CMake generation fromt eh new project template shell script
Revert "CMake generation fromt eh new project template shell script"
Merged to Next branch

This reverts commit f308616452cec71604e417b0799296053d9b31bd.
Merge branch 'master' of https://github.com/blackberry/GamePlay
Merge remote-tracking branch 'upstream/next' into next
Merge branch 'master' of https://github.com/blackberry/GamePlay
added windows support for toggling sampling at runtime, and stubs for other platforms + lua bindings
Merge remote-tracking branch 'upstream/next' into next
adding multisampling getter/setter methods for MacOSX and iOS, and ensuring multisampling is initially true if samples is > 0 in config
Merge pull request #824 from dgough/next

Added a non-templated "add" method to MeshBatch so Lua can call MeshBatch::add()
Merge pull request #806 from johnbrandle/next

Next
Merge branch 'master' of https://github.com/blackberry/GamePlay
Fixed copying recursive res files in new project cmake file
Merge pull request #829 from kariem2k/master

Fixed copying recursive res files in new project cmake file
Merge pull request #830 from blackberry/master

Merged master to next
operator overload for cross-products.
Added '/' operator for vector3 and float.

It divides the components of the vector by the float, and returns a new vector.
Added "/" operator for scalar division with Vectors.
Merge pull request #836 from younata/next

Scalar division with the '/' operator on vectors.
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.

Fixes issues with rendering scenes that nest models within joint hierarchies.

A side effect of the above fix is that joints are now always visited when calling Scene::visit() and it is also possible to have the same joint visited more than once for complex nodes that have multiple models referencing the same joint.

Fixed an issue where cloning a node that had certain material auto bindings could crash if the node was not part of a scene before cloning it.
Merge pull request #838 from sgrenier/next

Cloning and Skinning Fixes