Astar tracking for enemy AI semi working thanks to
template files used @ https://github.com/rsnibbles/AlgorithmsProject/blob/master/src/AStar.java

New gravel texture for testing.
A* works quite well, still have to fix collision with walls, added a line class for drawing and rendering, works with Layer system too. NPC follows the A* path too
Merge branch 'master' of git://github.com/Mrgadgetz/GameEngine into Mrgadgetz-master

Conflicts:
	bin/Main.class
	bin/com/gmail/robmadeyou/Block/Block.class
	bin/com/gmail/robmadeyou/Block/BlockAir.class
	bin/com/gmail/robmadeyou/Block/BlockStone.class
	bin/com/gmail/robmadeyou/Draw/Render.class
	bin/com/gmail/robmadeyou/Effects/Textures.class
	bin/com/gmail/robmadeyou/Entity/Npc$EnemyMovement.class
	bin/com/gmail/robmadeyou/Entity/Npc$moveUpdate.class
	bin/com/gmail/robmadeyou/Entity/Npc.class
	bin/com/gmail/robmadeyou/World/World.class
	src/Main.java
	src/com/gmail/robmadeyou/Block/BlockStone.java
	src/com/gmail/robmadeyou/Entity/Npc.java
	src/com/gmail/robmadeyou/World/World.java
test
Merge pull request #5 from robmadeyou/Mrgadgetz-master

I don't even understand why I have to create pull requests :s This whole merging file thing.. I've been at it for hours