Reduced PDWTAK particle spawn rate, sped up particle fade speed
WHUPS APPARENTLY THE LOREMASTER DOOR FAILED IF YOU HAD 5 OR MORE SPLINTERS FIXED.
Beginning Stronghold compatibility in Samsara itself
I cannot into organisation
Non-Marathon armors now never make an impact sound, and all fake bullets now go at 1024 units/tic
WELP FUCK 1024 GUESS I'LL HAVE TO SETTLE WITH 320
FusionShot now has +DONTREFLECT
FusionSuper now has +DONTREFLECT
HexGreenFire is getting a surprising amount of use for a damagetype I expected to appear in all of one instance.
Oh dear.
BJ's chaingun gives 20 ammo on pickup instead of 6
Now that commonFuncs.h handles strings properly now, I can use SetInventory again!
Merge branch 'master' of github.com:SamsaraDevs/samsaraJunk
WHAT THRUGHOST
OH HEY SOMEONE REMOVED +THRUGHOST ON RANGER'S NAILS THAT'S COOL
Revert "Now that commonFuncs.h handles strings properly now, I can use SetInventory again!"

This reverts commit b5738234a917abb3f309afaac6ccecc062782c66.
Merge branch 'master' of github.com:SamsaraDevs/samsaraJunk
You can now suicide on invuln again, Ranger's powerups properly deplete on death.
It should never happen, but if you come back to life with some of the Quake power timers, you should now get that power back.
holy jesus now the marathon armors not spawned in the middle of the game do the flashy properly OH SHIT I'M DYING FROM AWESOMENESS HELP