models.js is way prettier and also parallel now. Fix #108.
filter entity messages on server.
Remove redundant client-side filtering of entity-position messages (now that the server filters them).
Move clock out.
Make everything use server clock, in ms (rather than seconds).
Added basic server handshake. Time still has to be synced.
Add DesiredName and verification that the given client is not already connected.
Handle handshake-error on the client.
Clock now takes into account initial server time from handshake.
Don't attempt to simulation anything on player's first frame.
Partial application of time syncronization mostly working.
Cleanup partial time sync application. Should fix #67.
Fix #110.
Fix #94.
Fix inventory/connection race condition.
Fix #107
Fix #103 on the server side (still have to fix client).
Fix genincludes.py so that javascript files are always included in the same order across different systems.
Move clock and controls out to where they belong (they are no longer used exclusively by player).
update index.html to use tabs like everything else.