start to implement client code for multyplayer
add sendPlayerFleet() slot to RemotePlayer for sending enemy fleet to another game client
expand FleetInstaller interface
add insertion sort to ship.addCoordinate() method
network client code for battle is ready
forgot add some files in previous commit
Merge branch 'tcp-client'

Conflicts:
	client/src/gameLogics/fleetInstaller.cpp
	client/src/gameLogics/fleetInstaller.h
	client/src/gameLogics/gameField.cpp
	client/src/gameLogics/humanPlayer.cpp