Syndicate Bomb Tweaks:

Syndicate Bombs now have enforced 60 second minimum timers, up from 30. Their crystal cost remains at 5.
Syndicate Detonators that can get around the 60 second timers are purchasable for 1 crystal for all (there are also ways to get around it with clever uses of the wires, but that's not new)
The Nuke Agents get a free syndicate detonator [MAP]
Syndicate Bombs can now be further disassembled beyond disarming them to let people actually lift the explosives out of the bomb, rendering it useless. These explosives will only detonate in the presence of another explosion, and give great research levels.
Creates a new helper proc that can be used to compare how two mobs are facing in relation to each other
Incorporated Razharas' feedback
Mr.Person is right. Kinda embarrassing to be honest.
Adds sprites for the detonator and the bomb core
Fixes some punctuation
Bomb payload big...yeah yeah yeah! It's not small...no no no!
DONE	Leather gloves now have heat protection like black gloves (to allow removing lights bulbs/tubes)
DONE	Plants require 4 light, mushrooms only 2
DONE	Harvesting should report how many items were harvested (whether plantbag is used or not)
DONE	Plantbag should have a mode to only pick up one kind of plant at a time.  Trash and ore bags too.
DONE	1 unit of mutagen should cause non-species mutations.  (Radium too)
DONE	Uranium should be like radium but even weaker
Quick equip active storage,toolbelt,backpack.
Fixed a bug where uranium wasn't dealing health damage.  Made the mutation rate for radium and uranium equal for simplicity's sake, but radium adds more toxicity.
Added putting in box if you have it in your other hand
Fixed bug that tried to put things in items with no storage
This should work perfectly now.
Fixes alien embryos from runtiming when checking limbs

affected_mob was null when it checked for limbs.
Fixes multiple embryos in single host

Added checks so you can’t have multiple embryos in a single host.
Checks are included in both facehugger.dm and alien_embryo.dm, because
there might be ways to implant embryos without facehuggers in the
future, but we also want to avoid creating and instantly deleting
objects.
Also changes chest augmentation surgery to remove any embryos. Before
you could remove the whole chest without finding the embryo inside.
Merge branch 'master' of https://github.com/tgstation/-tg-station into HydroTweaksNov2013
Made my mark upon the changelog!  Also added streamlined grass-preparation from sandstone code.
Update grenade_launcher.dm

Removed href-tags from log_game and corrected the log message.
Changed Del to del

Proc names are case sensitive
Removing href-tags from log_game in transfer_valve.dm

Not sure I'm doing this the best way, but I couldn't come up with a cleaner way. Suggestions are welcome!
Removing href-tags from log_game in grenade.dm

Cleaning up after Ikarrus @ 2f92f67a
Removing href-tags from log_game in say.dm