Fix potential NPE in RenderTank when liquid no longer exist. Closes #614
Buff the autarchic gates - they always pulse at a single, fast rate, about
10% faster than a top speed RS engine. This means they're usefully responsive
in a gate network environment
Added config check to prevent crashes

Fixes part of #618
Better solution to the last commit

Don't even register the decorator if we aren't going to modify the
world.
Marked vines as a soft block
Removed any possibility of TransactorSimple entering an infinite loop when getPartialSlot and addToSlot disagree.
Merge pull request #622 from immibis/master

Fix world-breaking infinite loop in TransactorSimple
adv. assembly workbench: Match vanilla getStackInSlot behavior

The vanilla implementation checks for out of bound access and returns null in that case.
This fixes the following incompatibility: http://pastie.org/private/mn2yefhc5yddahbkxgcqw
Update project version in /build.xml
Add better Pipe selection checking, open the gate GUI only if it has been clicked
Merge pull request #629 from nallar/patch-1

Update project version in /build.xml
Update common/buildcraft/core/inventory/TransactorSimple.java

Fix getPartialSlot for inventories with a getInventoryStackLimit less than the item's max stack size
Merge pull request #636 from powercrystals/master

Additional transactor fix for getInventoryStackLimit
Typos fixed.
Override canCommandSenderUseCommand

This allows users to use the /Buildcraft command without needing to
enable cheats in the world creation menu
Improve quarry performance.

Reduce getBlockId calls in canChangeBlock/isSoftBlock to one, add canChangeBlock/isSoftBlock with blockID parameter to allow for only a single getBlockId call per block checked for the visit list.
Use heightmaps when building visit list to increase performance when checking a mostly empty quarry

Signed-off-by: Ross Allan <rallanpcl@gmail.com>
Merge pull request #637 from viper283/master

Override canCommandSenderUseCommand
Merge pull request #633 from nallar/master

Improve quarry performance, updated build.xml. Correctly this time.
math.ceil() is very slow

see http://imgur.com/nT62QYQ
math.ceil is almost 100% of the cpu cost of pipePowerWood and transport.pipeTransportPower
(full nps from 
https://www.dropbox.com/s/01ywgc8lnyr2es2/1361111585024.nps?dl=1
several hundred k items extracted from ex-dim barrels, sent to a set of act's, crafted to blocks, and then sent back to barrels.

sendStack->queueRoutedItem() is to do with logistics HUD display, and is being worked on lag-wise also.)
cache the IRecipe

act's should not re-search for their recipe, when the last recipe found
is still able to be used.

CraftingHelper.findMatchinRecipe() is identical to
vanilla.CraftingManager.findMatchingRecipe, except it returns the
IRecipe, rather than just the result.