misc: added shaders to the visual studio project
Merge branch 'master' of https://github.com/etlegacy/etlegacy
renderer: fixed bsp flares causing surface corruption

gen isn't pointing to a srfGeneric_t if not SF_FACE, SF_TRIANGLES, SF_GRID, or SF_FOLIAGE.
Writing to it causes unknown memory to be overwritten.

Default ET maps do not have BSP flares (SF_FLARE), which use the affected code.
misc: uncrustified and added malloc define for renderers
rend2: ioquakes glsl shader code for the move to c, guarded atm, refs #319
mod: client markers increased, unused var isCivilian removed
Merge branch 'master' of http://github.com/etlegacy/etlegacy.git
renderer2: tr_init moved to c refs #319
Merge pull request #55 from zturtleman/bsp_flares

renderer: fixed bsp flares causing surface corruption
rend2: glsl guards
generic: fixed a crash resulting from Com_Error with uninitialized profile, refs #316
client: removed a pointless warning in tr_font.c; uncrustified some code
misc: fixed a couple of Clang warnings, refs #193
sdl: joystick devices reactivated (apple exluded)
ui: some clean up and formattings
game: stop processing ClientUserInfoChanged when client is dropped
misc: fixed clang's "unsigned enum expression < 0 always true" warnings, refs #193
client: unwanted filter/pattern removed from clean_simple.cfg
game: deny intermission ready in GT6 - thx Odal for the hint
server: etl_server.cfg file update