First step towards better drawing of static objects (trees)
Including texture transparancey
Added getters for the static object list
Draws lots of stuff without slowdown.
Minor bug in rendering uneven divisibles of maxInstanceObjects fixed
Now working bushes, with alpha
Shadows for instances
Shadows handle transparency to some extent
Waves
Under water fade
Bushes seen under water
Ocean Shadows Deluxe
undid last change since it broke some things..
A report skeleton
documentation update
dt-dependent waves
document update
Four new trees and some tech report
Removed PNG compression to improve startup time

From 6.5 s to 4.5 s on my laptop
Removed light-frustum border and reintroduced fog
Five levels of Rock \,,/,