Oh joy of updating to 1.6

This is going to take a lot of time to get working 100%
removed more errors
added to fluid Helper
changed consumeItem to be static
Added BC fluid render and fixed them
added multi-block code from old UE
removed all update errors from MC1.6
Edit, changes, etc..

Forgot to push while i still remember what i did and what each change
was. Guess it will due just to have it synced
Turned Lib into a mod
Fixed Liquid renderer

This was at one point in time the BuildCraft fluid renderer. However, i
have rewrote most of it in order to fix it. BuiltCraft staff is welcome
to take anything from the render code they want.
cleanup
Cleanup and restructure of machine block
updated code for UE api

Removed TileEntityElectricMachine and replaced it with the UE
UniversalMachine class
Removed the BC to UE class as it is no longer needed or functional

Added NetworkSharedPower so that tileEntities can share power in a
network allowing things like Electric Fences or battery box grids.
However, it doesn't unloaded power then it is removed so should only be
used for running machines
Merged TheDarkMachine into core

At first i was going to keep the core as a simple loader but seeing that
need for content out of my DarkMachine mod i merged the two. This will
cause a bit of extra stuff for the player to deal with. However, i did
add configs to disable the ore and ore Items from the mod.
registered Multi-block