Scaling matrix is now global
Super ultra openGL edit
Made thing an abstract base class that will become 'drawable'
Fixed merge
Merge remote-tracking branch 'upstream/alpha' into alpha
Removing cruft, etc.
Among other things, made resolution scaling arbitrary
Merge remote-tracking branch 'upstream/alpha' into alpha
Merge branch 'alpha' of github:Advael/GUFG-Enterprise into alpha
Minor thing
Removed analytics layer temporarily
Fixin more
Working towards scriptability
More work on this
Agh this breaks but I'm running out of batteries
Now writes accurate replays again
Added most of the replay infrastructure back
Replay feature integrated into main game loop
Incomplete replay case somewhat handled
Fixed an issue with rounds start sequence