Created velocity class in Util and moved Text to util. Also changed references and added HUDBar HUDElement.
Merging fightingteam into FightingDisplayBars
Added override annoations to paint methods and fixed a bad import.
Merging fightingteam into FightingDisplayBars
Merge branch 'fightingteam' into FightingDisplayBars
More work on MapLoader
Merge branch 'fightingteam' of https://github.com/duke-compsci308-spring2013/vooga into fightingteam

Conflicts:
	src/vooga/fighter/config/maps.xml
	src/vooga/fighter/model/loaders/MapLoader.java
Fixed remaining HUDElement bugs.
Merging HUD fixes.
Created temporary class for horizontally reversing images.
Changed MapLoader to use ResourceBundle
Merge branch 'fightingteam' of https://github.com/duke-compsci308-spring2013/vooga into fightingteam
Refactored and extracted code out of MapLoader even further; added getSize() method to Pixmap; used this getSize method to update mySize[] in State
NEW: Implemented new collision handling with reflection. Old visitor-pattern collision handling remains in the code, as the framework we use for collision handling is subject to change and not for certain yet. The old framework is commented out in the CollisionManager.java file; remains as is elsewhere
Environment objects are now loaded; now how do we put them in?
More refactoring/removing hardcoded stuff
Fixed annoying compilation error warnings by removing useless imports/unused code
Merge branch 'fightingteam' of https://github.com/duke-compsci308-spring2013/vooga into fightingteam
REFLECTION WORKS! SO HAPPY! completely changed controllerprogressoin and factory
NEW: Finished loading of environment objects, though in the future might change so that environment objects are loaded with the environment object loader instead within map loader