[2.1a] Completely Working

Added:
- "socketToIP()" returns the IP of a socket
- Client acts upon receiving a message
- Client will shove unknown messages into the clipboard [until stable
release]
- Client "jumpStop()" to stop the client from changing the navigation
- Server mode is now enabled by preceding the address in the [ ] with
the symbol "@"
- Server will use the 1st available network connection if the address is
not specified
Ex:
[domain.tld 1234] client mode; connects to "domain.tld" on port "1234"
[192.168.1.32 1234] client mode; connects to server "192.168.1.32" on
port "1234"
[@192.168.1.32 1234] server mode; binds to "192.168.1.32" on port "1234"
[@ 1234] server mode; binds to the 1st available IP on port "1234"

Changed:
- Renamed "Net Address Check.au3" to "Net Shared.au3"
- Renamed "jumpPos()" to "jumpCursor()"
- Renamed "incomingconnection()" to "svConnect()"
- Increased timeout delay
- Moved the reconnecting tooltip since it is frozen until "TCPConnect()"
fails [cant ever fix this]
- Server now works through the internet

Fixed:
- Message sends completely now
- Client spammed disconnects if it failed to connect to the server long
enough
- Server now disconnects a client when receiving the quit message

Future:
- Quit shortcut for server
- Change server messages
- Add a check for properly formatted addresses
- Add a server check for existing IP to bind