changed body timing of bitbreak
Merge branch 'master' of https://github.com/brookman/Ludum-Dare-26
Merge branch 'master' of https://github.com/brookman/Ludum-Dare-26
Fixed Tile: Sprite position is now updated, when x and y are set (bounds still need to be updated)
Added TileMove and MoveComplete (darn good names)
Integrated tile move test into game :D