Windows Animations

2 changes fix to catacurse from lazy cat.
Added in chance to dodge normal attacks, fixed player dodge rolls
Added dodge xp, removed broken dodge system.
Made physical specials use melee skill (bite/tentacles)
Fixed if/else's and dodge_roll.
Added XP gain for dodging special attacks.
This will never trigger.
melee_skill (DEX) should be used for grab chance.
Fixed else if.
Tidy up body temp code

Conflicts:

	player.cpp
More minor tinkering in bodytemp code
Cleaning : made a grammar issue more compact
Cleaning up body temp code still
Added some missing ()s and {}s
Added the 'fd_rubble' field
Rubble field will be generated in the vicinity of a cavein
Merge branch 'master' of https://github.com/TheDarklingWolf/Cataclysm-DDA into cavein
Added 'Crushed' disease to handle effect of cave-ins on player
Added map::field_effect() as a means of applying effects to things directly via fields
Added field_effect to roof cave-ins