Added files from jediAcademy source dump. Does not compile.
Added readme
Fixed codemp/ to compile (and run) with VS2012
Copied missing file from xbox dump.
Added VS2010 projects for MP, removed XBox projects
Linking Botlib so it compiles nicely. Runs, too, if called jamp.exe.
jagamex86.dll compiles
jasp.exe compiles
Added fs_game support for loading DLLs. Loads DLLs in this order:

/gamedata/<mod dir>/<hardcoded debug dir>/jagamex86.dll
/gamedata/<mod dir>/jagamex86.dll
/gamedata/jagamex86.dll
Added LICENSE.txt
Updated readme to reflect changes
Removed commented sections.
Fixed an issue where some complex Ghoul 2 models were unable to
load in SP, but able to load in MP due to an elevated amount of
heap size in MP.
First batch of changes from Ensi

- Use double precision on functions that would only have double variant
in C (abs etc)
- Fixed raven's baddie dealing with silent printing of * in Com_Printf
and down the wire.
- Mousewheel added to console
- Shift no longer needed to open console
- Removed anti tamper code.
- Removed cd check code.
- Fixed SCR_UpdateScreen triggering SCR_DrawScreenField with non 4:3
aspect ratios thus trying to RE_SetColor(black) before the renderer was
valid in the moment of UI being restarted.
- Command Buffer size increased to 128*1024 from 16384.
- wait < 0 properly ignored.
- Command line parsing improved from ioq3 patches.
- execq added.
- echo cmd preserves colors now from ioq3.
- Upped max cvars to 2048 from 1224.
- Some misc cvar code fixes (not all yet from ioq3)
- Fixed RE_SetColor not checking for tre.registered.
- Merged in ioq3's R_PrintLongString for GL_EXTENSIONS string print that
caused a stack crash otherwise (most likely due to how many extensions
our cards have now).
- Disable the startup basic stretchpic thats not needed in q3 so why
here still ? :| (commented in q3 too)
- Added FixRenderCommandList from q3/et (Arnout) see comment for what it
does.
Added .gitattributes and .gitignore files.
Removed CVS folders.
Removed some .bat files.
Fixes for ModView. It compiles without errors - however I had to comment out an assert to get it to to that. Fixme if possible.

Doesn't load models for some reason yet.
Updated .gitignore for the "Final" build dir.
Couple of filesystem fixes.

- Range checks were WRONG.
- fs_gamedirvar WHAT? fs_game kthx.
- Use PATH_SEP in /path.