Merge remote-tracking branch 'github-aerys/dev'
Update the license on Minko. Go MIT!
PhongMaterial doesn't need the scene anymore.
Fixed some inconsistencies with recent API changes
Fix texture extention
Merge remote-tracking branch 'refs/remotes/origin/dev' into dev
ShadowMappingType.CUBE is now merged with ShadowMappingType.PCF
A simple BasicShader was missing in order to draw the scene normally.
The mesh needs a material in order to be seen.
Going at -100 gives z-plane clipping issues.
PhongMaterial no longer needs the scene.
Terrain regeneration caused new lights to be added all the time.
Blending.NORMAL -> Blending.OPAQUE
use cameraController protected property instead of Camera.getController()
translate the skybox vertices according to the camera world position in the shader to make sure the skybox is always centered on the camera
call Geometry.computeTangentSpace() manually without updating the normals because they are already provided in the SphereGeometry and should be kept intact
remove normalMapping.specularMultiplier = 0
update SkyboxShader to make sure the skybox is always centered on the camera
extends PrimitiveExample to have something to display inside the skybox and avoid locking the camera controller since the skybox is now always centered on the camera directly on the GPU anyway
disable frustum culling on the skybox