Changed shuttling, eisley transport ship fixed
Merge pull request #60 from xbang21/master

Fixed and added all officer buffs , bebuffs , and dots.
Combat takes account of stat and stat_modified

stat = base leveling stat
stat_modified = what equipment/buffs give
Merge pull request #63 from Doogla/master

Jedi Buff Update (Take 2)
Merge pull request #64 from Doogla/master

Buffs Take 4 (last time I promise)
Jedi Buff Update (Take 2)

No project file this time.

Force Run speed and duration based on expertise (I promise this does
work.)

Saber Block parry affected by expertise
Buffs Take 3

Moved the speed modifier of force run to its correct skill mod script
instead of being in the buff itself
Buffs Take 4

Going back to including the speed modifier in the buff so it doesn't
make you the flash when leveling.
Bug fixes and improvements to Travel
Merge pull request #1 from ProjectSWGCore/master

update 11/8/13
More Jedi Expertise Work

Lots of fixes and updates to Jedi expertise. Everything included in this
update should now work properly, changing the characters stats correctly
based off of expertise choices. Added a line in CombatService that
factors in melee damage increases from expertise when determining raw
damage.
Merge pull request #65 from Doogla/master

More Jedi Expertise Work
Fixed force run
Force run effect should end properly now
Added travel fares, landing sequence for shuttles

Also added Console resource for time stamped messages
Bonus Set Buffs no longer removed on logout
Start of Life Day

Added basic Npcs to the Lifeday event in Wafar.
Need to do.
Find a way to bind an ID to a spawned item, as Static id's are refresh
every server reset.
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Added respawning (ie. for lifeday trees)
Added setCustomName2() to creatures (for lifeday)