Bunches of stuffs

fixed some stuff, added some stuff, and things.
Setting up for Darkness Generator

Set Darkness Blocks with a metadata of 2 to have no effects, and be
unbreakable.
Finalizing Darkness Gen and transparency issues.

Light, dark, and absolution blocks no longer show their inner sides when
inside a group of the same block!
LOTS

Some formatting, and playing with dark gen stuff. Added dark gen on/off,
with activation, and custom model, also offering some tweaks to the dark
gen functionality.
updated to 1.6
Merge branch 'MeocoDev' of https://github.com/JPisaBrony/Light-Processing into MeocoDev

Conflicts:
	common/lib/Blocks.java
	common/lib/Tiles.java
	common/lightProcessing/block/BlockAbsComp.java
	common/lightProcessing/block/BlockDarkBlock.java
	common/lightProcessing/network/ClientProxy.java
	common/lightProcessing/tile/TileEntityAbsComp.java
	common/lightProcessing/tile/TileEntityHarvester.java
Merge branch 'MeocoDev'

Conflicts:
	common/lib/Blocks.java
	common/lightProcessing/block/BlockDarkGen.java
	common/lightProcessing/tile/TileEntityHarvester.java