initial commit investigating worldtree
more debugging output
merge with master
more debugging code
Merge branch 'master' of https://github.com/voxelinc/voxellancer into perf_issues_worldtree
Initial version of binary-divided movement
minimal adjustments to worldtreenode splitting behaviour
working, yet to some extent still optimisable movement-version done. physics missing
removed movephase, should gain a little perfo
some fixes, some performance-gainers weren't used correcly
preliminary version working again. Still to do: angular velocity-altering, cleanup in collisiondetector, backbundcing bullets
preliminary version working again. Still to do: angular velocity-altering, cleanup in collisiondetector, backbundcing bullets
intermediate state, in case someone wants to see this
Make it work on Windows (no word about linux here)
physics, damage reimplemented to fit with new impulse/damageimpact-style
update calculateCenterAndMass
completed merge with master
fixed tests
some missing files
fixed splitdetection