Added TexturedQuad
Fixed TexturedQuad, changed Quad to support color
Got quads drawn to axial planes
Added texture shader
Completed Specular Shader
Fixed both quads, added shader support
Changed TexturedQuad to use Effect, attempting to deal with varying texture
TexturedQuad works ONLY WITH BASICEFFECT
Added static class to handle drawing
Updated Drawer to include all drawing code
Gave up on custom shader for primitives, working on collision now.
Testing Quad