Removed the emp_act() of humans, mob/living has a better one.
This will stop EMPs affecting twice items on humans.
Removed the sleep(10) on the New() of the turrets. This will stop the exploit of making several turrets by spamming the last step on the turret construction.
The cover of the turret will also spawn at the New() of the turrets, instead of waiting for the next process() tick.
Fixes all the lack of sprite updates while constructing a turret and added the "you need two sheets of metal" message that Rolan7 made on his pull request. (which I'm closing muahaha)
Updated the type of radio that Ian accepts, I changed it a while ago to reduce it lag so now Ian is rejecting it.
Resolved #881 - Added appropriate shoes to wizard and marisa outfit.
Updated MetaStation v28M-II-L.dmm to MetaStation v28M-III-C Clean.dmm
-Added bolt controls to auxiliary genetics and robotics access doors. They are labelled RD-Only for clarity.
-Moved disposals and mulebot delivery from the Mech Bay to Robotics. The destination tag is still the same.
-Moved around some things in robotics, welding goggles are more visible.
-Corrected CentComm transit shuttle positioning in arrivals - it now lands properly without a space gap.
-Rearranged dorms to be three tiles wide
-Altered the Lawyer's Office, it is now more accessible in line with Miggles' suggestion, and also larger.
-Fixed broken disposals north of Medbay, and in the Medbay break room. The whole disposals loop works again.
-Removed unneeded disposals pipes by the gateway room.
-Removed glass around cargo disposals conveyor to stop window-hitting spam.
-Fixed single space tile in the Janitor's Closet.
-Medbay security office has correct access level rather than all-access.
-Added airlock entry to Research, as in boxstation.
-Added a good few fire-fighting lockers in public areas
-Many other small bug fixes.

Image: https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-06-29%2020-44%20MetaStation%20v28M-III-C.png
Feedback Thread: http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358
Merge pull request #884 from Metacide/master

Updated MetaStation v28M-II-L.dmm to MetaStation v28M-III-C Clean.dmm
Added back the parent of the radio/off to the corgi equip allowed items. (/obj/item/device/radio)
Fixes issue 720. Makes the end construction steps sound better.
Increases the height of the ID console window by 70 pixels to fit everything on screen.
Made the pinpointer use the get_turf() procs, they'll now point to the correct location, unless the pinpointer turf location is in another Z level than the target.
The horse mask spell will now unequip the mask slot first and use safe procs for equipping the horsemask.
Fixes #719. Changes the red cross on the health scanner HUD to the same green cross that's on the medkits.
Fixes #879. Camera bug now has its sprite back. It's called mindflash2 and is located in device.dmi, for future reference.
changed the u_equip() for a drop_from_inventory()
Merge pull request #867 from Aranclanos/DoubleEMP

Two EMPs on items being carried by humans fix.
Merge pull request #873 from Aranclanos/Lmao2turrets

Multiple turrets exploit and mob sprite updates fix.
Merge pull request #874 from Aranclanos/CorgiRadiosOff

Corgis rejecting radios fix.
Merge pull request #886 from Tenebrosity/issue#526fix

Fixes #526 and #720
Merge pull request #887 from Aranclanos/Pinpointer

Pinpointer fix.
Merge pull request #889 from Tenebrosity/issue#719fix

Fixes #719 - Makes the cross on the Health Scanner HUD green