Use ttf if character not in bmp
Merge branch 'develop' into feature-fontdefault
size and units added to font string
Bug fixes
If one character is not in bitmap then render all as ttf
Only render bitmap fonts when all characters are available else use ttf
Adding to an empty queue resets the elapsed time
Only exit render when width or height is less than zero
Bug fixes, initial alignment was start, measure text returned wrong value
Set textAlign in TextView, not in FontRenderer
Merge branch 'develop' into fix-animation
Merge branch 'develop' into feature-fontdefault
Android build: Added ability to add files to res folder

This allows projects to specify their own res directory to copy
into the final Android apk. The main use of this feature is to
allow projects to overwrite the resources used by Android library
projects.
Handle exception gracefully
new Error is the right way to go
Merge pull request #43 from gameclosure/fix-native-exception

Handle exception gracefully
strokeWidth and strokeColor. deprecated outlineColor and shadowColor. new property mapping and deprecation warnings. fixed old deprecation warnings. refactored deprecated property -handling code.
restored shadowColor
restored shadowColor default value and clearCache setting
Add --install parameter