Removed temporary files from equipment export
Renamed equipment resource files
Fixed typo
Add code to load equipment by country instead of a big equipment file, and indexes to easier sorting
Add by country equipment files
Fixed memory consumption of equipment array. Made Equipment a module.
Removed no longer used equipment object instance
Load and use the new equipment module in gamestate and scenarioloader
Use new Equipment module
Fixed object pointer bug in render that was pointing to previous instance of map.
Add sorting and indexing to equipment functions. Also closes #27
Use new Equipment module functions to display units. Sort by cost. Also closes #28
Don't carry scenario only player properties to next campaign scenario
Save scenario information to localStorage. Removed unused entries from map object. Make scenario load data on demand instead when object is instanced. Add copy constructor to scenario object.
Make deployment window automatically select first unit when opened and after a unit was deployed.
Remove saved support countries from campaign player.
Show Air/Naval transport when user hovers over a airfield/port. Remove no longer needed scenario allocation.
Prevent screenToCell return location outside map limits
Reclaim memory between scenario loads.
Don't set isDeployed to false when unit.setHex is called with null.