add get weapon cutscene
fix up health meters to allow starting at zero, add meter fill to crystal man intro
change health tick to wav for smooth repeat
refactor stagehandler to be a gamehandler
add scene to leave stage if boss already defeated, fix leaking entities bug
remove ready blink from code, use scene instead
add vars component and ability to preselect menu options
give entity placements an ID to use when retrieving for effects
input component clone creates new to allow multiple at once
allow one fade transition to take over from another
fix other demo stages to use correct entity tag
pre-load stages, fixing a bug with mapsquare loading in the process
create a pool of dead entities for reuse
allow multiple scenes and menus in one file
add includefolder tag for main xml file
remove and ignore thumbs.db, stupid windows