One can now choose to ignore further sound interruptions and complete current task. Example: reloading while dozens of zeds are beating down walls.
Reduce difficulty to smash a shrub into underbrush.
Added a new function and UI to re-layer clothing
Update changelog for everything since 0.5
wborder() should not wattron(win, c_white): ncurses does not, and it prevents custom border colors
via 'wattron(win, c_green);  wborder(win, ...);  wattroff(win, c_green);'
Resolves an issue where destroying an item while tailoring would crash the game.
Merge UI enhancements (PRs #1095, #1093, #1081)
Fix an NPC initialization bug

Nasty little thing that could cause a crash at game start, due to an index being out-of-bounds.
Merge PR #1085 - shrub smashing tweak
Catacurses color tweaks

Brightens the darker colors to remove ninja bears and stealthy zombie
hulks. Also makes light gray a bit darker because it currently looks
white.
fixes rng rounding error on initial fuel state
Added gasoline lanterns.
Lowered the efficiency a bit. The lanterns were too efficient.
fixed comment above to show new values for rng
Add bifocal glasses

Closes #845
Fixed compiler error
Made V. Fast Healer/Regeneration be more effective while sleeping also.
Normalizes toolset usage, makes soldering iron learnable from decomp
Resolves an issue where rags and patches would not be consumed.
Arrow selection in 'g'et command