Don't just say 0 for remainFrame in sceAtrac.

Fixes LittleBigPlanet.
Use a base time throughout rtc and kernel time.

This way, time doesn't move abnormally as far as the game can tell,
even when savestates and fast forward and pause are used.
Merge pull request #1683 from unknownbrackets/atrac-fix

Don't just say 0 for remainFrame in sceAtrac
Merge pull request #1685 from unknownbrackets/rtc-fix

Use a base time throughout rtc and kernel time
Fixed bicubic scaling, added SSE 4.1 version
Merge pull request #1687 from PeterTh/master

Bicubic scaling fixes & speedup
Fix the crash for God of War.

It's a fake one.
Improve remainFrame in sceAtrac