

These functions (which contained only one) are not actually necessary with the
changes to the Object class.
Deleted the adventure folder.

This will be rebuilt later on after I get the adventure engine straightened
around.
Deleted all of the code relating to the old tools expert systems
Deleted the dendrite, engine, and lobe libraries

These are relics of an older time. I am in the process of defining a standard
interface with the native System.
Added a simple README for the doc folder
Updated the native folder

I did several things

1) Moved all of the adventure engine specific code into System
2) Renamed those moved folder to be more meaningful
3) added exported variables so that referencing clips.h and other files
   can be done with <> instead of relative paths with ""
4) Added exported variables so that we know where the root of the build
   directory is.

5) Updated all of the code to compile correctly
Deleted the emacs editor code
Added native/System/System.h

The objective of this file is to make it really easy to add new functions
without having to update multiple files
Added System.c to provide a single entry point to add System functions
Moved the includes in System.h to System.c

There is no reason to have those include in there
Moved all of the clips code to the Core folder
Added support to reference the new Core location for clips
removed $(OBJS) from the program build command in native/Makefile

It was causing compiler failures to occur
Added a document detailing the native layout
Added a new folder for grabbing input.

These are stubbed out functions that only need to be changed to describe where
the input should be grabbed from.
Added support for including input capturing support

At this point it is stubbed out but that was the intention
Fixed all compile and linking errors for the newly added Input folder
Deleted VAX VMS support
sysdep.c has VAX_VMS support removed