Adds a new hair, Curly (yeah not really that curly but still)
Curly fixed, cripples added.
2 new disability types, and fixes curly hair again.
Long bangs from disability PR.
pls go
Removes a space from preferences.dm.
Fixes period in captain's bedsheet name and a graphical error with clown's bedsheet.
Adds roman armour set and shield

Made by troots.
Fix for runtimes and an issue with flag conflicts.

Signed-off-by: Mloc <colmohici@gmail.com>
-the number of active turfs on the status tab will be refreshed and the end of each tick and when the air controller setup finishes.
-mining rooms will be generated before the air controller is created
-changed the total of moles of the NO2 turfs from 2000 to 6000 to compensate the replacement of the canister that spawns like 36000 moles on top of it for a normal canister. I'm talking about the NO2 canister inside of the chamber in atmos. (I will replace the canister in another pull request)
Fixes #250
Removes the turf from the air controller when any shuttles moves. They are added back afterwards. This will avoid having walls on the active turf list who runtime to hell.

Basically, it removes all the turfs from both sides (where the shuttle was and where it docks) and then tries to add them back normally.
Fixes a runtime when a song tries to keep playing when the instrument was deleted
Fixes a really weird runtime generated by a floorbot.

Floorbot code is awful guys
[MAP]Misc Map Area Layer Fixes

-Adds a maint door I missed to the proper maint area nearby so emergency access function can work
-Fixes sec checkpoint APC not actually being in the checkpoint area layer
 Fixed a typo
Merge pull request #1611 from Mloc/tg-revenge

Fix for runtimes and an issue with flag conflicts.
the transfer_identity() proc of MMIs can now be used by any mob instead of only humans.
This will make the staff of change stop runtiming.
Fixed #1628 Rudimentary transforms FROM borgs now work properly.
Merge pull request #1616 from Aranclanos/RuntimingSongs

Fixes a runtime related to songs