First stage for virtual biomes.

Now each custom biome may have "real" and  "virtual" id. If this ids is set this biome will be virtual.  Tc will see virtual biomes like usual, other minecraft will see biomes with id = "real" id. Also you may use one real id for many virtual biomes. Virtual id max count is 1024.

This version work only with bukkit.
TODO:
Add biome id checks
Repair forge version
Change ugly ids declaration for something better ??
Add option to tc map for see virtual ids.
Repair send config by network
Check stronghold and village functions in WorldChunkManager
Some bugs with LocalBiome.setEffect ??
Remove some `boilerplate and DefaultBiome Folder

As well as some depreciated methods that are no longer used.
No need for this anymore
I don't think we are going to use this setting...

Oh, and some formatting things...
Merge remote-tracking branch 'origin/VirtualBiomes' into feature-BioInherit-VirtBiomeId

Conflicts:
	common/src/main/java/com/khorn/terraincontrol/LocalWorld.java
	common/src/main/java/com/khorn/terraincontrol/configuration/BiomeConfig.java
	common/src/main/java/com/khorn/terraincontrol/configuration/WorldConfig.java
	platforms/bukkit/src/main/java/com/khorn/terraincontrol/bukkit/BukkitWorld.java
Merge branch 'feature-BioInherit-VirtBiomeId' of https://github.com/Wickth/TerrainControl into features-merge