Removed the prematurely included `duration` option. Technically, this API change can not land earlier than in 1.3. Please use [gh-90-duration branch](/pisi/Reel/tree/gh-90-duration] instead if you are interested in setting up animation duration. The `duration` option there is fully working and will be released in version 1.3.
Designated 1.2.1
Updated tests count to reflect the final set of features to be released.
Triggering pause doesn't change the "playing" status, which restores the correct pause behavior
Fixed and extended playback events annotations
Merge branch 'gh-175-non-wheelable' into 1-2-1
Forgotten timestamp update after merge
Pre-release updates of facts
Reel 1.2.1
========

* new exciting multi-row stitched panorama possibility
* full compatibility with jQuery 1.9.x and 2.0 beta
* one less dependency (disableTextSelect)
* fixed page scrolling on touch devices
* maximal throw velocity via `throwable`
* image assets folder
* fixed image sequence allowing for odd starting points

Includes fixes for issues #129, #140, #174, #175, #142, #146, #144, #129, #172
Added few tests to test all three ways of defining an image URL to assess issue #187
All examples  point to local copy of Reel (soon to be local bundle) and reviewed the credits.
Examples text ballast weight shedding.
Mission is to simplify Reel creation (and examples). As a first step the boundary between code needed to run Reel instance and the typography and other stuff aimed to make the example pretty and readable when viewed as a web page is clearly marked. And `indicator` is the first to move below the line. #193
But the most important change would be in actual initialization of Reel. Albeit Javascript viewer Reel you won't need to use Javascript at all to start Reel, just a `"reel"` class name and configuration as simple HTML data attributes of your original image (and use any HTML node as annotation). This change should allow even easier integration. #193
Revised examples to all use explicit sprite filename to make very clear of what sprite is Reel instance made of. (The automatic buildup of sprite filename with `suffix` when there's no `image` will remain functional.) #193
Added pretty syntax highlighted code to examples. HTML attributes link to definitions and URLs used link to the respective image (or a sample of a sequence) #193
In order to pickup the data-configured HTML images, a `$.reel.scan()` function is automatically called on DOM ready. For programmatic creation of Reel via the data configuration, you will currently need to make another scan yourself with `$.reel.scan()`. Automatic detection will be placed in the future. #193
Images carrying the class `"reel"`, which aren't Reel instance yet, are picked up, have their data payload taken off and fed to `.reel()` as the usual options hash. #193
`data-images` can carry either a sequence string or an array (multiple comma-separated values), which needs to be first made into an actual Array type #193
Annotations can also be defined with pure HTML (and anywhere in the DOM). The node must carry `"reel-annotation"` class, has its own unique ID defined and must reference the Reel instance by its ID with the `data-for` attribute. Such annotations are then picked up, hi-jacked from their original position in the DOM and again their data are removed and serve as annotation definitions, much like the data on the image node does. #193