very basic plane on osx
basic projection shader
compiled shader
better shader building
diffuse color coming through on opengl
start of lighting integration
start of opengl render targets
render buffers bound, texture outputting but cant read it yet
better endian conversion naming, gl32 loading dds textures
new floor binary
Merge branch 'gl32' of github.com:nkostelnik/opengl-game into gl32
new floor binary
new floor binary
opengl rendering the floor (gbuffer)
new model exports
Merge branch 'gl32' of github.com:nkostelnik/opengl-game into gl32
basic gl depth buffer
no longer crashing on lighting, keyboard working on mac
gl tracing script, mac mouse and spot light sort of working
escape to quit