save point before implementing double moves for robots
Getting stackoverflowerror now that i've refactored the buffer moves
(playerHet line 172).  it happens after a few rounds...need garbage
cleanup?  declaring too many dynamic variables??
ok i think i fixed that.  i think it's time to propogate het to hom.
priority of moves still needs to get worked on, but that and buffermoves
i think could potentially be pushed to the parent class...
okay, added bufferlsit to parent.  now i'm tackling hom's move list.
come back here if you break it...
omg i think it works!
First production v1.0