Added more walls. Low FPS.
script to have ghosts just randomly switch directions. dinky ai as the collaborative diffusion might not be ready in time
putting a box collider on the ghost prefab. this is a bit more in line with what kind of gameplay we have in mind
putting a box collider on the wall prefabs
floor tag to avoid flippin directions when 'colliding' iwth the floor
made movement methods static, made sense as we were never really using it as an object
so we're not just picking random directions when we hit a wall. makes the ai dumber (for now) but it was a bit easier to implement and the deadline for the contest is in...not long :(
removing the ai code from startup. trying to keep this a bit simple to get a release out sooner
these files shouldn't be in git
cell has trigger for when the walls 'bump' into it. might change this to use collides with later on
made a prefab for 'pellets'
Movement shouldn't be a unity behavior thing
abstracted a bit of stuff to movement so we can use the same code from pacman or the ghosts
Walls mapped out.
Pacman
prefab changes
game settings updates, these'll be overwritten by Eloise' work as merging the game file is a pain i find.

also updated some settings in the project settingss
Merge remote-tracking branch 'origin/Develop'

Conflicts:
	Assets/_scenes/game.unity