Began work on vmove. Massive cleanup of g_vehicles.c and redirection to Vmove() instead of Pmove() for vehicles.
Removing silly C++ fixes, actually did find/replace like a good donkeh
minor edits/fixes
Fixed a bug which revealed itself after Vmove was added.
Initial commit
Fixed the majority of compile errors, some still persist in ICARUS mostly
Engine part now compiles, game part still broken. Working on network corrections atm
Engine, rd-vanilla, dedicated server now compile. Begun work on import table for serverside.
Removed OpenJK solution (irrelevant)
All three game modules now compile, sans unresolved externals regarding the engine hacks.
Removed all engine hacks.
Temporarily disabled banning code and DDOS protection (uses engine hacks)
Removed second player/ent state code.
Cleaned up includes in ICARUS code a little bit.
Cleaned up vector defines a little bit.
/s jampgamex86.dll gamex86.dll
Added missing zlib dependency
game/ui compile now, just waiting on replacement for pixel shaders.
cgame and rd-vanilla now compile, albeit without pixel shaders
Game now compiles and runs up to the initial UI
Fixed crash/freeze with drawing certain text elements. Fixed crash on hitting "Get New List".
stash
Serverside now running/working.
cgame mostly working, just needs crossover API and some sort of magic for recoil and it's all good to go pretty much.
cgame now compiles and is mostly working, sans some bugs