blender lights export
Raycaster checks for bounding box intersection
fixed indentation
typo
better check for NaN
moved ray triangle intersection to ray
Basic changes.
Removed Face4 bits in src.
Face3ized common geometries.
Updated builds.
Face3ized more geometries.
Removed more Face3/Face4 checks.
Removed Face4 stuff from WebGLRenderer.
Swaped edge orientation... (abc,acd to abd,bcd)
Updated builds.
Removed Face4 out of other renderers.
Face3ized Qrcode.
JSONLoader optimisations.
Simplified geometry colors example.
Removed faceUvs stuff.
It was a hack for ro.me...