Modificaciones al video player. (limpiandolo)
New coding style for the video player, and remove some useless comented code from it.
Just about to make extream changes to the VideoPlayer.
Audio context reuse solved, largely reduces the threads we use.
Saving copy of not a very nice implementation of queues in video player :S they have problem with reallocation and pointers ending up pointing to nothing :(
Video player with only a few threads, don't know if it leaks, few allocs (packets reuse working great).
Ogre <indepent> test for video player, for leak test. The video player has the seek method brocken so we need to repair it, the rest seems to work fine.
Good Video Player implementation without leaks :D and few allocs.
Remove unuseful debug from OgreVideoPlayer.cpp
Resolving merge conflict
Video player now uses the OpenALHandler module for sound playing.
Video player now uses the OpenALHandler module for sound playing.
Saving changes
Solved problem with video player queues
Merge branch 'win_compile' of https://github.com/agudpp/CordobaZombie into cordobazombie0.1
Inprooved video repeat algorithm in OgreVideoPlayer, makes the menu look better when looping over the video. May wan't to remove the preload_audio method from videoPlayer class, as it's shown to not be very useful.
Adding some bugfixes.
Completing the MainStateMachine to be working in the correct order, but we are getting some crashes when we back to the main state... Probably destroying the overlays or something like that...
We will merge against cordobazombie to get all the last changes with the VideoPlayer also
Merge branch 'win_compile' into cordobazombie0.1
Fixing other change. Getting a crash after going back to the main menu when leaving the game