Add args object in game object. Add key/value pairs to args in if-else statements in weatherResults and call updateGame(args)
Moved discreteUpdate and continuousUpdate OUT of updateGame
Replace args and updateGame call with updateContinuous(parameters for crops a and b)
added var payout to discreteWeather in weatherResults, added call to updateDiscrete(payout)
Moved majority of discreteUpdate into updateGame, to complete displayResultsDialog -- complete with populating spans, triggering bonuses as needed
Changed all references to bonus levels of points to a standard variable naming system, bonusOneTotal and bonusTwoTotal
Corrected typo, game now works with the new code layout WOOT
Moved displayWeather function inside of weatherOpacity function. Added parameter to weatherOpacity that tells it to run either discrete or continuous function.
Added if-else statement to weatherGraphics to call dicrete or continuous function inside. Used string as argument, passed into function parameter
Change game.maxA/maxB to game.continuous.maxA/B
Change betaA inside update functions to continuous.betaA
Change betaB to continuous.betaB
Replaced all game.maxA/B with game.continuous
Corrected typo in continuous.maxAweather
Replaced all 'continous' typos with continuous