Recent Bluespace Technology research has resulted in Bluespace Beakers!
Ups the price for building to 3000 of each because I don't know how to into honking.
Accidentally added the DME with the last one, fixing it now.
Adds Split Beakers, which are no reaction beakers, for storing chemicals you DON'T want to blow up in your face. Holds 50 units.
fixed dme
Changed Split Beakers to Cryostasis beakers, no gameplay changes however. Increased the research reqs on Bluespace beaker to Bluespace 2 Materials 4.
Adds a new arg to explosion(), flame_range, for fiery explosions! Any mob in that range will be set on fire! Also creates some hotspots (mostly for ambience, won't generate them on existing space tiles) and changes the spawn explosion in the VV tab to let admins make fiery explosions.

Adds a cap for flame_range in global.dm
Added a flame_range for syndibombs, syndieminibombs, Wizard's fireball, fuel tank explosions, and meteors.

Adds firesuit level temperature protection to the wizard hardsuit for safety from your own fireballs setting you ablaze
Adds ExtinguishMob() for Ethereal Jaunt to make wizards a little less vulnerable to fire
Made it harder to get the bluespace Beaker, and reduced it's reagent holding capabilities to 300 units.
Changes Limbs into Obj's
Reworked all the paths for it
Reworked all the procs for it
Made some adjustments.
Made explosion arguements more readable for the ones with flame_range added to them
flame_range explosions no longer call fire_act() on mobs in the range, but instead spawn a hotspot on them.
Fix: Converted Cultists not receiving objectives

For some reason Sabbat moved the line that executes the memorize_cult_objectives proc into an if statement that checks if the mob doesn't have a cult_mind...
Fixes the DME (I hope)
Removes some Stray Colons.
Fixes #1543

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
Fixes #1566

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
Cleanup of pipe unwrenching code.

Fixes #1509

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
Really fixed the Free Objective bug this time!

Changed get_unconvertables to search in player_list instead of mob_list - it was picking up the dead clowns on the banarium shuttle, which of course had no mind datum.
Added a check to that proc to make sure the mob has a mind datum
Added some admin log messages to notify them of errors.
Merge branch 'master' of https://github.com/tgstation/-tg-station
removed debug edits
Actually made it 300 this time, I don't know how to into save button.