- Added unit class that handles all derived unit classes and for the time being the default unit.
- Made the HQ a derived class of a unit factory as it should be able to produce a building-producing unit.
- Reworked power plant textures to be a bit more visually pleasing.
- Added a barracks model.
- Unit factories are now capable of displaying a list of available units that are defined by unit prefabs' factory properties.
- Imported water asset for terrain.
- Updated terrain to a more practical layout with several texture layers and heights.
- Generated a nav mesh for units to use.
- A simple bulldozer unit has been added with no special functionality but to move where orders are given.
- A Collision Avoidance System has been developed in its early stages to try and handle collision avoidance with the Unity Navigation system as it isn't built in.
- Changed font to Gill Sans MT.
- File parser now imports unit templates.
- Unit template created, fairly similar to building template/
- Selectable abstract base class now holds more properties from building class which unit class should share.