I tried several different ways to load or save the data
but there isn't any list of squads or list of enemies to pull data.
I might try finding all gameobjects and finding their coords and trying to pull their data from there.
Merge branch 'master' of https://github.com/Tactibru/Game
Made a list of all enemies and players unit in the scene and then set what data is to be saved.
I need to work on saving the data and restoring it.
- Removed unused variables from AudioBehavior.cs
+ Added in dash comments to AudioBehavior.cs
+ Worked on LoadSaveBehavior.cs but going to try to restructure it
Finished overlaying the HUD onto a demo level and it works now. I created a few more prefabs so anybody can lay each piece of the HUD in manually and adjust the position or rotation, or you can drag in the entire HUD and adjust the position and rotation. I will will write instructions for the designers in a bit.
Merge pull request #142 from AlexReiss/master

Re factored the typewriter system.
Merge branch 'master' of https://github.com/Tactibru/Game
+ Added AudioBehavior incombat bool switches to CombatSystemBehavior.cs to trigger sounds inside of AudioBehavior

+Revamped AudioBehavior now works with in game music, combat music, and combat sounds.
+Added AudioManager prefab that manages audio for music and sounds from one Script
+Added free and creative common Mp3s to test with. Don't know if they will be pushed to build

Signed-off-by: Adester <Dsternejr@gmail.com>
Added instructions for the designers to place my HUD into their game levels and modified the build settings back to normal

Signed-off-by: kjmatthews10054 <karmatth@uat.edu>
Merge pull request #143 from kjmatthews10054/master

HUD
Fixed broken code that I changed last second and didnt test
Added in footsteps to unit movement
Added HUD to levels 03-05, also played with camera speed to find a more suitable speed. Currently levels 03-05 are now set to camera speed 5 so as to make moving around the field less monotonous until the new zoom system is built.
Placed beginnings of AI code. Fixed game controllers to detect units' deaths.

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Decorated level 5, fixed bug where the camera speed was not properly adjusted to 5.
Implemented AI Framework and basic AI.

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Merge pull request #146 from Minalien/master

Implemented (very basic) AI framework.
Merge pull request #147 from DerKrieger/master

Levels 03-05 with HUD, Level 5 decorated
Merge pull request #145 from AlexReiss/master

Tuesday Pull request
Basic AI functionality implemented. Now targets first located unit on graph if one can be found, otherwise either moves randomly (if marked as Offensive, default) or stands still (if defensive).

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Merge pull request #149 from Minalien/master

Basic AI functionality implemented. Now targets first located unit on gr...