renamed "CCharacterManagement" class to "CActorManagement"
removed "HelloWorldLayer" class
added "CGame" class
added GameScenes folder
added "CTitleScreenScene" class
added -ipad or -ipadhd suffix to all graphics so that the appropriate file is loaded at runtime based on the device type (i.e. retina display)
added Configuration Files folder to hold all property list files and other config files
added HD Files folder to hold all hd retina display graphics
edited config.lua to target CGame class as initial scene to load
restructuring code to work properly in integrating scenes under kobold2d
added Emily's concept background art into TitleScreenScene class
added title screen label and game option labels to TitleScreenScene class
added background music to TitleScreenScene class
removed some initial template code that we're not using (code comes from the "user input" template when starting a new kobold2d project)
current working scene order: CGame -> TitleScreenScene
slowly migrating instance variables to properties throughout all classes.
project now builds successfully on both standard iPad simulator and iPad (Retina Display) simulator