Prepare native for Visual Studio 2013.
Remove previously required define stuff. 2013 doesn't need this.
Add bool GL_NV_shader_framebuffer_fetch
CheckGLExtensions() : GL_NV_shader_framebuffer_fetch
Merge pull request #135 from aapo/master

Fix: landscape and portrait should be same resolution
Merge pull request #136 from raven02/patch-13

CheckGLExtensions() : GL_NV_shader_framebuffer_fetch
Add support for iOS 6.0 as well (GL_EXT_shader_framebuffer_fetch)
Change name to GL_EXT_shader_framebuffer_fetch
Merge pull request #137 from raven02/patch-13

Add support for iOS 6.0 as well (GL_EXT_shader_framebuffer_fetch)
Merge pull request #134 from thedax/master

Prepare native for Visual Studio 2013.
Put previously removed ifdef back, and add some comments with the reason why. Also clarify the situation with "C const func" in thread.h with a few comments.
Merge pull request #138 from thedax/master

Update native for 2013, part deux.
Check extra extensions on Blackberry too. Buildfix: Use different naming.
Add new extension
Add GL_ARB_pixel_buffer_object detection
Merge pull request #139 from DanyalZia/master

Update native
Android: Add native Moga controller support
Reduce Moga logging
Add ATIClampBug
Add gl_extensions.ATIClampBug