OpProgress: only skip space if we drew something
StringStream means less recursive sprintf...
Ensure there is always book-spinning while linking

This should help people realize that things are happening... Even if
whatever server they're connected to takes a very long time to process a
join request. At some point in the future, the linking process should be
de-serialized.
MOULa is now Build 918
Another decimal place in the profiling display

And Hoikas said, "I cannot tell a difference in the skinning times on my
not-crappy computer with only a tenth of a millisecond resolution." So we
now have hundredth of a millisecond in the profiling display. These are
the kinds of problems you have when developing with a machine that doesn't
suck. It would be nice if players didn't try to run the game on machines
from before the exctinction event that ended the Permian era.
Merge pull request #330 from Hoikas/progress-fixes

OpProgress Improvements
Merge branch 'master' of https://github.com/H-uru/Plasma
Added Rift sdk to cmakelists