VStudio framework
Fundamentals

Matrix, vertex, vector and their math
Basic interfaces
Too many "studio-something" directories
Camera
Basic plane primitive
Visual Studio solution
Test app
Fix in emplace_back, adding Scene type
Extracting specialized emplace_back to a container of it's own
Minor changes and fixes
Setting project dependency
s/emplace_back<T>/add<T>/g
Fixing identity matrix
Adding block solids
Simple scene