basic updated enemy starting to use the ocd patroller and will swap out behavior when we detect player
making stuff better
a slightly messed up dude, I'll fix him and move him to be a pathfinding enemy, as patrol enemy is too dumb

"now you see that evil will always triumph because good is dumb."
got basic enemies working

a couple of variants of enemies, mostly borked.
Merge branch 'master' of github.com:charliehuge/GGJ13

Conflicts:
	Assets/Scenes/default.unity
not gonna use playmaker
created some basic enemy blocks.

chase and resume old path AI not ready yet, but close