FULLPIPE: Implement sceneHandler08()
FULLPIPE: Plug scene08 in
FULLPIPE: g_fullpipe -> g_fp for brevity
FULLPIPE: More renames
FULLPIPE: Plug scene10 in
TSAGE: Add some workarounds to avoid card game freezes
AVALANCHE: Rename graphic functions connected to Nim.
AVALANCHE: Move freeing of the used surfaces in Nim to a better place.
FULLPIPE: Do not memcpy non-POD objects.

Thanks to eriktorbjorn for finding out.
SCI: improved one of the kq6 audio+text patches

KQPrint windows now get closed automatically when in audio+text mode
FULLPIPE: Implement scene08_updateCursor()
FULLPIPE: Implement sceneHandler08_arcadeNow()
FULLPIPE: More code to scene08
FULLPIPE: Implement sceneHandler08_sitDown()
FULLPIPE: Implement scene10_updateCursor() and enable scene10
FULLPIPE: Implement BigPicture::draw()
WINTERMUTE: Adding detection for more games.
Merge pull request #412 from JenniBee/md5s

WINTERMUTE: Adding detection for more games.
WINTERMUTE: Fix build issues in previous commit.