Fixed fade in/out for condensation effects. Re-entry effects still need work.
erroneous state hierarchy, dynamic attribute of of !Vacuum state
removing hypersonic from Soundscapes as it is an auxiliary attribute of 4 states.
appropriate names for mach boundary related variables.
added gitattributes option to handle line endings.
added some documentation, including machtoy.html to test and demonstrate the shockwave algoriths
labels on angles
Fixed shockwave strength not being reset during supersonic flight.
Fixed trailing edge angle going below zero.
Switched back to heavier reverb.
Fixed incorrect state change for AtmosphericAttenuation.
Filtered out AudioSources without an audio clip.
Adjusted AerodynamixFX.
Removed "Hypersonic" and "SparseAtmosphere" states.
Reduced the default condensation effect strength.
moved volume settings into respective states
adjusted filter order, clarified calculations, updated machtoy to match, added more bitflag options to effects knob selection
converting ASEAtmoDataProvider.cs and ASEFilterPanel.cs to use LF line endings.
adding a small amount of reverb after shockwave until some decent presents are determined.
check for AudioSource null instead of gameObject null. (objects can be packed and retained, but lose their audio)
useful debug line in audio parts detection
Fixed re-entry effects: Synched them with Deadly Reentry.
Some more work on configuration.
Added .gitattributes (should ease merging).
Merge branch 'dev' of https://github.com/velusip/AtmosphericSoundEnhancement
Fixed volume dropping to zero on switching back from IVA.