Fixed problem with springy body repositioning on startup
spacing
spacing
cleaned up a few small code thingies; added a check for where avatar velocity updates avatar position;
Merge remote-tracking branch 'upstream/master'
Working on voxel editing.
Merge branch 'master' of https://github.com/worklist/hifi
Set up the lights after applying the camera transform so that they will be in
world, not view, space.
also read accelerometer data from invensense boards
correct the accelerometer sensitivity
Merge pull request #256 from birarda/accel

read accelerometer data from the invensense board
Merge branch 'master' of https://github.com/worklist/hifi
Return the box face, as well as the distance, from the ray intersection test.
Use it to determine which voxel neighbor we create when adding.
Tabs -> spaces.
Merge pull request #257 from ey6es/master

Fix for lighting (move to world space); very beginnings of voxel editing.
Merge pull request #254 from PhilipRosedale/master

Fixed bug with bodies springing into view on startup
remove the unhelpful stack trace setup, using gdb on server for now
Merge pull request #258 from birarda/stacktraces

remove the current un-helpful stacktrace setup
clean up
Merge remote-tracking branch 'upstream/master'