Remove redundant check for flamable clothing.
Merge branch 'master' of github.com:TheDarklingWolf/Cataclysm-DDA into for-darklingwolf
a bit of an engine mod

to increase variety in car parts. The new 'bigness' property is the
only one that's currently transferrable between car parts & items.
Yeah, there certainly needed to be another 'size' attribute. this one's
variable though, and can mean different things depending on context.
(plating thickness, cc of engine displacement, wheel radius, kilowatts,
etc.)

not ready yet. i just wanted to put what i had out there.
L instead of CC in veh part display

Also taking out long word 'combustion' from part name.
Graffiti.
Updated .cbp
same deal for item types as the prev. commit.

mostly cosmetic. Also updating the struct name
it_veh_part -> it_var_veh_part
Merge remote-tracking branch 'dda/master' into bigness
Testing stuff
Untest
making compile.
Add water to crafting materials if near water source
Make reloading tools and vehicle essentials a bit more accessible
Add message for skill increases while reading
Merge pull request #49 from hovatterz/reading-increase

Add message for skill increases while reading
Add offset coordinate members to player class to support persistent view shifting.
Use new offset coordinates to adjust origin of normal draw() and look_around() operations.
Remove L as a default keybinding to free it up for view shifting.
Add new view shifting actions.
Add implementation for view shift commands.