Removed addon.txt. It's nonsense
#1048
#1048
Merge branch 'refactor' of github.com:FPtje/DarkRP into refactor
Added if the player can drop the weapons they spawn with
Added if the player can drop the weapons they spawn with
Merge pull request #1049 from Noiwex/refactor

Minor optimizations, moved campos a bit higher
Merge pull request #1050 from maikeldoren/master

A simple config that is useful
Made jobs load sooner.
Fixes #1047
Merge branch 'refactor' of github.com:FPtje/DarkRP into refactor
Revert "Made jobs load sooner."
Shit fucked up.
This reverts commit e308e9c98ded1eab49adc1ad45a7f03971b46826.
credits
Revert "Only load food.lua if hungermod is enabled."
Fixes #1047

This reverts commit 8197f529b412dfe22d7ae92962233dd272572057.
Reimplementation of the functionality that 8197f529 implemented.
@Bo98 Direct access tables in Lua are implemented by hash tables. The non-numeric keys of a table are hashed and stored in an array in the background. This makes looping order non-deterministic. Also, looping through a table with non-numeric keys should be slower than tables with numeric keys.

The problem happened because shipments loaded before jobs. Even though they are the second thing you add to the table, in the hash table in the background they were added before the jobs file.

Be more careful next time.
God damnit
Added F4 food tab.
Why the fuck did this not get removed?
Merge pull request #1052 from Bo98/f4-food-tab

Added F4 food tab
Fixed the misc F4 tab being incorrectly disabled if you could not afford any of the available entities.
Fixed F4 ammo buttons not being disabled if you could not afford it.