Added a check for the items w_class when you try equipping it to a suit storage slot. This means the ion rifle, SAW, and staff of change will no longer fit on armour.

Added a new gun/projectile which deals brainloss as well as causes hallucinations.

Replaced the pulse rifle in stationCollision with the new gun.

Gave the HoS gateway access so he can banish people.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5201 316c924e-a436-60f5-8080-3fe189b3f50e
Resolves Issue 1083 - Dynamic lighting will no longer revert custom areas back to their previous state.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5202 316c924e-a436-60f5-8080-3fe189b3f50e
Replaced src=%holder_ref% with _src_=holder

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5203 316c924e-a436-60f5-8080-3fe189b3f50e
Added simple animal hostile aliens. Drones, hunters, sentinel (ranged), queen (ranged rapid), and empress (large queen sprites, even slower than the queen and more health, time for boss fights!)

Added a move delay var to hostile simple animals, so you can set the move_to speed easily. So far everything but the simple aliens use the default of 2.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5204 316c924e-a436-60f5-8080-3fe189b3f50e
Added a small crashed clown shuttle out in space, full of bananium.

This is to compensate for the loss of clown planet as the away mission replacement isn't actually ready yet. It has exactly 33 ores (just as clown planet did).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5205 316c924e-a436-60f5-8080-3fe189b3f50e
-Adds scythes
-Adds weed control crates, orderable by cargo techs, for the purpose of kudzu control.
-You can now construct folders with cardboard sheets.
-Moves newspaper sprites out of weapons.dmi

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5206 316c924e-a436-60f5-8080-3fe189b3f50e
Removed /obj/item/weapon/bodybag as it wasn't used, and updated the descriptions of the folded bodybag and normal bodybag.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5207 316c924e-a436-60f5-8080-3fe189b3f50e
-Manifested ghosts get random names now. Removed naming ghosts. Fixes 991.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5208 316c924e-a436-60f5-8080-3fe189b3f50e
Added a missing verb to adminverbs. Credits to Intigracy (iirc - sorry if I got names mixed up)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5209 316c924e-a436-60f5-8080-3fe189b3f50e
Ported the last of the critters to simple_animal.

Removed all critter code/replaced it with their simple animal paths where applicable.

Replaced the critters on the maps with simple_animal versions.

If I missed any vars/icons/etc when I ported them over, let me know.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5210 316c924e-a436-60f5-8080-3fe189b3f50e
The gateroom area is now /area/gateway instead of /area/teleporter/gateway. This should fix wizards ending up in the teleporter room when trying to teleport to the gateroom.

Fixed a runtime where Poly would try to perch with no perch.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5211 316c924e-a436-60f5-8080-3fe189b3f50e
Added an emp_act() to gloves. Stungloves will lose their charge in the event of an EMP. Fixes issue 1131.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5212 316c924e-a436-60f5-8080-3fe189b3f50e
-Fix to telecomms infinite looping.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5213 316c924e-a436-60f5-8080-3fe189b3f50e
!(bitfield & FLAG) is a NAND
(bitfield & ~FLAG) is not a NAND

Should fix some things colliding with directional windows when moving parallel on the same turf.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5214 316c924e-a436-60f5-8080-3fe189b3f50e
-Fixed AIs not being able to change some values on telecommunication machines.
-Changed a camera network in Misc Research. "misc" -> "SS13"

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5215 316c924e-a436-60f5-8080-3fe189b3f50e
Fixed an exploit with the Chem Master.
Added some general improvements.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5216 316c924e-a436-60f5-8080-3fe189b3f50e
Fixed a bug where you couldn't toggle mimic voice/digital camo due to not having enough chemicals. This was because you needed chemicals to turn them off. I just made the procs free to use since they already drained your chemicals when you used them.

Fixed a bug with pda messages being garbled.

Managed to change most things from using usr to use src instead.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5217 316c924e-a436-60f5-8080-3fe189b3f50e
-Removed some debug messages which I forgot remove... AGAIN.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5218 316c924e-a436-60f5-8080-3fe189b3f50e
-Reverted my change with the camera in Misc Research. I'm sorry I didn't know it was used for the nearby telescreen.

-General improvements to the flare and I decreased the flare fuel. I keep under-estimating how long it lasts and I'm sorry for always changing it. I tested it in game and I'm happy with the duration.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5219 316c924e-a436-60f5-8080-3fe189b3f50e
-Fixed a runtime involving helperbots being hit by TK-thrown objects and mobs
-Door assemblies can now be named with a pen, and the finished door with have that name

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5220 316c924e-a436-60f5-8080-3fe189b3f50e