undefined id caused server to crash, even though this doesn't happen locally...
ignore last commit comment, the id issue was actually a small change I made right before committing --nts never do that again-- bascially I didn't want to define the player.id if the id was in the room, and to check for this I did | if (player.i) do ... | when it should've been | if (id) do ... |
ignore last commit comment, the id issue was actually a small change I made right before committing --nts never do that again-- bascially I didn't want to define the player.id if the id was in the room, and to check for this I did | if (player.i) do ... | when it should've been | if (id) do ... |
ignore last commit comment, the id issue was actually a small change I made right before committing --nts never do that again-- bascially I didn't want to define the player.id if the id was in the room, and to check for this I did | if (player.i) do ... | when it should've been | if (id) do ... |
ignore last commit comment, the id issue was actually a small change I made right before committing --nts never do that again-- bascially I didn't want to define the player.id if the id was in the room, and to check for this I did | if (player.i) do ... | when it should've been | if (id) do ... |
storing the words and the grid into redis on creation, and loading up the game when the page is loaded.  Both the grid and words are stored as arrays of strings, and are pushed in reverse since loading is LIFO.  Last thing to do is store the state of the words found and gamestate should be done.