Rearranging test locations
Fleshed out more Card types
Aaaaaaaaand the cards are all implemented, as wel as stubs in associated classes.
Adding reader methods for shield, engine, and weapon
Added the state wrapper for the overal game orchestration loop
more state logic.
Merge in the stub fillouts that Peter did.
Added in default round constraint card values, as well as extensions to the loader to pull constraints for a given round number in.
Started the weapon subsystem testing, as well as fixing a bug in the ship definition creation utility.
Added the state wrapper for the overal game orchestration loop
more state logic.
Added in default round constraint card values, as well as extensions to the loader to pull constraints for a given round number in.
Started the weapon subsystem testing, as well as fixing a bug in the ship definition creation utility.
rebase and small fixes upstream.
Fixing improper logic and inject() calls
Aaaaaaaaand the cards are all implemented, as wel as stubs in associated classes.
Adding reader methods for shield, engine, and weapon
Added in default round constraint card values, as well as extensions to the loader to pull constraints for a given round number in.
Started the weapon subsystem testing, as well as fixing a bug in the ship definition creation utility.
Added more weapons tests, still failing. need to work on ship weapons calculation, preferably with a debugger. ugh.