On 5/03/2013, at 12:57 PM, Chris Forbes <notifications@github.com> wrote:

> We looked at doing this in RA, but decided against it on the grounds that it nerfs engineers too much if you can't build off a captured enemy building.

Discussions in http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&t=16171 indicate that players want engineers to be nerfed, but this may go too far.

I personally think a it's plausible tradeoff for C&C, because you still get other benefits from capturing (stealing cash from silos/proc, an additional production queue from production buildings) as well as denying your enemy a structure of greater value than the engineer.

If you want to get ground control in an enemy base, it seems fair to have to capture the construction yard.
Another possibility would be to introduce a unit (using the Mobile HQ artwork) like the surveyor from TW. It would be built at the construction yard (the doors open and it drives out) and deploys (and cannot undeploy) into a structure that grants a small construction radius which only the linked conyard can place structures in.