updated changelog
moved SpriteDebugArt and StarlingSpriteDebugArt into their respective package.
SpriteArt/StarlingArt/Away3DArt content property becomes private with a getter. It should only be set internally.
updated changelog
fixed Nape's Hero was able if the collisionAngle was really close to 0
update comments
update comments
fixed a bug where Nape's Missile wasn't in radian
Update CHANGELOG.md
StarlingCamera - zoom and rotation needs to be explicitly allowed.

- first step to optimizing camera and porting StarlingCamera to
SpriteCamera.
- forcing users to allow rotation/zooming helps not doing unecessary
calculations for the camera's collisions with its bounds (such as
recreating non rotated/scaled AABB) if they are never going to use them.
- StarlingArt will no longer call pointFromLocal for every object,
camera will calculate camPosition once for each frame internally for
StarlingArt to use.
- moved rotatePoint to MathUtils
Virtual controllers (joystick and buttons) - destroy methods were incomplete.
fixed tiled map parser's problem where the layer index might be wrong.
StarlingCamera - Shared getters/setters moved to ACitrusCamera

preparing for SpriteCamera.
Cameras, more moving out
SpriteCamera as advanced as the StarlingCamera !

pointFromLocal was wrong, its fix now fixes the weird parallax movements
(because camPos was off!)
new Camera system ready! you don't call anymore view.setupCamera function, now it is view.camera.setUp
V3.1.3 happy global game jam!
Update CHANGELOG.md
Nape's Hero has a static friction removed when the player move, and set when it stops moving (to prevent sliding).
updated changelog