A direction (0.0.7)

So I've remembered (read: "decided") what the path for this game should be. It's a port of an old game I made on the TI-83 graphing calculators. The idea was to find the door out before the monster who was also walking through the dungeon found you and ate you. I plan to make it a bit spicier than that, granted, but that's the gist.

Next minor update: Add the door out and a key required to unlock it.
Next major update: Recreate the game in full.

Changes:
*Inventory now properly handles pieces that can't be picked up in item form.
*The description of the room is no longer announced when walking into it.
*Important items are now announced when the player walks into a room containing them.
*Moved a lot of actions to their own methods.
*Items are no longer responsible for knowing who's holding them.
*[view room] announces the names of the pieces in the room.
*[look door {direction}] announces the description of the door in that direction.