Moved input drawing to input (where it belongs) and fixed scenegraph
rendering same scene many times per frame.
	modified:   bin/ObfuscationResults.txt
	modified:   engine/public/scripts/Game2DSceneGraph.js
	modified:   engine/public/scripts/GameInstance.js
	modified:   engine/public/scripts/GameSettings.js
	modified:   engine/public/scripts/Graphics2D.js
	modified:   engine/public/scripts/Input.js
	modified:   engine/public/scripts/World2D.js
Added minimap support
	modified:   bin/ObfuscationResults.txt
	modified:   engine/public/scripts/Graphics2D.js
	modified:   engine/public/scripts/Input.js
	modified:   engine/public/scripts/TileMap2D.js
	modified:   engine/public/scripts/TileSet2D.js
	modified:   engine/public/scripts/World2D.js
	modified:   engine_test_game/public/scripts/GameRules.js
Improved minimap resolution & improved compression error message
	modified:   bin/ObfuscationResults.txt
	modified:   engine/public/scripts/ArithmeticCompression.js
	modified:   engine/public/scripts/ArithmeticCompressionModels.js
	modified:   engine/public/scripts/TileMap2D.js
Reduced obfuscator output, added cam rendering to minimap
	modified:   bin/ObfuscationResults.txt
	modified:   engine/private/scripts/CodeObfuscator.js
	modified:   engine/public/scripts/AABB2.js
	modified:   engine/public/scripts/Camera2.js
	modified:   engine/public/scripts/TileMap2D.js
	modified:   engine/public/scripts/World2D.js
Added map look to testgame
	modified:   bin/ObfuscationResults.txt
	modified:   engine/public/scripts/GameEvent.js
	modified:   engine/public/scripts/GameInstance.js
	modified:   engine/public/scripts/Input.js
	modified:   engine/public/scripts/World2D.js
	modified:   engine_test_game/public/scripts/GameRules.js
Renamed AABB
	renamed:    engine/public/scripts/AABB2.js -> engine/public/scripts/AABB2D.js
	modified:   engine/public/scripts/EngineLoader.js
Cleanup AABB2D
	modified:   bin/ObfuscationResults.txt
	modified:   engine/public/scripts/AABB2D.js
	modified:   engine/public/scripts/Animation2D.js
	modified:   engine/public/scripts/Animation2DFrame.js
	modified:   engine/public/scripts/Animation2DInstance.js
	modified:   engine/public/scripts/Camera2.js
	modified:   engine/public/scripts/Game2DSceneGraph.js
	modified:   engine/public/scripts/GameEntityComponent_2DPhysics.js
	modified:   engine/public/scripts/Graphics2D.js
	modified:   engine/public/scripts/Input.js
	modified:   engine/public/scripts/Physics2D.js
	modified:   engine/public/scripts/QuadTree.js
	modified:   engine/public/scripts/TileMap2D.js
	modified:   engine/public/scripts/TileSet2D.js
	modified:   engine/public/scripts/World2D.js
	modified:   engine_test_game/public/scripts/GameRules.js
Cleanup on Animation2D
	modified:   bin/ObfuscationResults.txt
	modified:   engine/public/scripts/Animation2D.js
	modified:   engine/public/scripts/Animation2DFrame.js
	modified:   engine/public/scripts/Animation2DInstance.js
	modified:   engine/public/scripts/AssetManager.js
	modified:   engine/public/scripts/QuadTree.js
	modified:   engine/public/scripts/Ray2D.js
	modified:   engine/public/scripts/RayTracer2D.js
	modified:   engine/public/scripts/TileMap2D.js
	modified:   engine/public/scripts/TileSet2D.js
Cleanup on Animation2DFrame
	modified:   bin/ObfuscationResults.txt
	modified:   engine/public/scripts/Animation2DFrame.js
Cleanup on Animation2DInstance
	modified:   bin/ObfuscationResults.txt
	modified:   engine/public/scripts/Animation2DInstance.js
Cleanup GameRules
	modified:   bin/ObfuscationResults.txt
	modified:   engine/public/scripts/GameChatSystem.js
	modified:   engine/public/scripts/GameEntity.js
	modified:   engine/public/scripts/GameEntityComponent_Input.js
	modified:   engine/public/scripts/GameEntityComponent_Sprite.js
	modified:   engine/public/scripts/GameEvent.js
	modified:   engine/public/scripts/GameEventSystem.js
	modified:   engine/public/scripts/GameSettings.js
	modified:   engine/public/scripts/Input.js
	modified:   engine/public/scripts/SoundSystem.js
	modified:   engine/public/scripts/World2D.js
	modified:   engine_test_game/public/scripts/GameRules.js