Fixed words being split between Dialog message continues by checking for
space as the last character displayed.
Implemented multiple Princess types. Princess.as now handles 2 types of
princess each with their own response and behavior. Modified Level1 to
place the princess and the type property is set in the Constructor text of
her sprite on the map.

The multiple interaction/conversation design is not yet implemented that
will be the next thing to acomplish.
Merge branch 'master' of https://github.com/kenny-gregory/seraphic