Updated Spawn() methods for NPC and Ship classes such that third parameter for SetAttribute() is set to true, indicating to those calls that when one of these objects is spawned for the first time, all attributes are set in both the regular and default attribute maps in addition to those already loaded by the attribute map object itself from the dgmTypeAttributes table.  Keep in mind that the attributes being created in the Spawn() methods are ones found to be 'missing' from the dgmTypeAttributes table and are created for the first time in the Spawn() methods so we want to make sure these newly created attributes with default values also get placed into the default attribute map.
Fixed attributes not being saved into the Database table entity_attributes by making sure mChanged bool is set to true when AttributeMap::SetAttribute() is called to change an attribute in the map for an InventoryItem.  Also started some work, though not finished, to address the killing of a ship controlled by a Client object.  Code located in Damage.cpp Client::Killed()
Merge branch 'master' of https://github.com/evemuproject/evemu_server
More work on the modules:
- added working timer for activation/cycle/deactivation
- cap draining is working and module stops after there is no more cap

Warning: The values right now are hard-coded for Afterburner for testing pupouse, DO NOT TRY other modules yet.