Code has been refactorized.
Starting Entity System.
Entity System Update
EntitySystem Update
Updated character propertys and a lot of new methods used to move and update the status of the character object
Update Character method UpdatePlayer and changed Entity Class
Update Character method UpdatePlayer
Update Character method UpdatePlayer
Player Update
small refactoring and changed 1 tile from the pickleTile.png
2x tile character height, fixed x axys colisions, can now crouch pulsing down, f2 resets position