split up collision detection into bottom, middle, top
take out the yawObject.position clone so that position can be mutable
first pass at side collision detection
Merge branch 'master' of git://github.com/maxogden/blocking
allow jumping when velocity = 0
better gravity for jumps
60 fov, smaller cubes
better gravity params for smaller cubes
configurable speeds
better fallspeed
start getting raycasting to edit voxels working
Merge branch 'master' of git://github.com/maxogden/blocking
start getting raycasting to edit voxels working
Merge branch 'master' of https://github.com/maxogden/blocking
create a surface mesh instead of a wire mesh
stub texture apply
scale width and height by cubeSize
textures work with the voxel-mesh pull request
raycasting works on voxel walls
start getting raycasting to edit voxels working