Removed flower to dye recipes.
Renamed red and green dyes in en_US file.

*Note that dyes can currently be used with TFC Leather armor, tamed wolf collars, and fireworks.
Merge branch 'master' of https://github.com/Deadrik/TFCraft.git into dyes
Added Lapis, Malachite and Hematite quern grinding for Blue, Green and Red dye.
Decreased bonemeal output from 3 to 2.
Changed breaking bottles to play glass breaking sound instead of ceramic.
Fixed bottles not properly disappearing when broken.
Fixed player starting with only 50% thirst.
Fix charcoal pit resetting when chunk unloads.
We have to save the wood count when chunk unloads, so we can compare it later and don't reset the timer if it isn't really changed.
Fixes #343
Fix incorrect alloy amount when using a liquid mold.
We don't have to increase outputAmount after addMetal because the function already increases and overwrites the value.
When the alloy amount is 0 it has to be nulled, otherwise it keeps creating HashMaps uselessly.
Fixes #340.
Increased length of time after powder keg is activated that it explodes, from 0.75 s to 3 s. Additionally, right clicking on an ignited powder keg will defuse it.
Ingots and unshaped ingots now carry temperature values over when crafted.

 hijacked the "fullness" for unshaped ingots, set maxDamage to 101, set the "isItemDamaged" to >1, am using a damage value of "1" to represent liquid metal, so that it can't be crafted into an ingot
Merge pull request #334 from Kittychanley/dyes

More Quern/Dye Changes
Merge pull request #337 from Kittychanley/master

Changed breaking bottles to play glass breaking sound instead of ceramic.
Merge pull request #341 from Kittychanley/water

Fixed player starting with only 50% thirst.