Again. MatrixGenerator updated (not finished)...
Changed IO namespace structure, implemented AsynBinaryWriter
Snapshot Structures
Persistance beginning, Zip-Archive is created so far (im gonna finish it...) btw HANDS OFF!
Additional Persistence Changes
Lines Changed
PopulationCell is now a class, added an Array.Initialize<T>
added HumanSnapshot struct
Added ECauseOfDeath and did some cleanup
Persistance beginning, Zip-Archive is created so far (im gonna finish it...) btw HANDS OFF!
Added EpidemicSimulator.cs and some comments
Human.IsDead() => .IsAlive() changed corresponsing values respectively
Wrote a large part of EpidemicSimulator and added some possible structure. Open for discussion tho..
Snapshot General Fixup
Snapshot Manager has to be feeded with data...
Do not commit .orgs files.. :D
Comments on EAge. Comment-correction in Human. MatrixGenerator should now populate the (first) PopulationCell.
MatrixGenerator now adding next points to the queue. Should work. has to be tested!
Different minor changes. Test for MatrixGenerator. more a run-app :P big problem with low-populations to fill. I'll fix it soon.
// MatrixGenerator updated. Not working yet. Additionaly changed/corrected Human.IsDead() and PopulationCell.AddHuman(...).
MatrixGenerator works. But not correctly. I'm working on it.

Commentet SnapshotManager out because of build error.

// Better but still not finished. The 'error' is out but now everything is nearly equal...