Refactored collisions to be platforms, as that is what they are.
Added a platform class to make getting the numbers needed during development less like guess work and hardcoded numbers.
Modified camera to work with the change of scale factor (offsets)
Entities now print out if they collided.
Player can now handle collisions with platforms and jump like a free man!
GameScreen loadCollisions is now refactored to loadPlatforms and will load the platforms in as a Platform rather than an int[]