jagamex86.dll compiles
jasp.exe compiles
Merge pull request #5 from mrwonko/xboxfix

Replaced XBox code with PC code (Raven's fault! Not ours!) + jamp.exe compiles in MSVC 10
Added fs_game support for loading DLLs. Loads DLLs in this order:

/gamedata/<mod dir>/<hardcoded debug dir>/jagamex86.dll
/gamedata/<mod dir>/jagamex86.dll
/gamedata/jagamex86.dll
Merge pull request #9 from eezstreet/master

fs_game support for SP dlls
Added .gitattributes and .gitignore files.
Removed CVS folders.
Removed some .bat files.
Updated readme to reflect changes
Added LICENSE.txt
Removed commented sections.
Merge branch 'master' of https://github.com/Razish/OpenJK
Fixed an issue where some complex Ghoul 2 models were unable to
load in SP, but able to load in MP due to an elevated amount of
heap size in MP.
Merge pull request #11 from eezstreet/master

MiniHeapSize issue in SP
Merge remote-tracking branch 'upstream/master'
Fixes for ModView. It compiles without errors - however I had to comment out an assert to get it to to that. Fixme if possible.

Doesn't load models for some reason yet.
First batch of changes from Ensi

- Use double precision on functions that would only have double variant
in C (abs etc)
- Fixed raven's baddie dealing with silent printing of * in Com_Printf
and down the wire.
- Mousewheel added to console
- Shift no longer needed to open console
- Removed anti tamper code.
- Removed cd check code.
- Fixed SCR_UpdateScreen triggering SCR_DrawScreenField with non 4:3
aspect ratios thus trying to RE_SetColor(black) before the renderer was
valid in the moment of UI being restarted.
- Command Buffer size increased to 128*1024 from 16384.
- wait < 0 properly ignored.
- Command line parsing improved from ioq3 patches.
- execq added.
- echo cmd preserves colors now from ioq3.
- Upped max cvars to 2048 from 1224.
- Some misc cvar code fixes (not all yet from ioq3)
- Fixed RE_SetColor not checking for tre.registered.
- Merged in ioq3's R_PrintLongString for GL_EXTENSIONS string print that
caused a stack crash otherwise (most likely due to how many extensions
our cards have now).
- Disable the startup basic stretchpic thats not needed in q3 so why
here still ? :| (commented in q3 too)
- Added FixRenderCommandList from q3/et (Arnout) see comment for what it
does.
Merge pull request #12 from iojamp/master

Merge these batch of nice changes/fixes
fixed variables names so it can compile)
Merge pull request #10 from Fighter298/master

Added .gitattributes and .gitignore files, Removed CVS folders, Removed some .bat files, ModView fixes.