upgrade toolbar
allow player control options to be passed in
make sure the controls are enabled before running mouseup/mousedown code
items that obey gravity
just item.size
collisionRadius and gather example
adding sweet logo
0.1.4
ctrl key as block interaction toggler and fix pointerlock scope
update gather ui with collected block counts
merge substack
add counter to demo
fix null value bug
guard against value === 0
Merge branch 'master' of git://github.com/maxogden/voxel-engine
set game.THREE to THREE so that external modules can use exactly the same module ref