VOTerrain: removed useless code
VRender: material support
VOTerrain: material support
VTerrain: Update() longer crashes when no materials are used
Fixed SCE_VOTerrain_SetVoxelWorld(): no longer calls SetPosition()
Added SCE_VOTerrain_Get{Width,Height,Depth}() functions
Fixed SCE_VOTerrain_Anchors(): no longer segfaults when materials = NULL
VOTerrain: some refactoring, also fixed GetRectangle()
BoxGeom API update
Slight doc update for texture module
Replaced 'template' names with 'temp'
VTerrain TODO
Fixed VOTerrain regions positionning and scaling
VOTerrain: diffuse texture