Made calling functions by strings more expensive

Made calling functions by strings more expensive to match normal function calls.
Also fixed calling functions with varargs (...)
Exit Points: Can now be linked to vehicles via the tool
Fixes #422
Fixed thruster showing wrong output force on overlay
Fixed egpOrder acting up in certain situations

It used to only set the order correctly on the server. Now it sets it correctly on the client as well.
Merge branch 'master' of github.com:wiremod/wire
E2Lib.isOwner() now always returns true in singleplayer
Closes #432
@Divran rewrote wire_adv from scratch
Handles multiwire (shift) and wireall (alt) better
Creating wirelinks and entity ports is much better, Entity outputs now dupe
Added shift+f to switch to debugger and back
Much much cleaner codebase, now nearly all work is done clientside, should fix
some rare bugs with ports not appearing
Removed Wirelink tool, its functionality is handled automatically by wire adv
Closes #407
Wire Adv: Fixed HUD being a bit jumpy
Adv Wire: Fixed rightclick nodes being inside surface
Back to the pre-rewrite distance
Fixed some code documentation for gmod_tool_auto
Fixed find functions not working on models with dash in path
E2 find functions: reverted to string.match
We need string.match so we can use * wildcard in find functions, sorry for
mistake. Escaping dash does not work so I am replacing it..
E2: Fixed holoClipEnabled(I, 0) not actually disabling clips
Holograms: Fixed holoCreate/holoReset not resetting clips
and not resetting holoVisible.
Fixes #247
Hologram CL: Slight FPS improvement
Refactored some work out of ENT:Draw
Refactored self.visible to self.notvisible
Hydraulics: Fixed erroring on bad physics objects
Dual Input: Fixed not binding to owner's keys
E2: Fixed duping/pasting chips that fail to compile
This also occurred when pasting chips on a server lacking custom functions
Fixed pasting chips with compilation errors not being red
Thanks Muneris for helping track it
E2: Added V:rotateAroundAxis(V axis,N degrees)
E2: Changed wording in cpu time overlay from ns to us
It was actually microseconds, not nanoseconds
The overlaytext font doesn't support the mu character sadly