Introduce new Map class

The new class Map deals with loading a map.
The game related stuff, such as rendering, dealing with events and such
is left to the MapRenderer class, which inherits from the Map class.

This will later on be interesting for randomly generated maps as we need
to load some kind of Automapping maps to nice up the schematic.
Merge remote-tracking branch 'mainline/master' into refactormaps
Render Maps correctly on disabled animated tiles as well
Merge pull request #683 from stefanbeller/refactormaps

Split MapRenderer into Map and MapRenderer class
Remove unused variables.
initialize member var in ctor list
EffectManager: Add fear to =operator
Remove initialisation of unused var as well
Merge pull request #685 from stefanbeller/removeunusedvars

Remove unused variables.