Merge branch 'fix-city-limits' of git://github.com/neroden/simutrans.git into devel-new
VERSION: Step to 12.9000
Merge branch '11.x' into devel-new
Merge branch '11.x' into devel-new
Merge branch '11.x' into devel-new
Merge branch 'fix-city-limits' of git://github.com/neroden/simutrans.git into devel-new
FIX: Crash on display of factory window in some cases when loading a game with a slightly different pakset.
FIX: Compile error for command line server.
Trivial commit
VERSION: Increment to 11.2
REVERT: "FIX: endless waiting before long block signals direct in front of stations": this was not the correct fix and caused convoys to skip stations after a long block signal.
Merge branch '11.x' into devel-new

Conflicts:
	simversion.h
Merge branch 'fix-city-limits' of git://github.com/neroden/simutrans.git into devel-new
CHANGE: Cities will only adopt/add pavements ("sidewalks") to roads which abut city buildings.
FIX: Bridges of any length could be built over deep water.
CHANGE: Players can now set whether access is given to the public player (albeit in most cases the public player overrides the lack of access, but is mainly relevant to whether city cars may use player roads). This access is now given by default.
CODE: Enable debug freelist by default in MSVC++ debugging builds.
CODE: Synchronise MSVC settings for the network version of the debug build with the normal version.
CHANGE: The public player can now connect power lines to any other player's power lines.
FIX: Do not set reverse waypoint data for aircraft.
CODE: Make errors relating to the route.back() call in void convoi_t::set_next_stop_index visible on the relevant line.