Dummy
Dummy
Add PlasticSCM plugin code that will ship in Unity side (which only checks whether there is a valid PlasticSCM's Unity installation, and if so, spawns the real plugin app).
Windows wrapper is a .net c# 2.0 app. MacOS wrapper is a bash script.
Handle view mappings on submit
Enable plasticscm in unity build files
add quote function
Quoute client and username
Improve state semantics
Now the synced and outofsync actually reflects that state. Local means that the asset is on local disk.
Fix state of asset after revert
Force deletion of client
Update test baseline to accomodate for state semantic changes
Make vc not complain
Make vc put result in correct output dir and fix other build issues for PlasticSCM
Fix indenting and flush log
Send ack on shutdown command
Fix VC project
Send progress status for getlatest and submit commands for perforce
Open file for edit when moving now makes a single edit operation and not one per file.
Fix baseline
Less cluttered log in debug mode