Reverted the previous fix for text clipping into the HUD. It was just distracting and annoying, as it turns out. (Need to properly fix later)
Fixed wrong strip extension size
Show the execing message in final build now since execq exists.
Fixed some remaining vsprintf's
Properly run an execute after each config file is loaded (ioq3)
Merge branch 'master' of https://github.com/Razish/OpenJK
Merge branch 'master' of https://github.com/Razish/OpenJK
Merge branch 'master' of https://github.com/Razish/OpenJK
Fixed error in PNG_Pack that caused PNG_Save to fail
Added timestamps to screenshot filenames. Added screenshot_png. Fixed r_aviMotionJpegQuality and r_screenshotJpegQuality not being initialised
Adjust some cvar defaults and limits as noted in #70
Attempt to synchronise snapshots/sec with server framerate
Merge branch 'master' of https://github.com/Razish/OpenJK
Added some filters for the rd-vanilla project (so it's easier to find source files in Windows stuff)
Added r_mapOverBrightBits
Merge branch 'master' of https://github.com/Razish/OpenJK
Map loading screen now shows extended ASCII and colours in player names
Increase buffer sizes for serverinfo to avoid truncation on servers with many players
Added libpng for screenshot_png
Fixed CMakeLists.txt files to accomodate the modular renderer. Don't know
if it works on Linux/Mac though :/