Omega via svn r10215:
If an update call goes to bosshealth with percent as nil, ignore it.
Omega via svn r10216:
fix lua error
Omega via svn r10217:
Fix another core error with special warnings that don't create options erroring out because they created no runsound defaults
Omega via svn r10218:
Disable non working paragons stuff. unfortunately the encounter is buggy as ever and it is impossible at this point to have a worth a crap mod for it by patch. As such, disabled all combat start timers, and any warnings that aren't working correctly.
Omega via svn r10219:
fix a bug in threat check though
Omega via svn r10220:
fix same bugs on garrosh
Omega via svn r10221:
Oops, re-enable DFA scan, it should work with threat check fixed
ultrashining via svn r10222:
zhTW update
nbluewiz via svn r10223:
# koKR update.
nbluewiz via svn r10224:
# GUI :  GUI can use duplicate boss name. Now, Anubarak in AzolNerub, Anubarak in ToC now can coexist. Also we can use World Bosses sub category without conflict.
nbluewiz via svn r10225:
# Core : Re-fix bad fix in r10217.
# koKR update.
Omega via svn r10226:
Fix paragons mod this way then. it is important flash color is maintained as well as sounds are customizable for the different catalysts, even if it does make the mod look like shit (12 options for 2 spells).
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
nbluewiz via svn r10227:
# GUI : Split PvP mod from MoP.
# Remove unneeded comma.
# koKR update.
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
Omega via svn r10228:
More combattimer code, to include countdown audiotext. The NewCombatStart prototype will also use the PT settings since that's essentially what the combatstart timer is, fights that have a delayed pull, so treat it like a pull timer
Omega via svn r10229:
Fixes to last
Omega via svn r10230:
Improve pull timer behavior so the count down text doesn't show up until 5 seconds remaining. the longer it's up the more desynced it gets (try /dbm pull 60 with old way, it'll be way off sync by end)

Plus, there is no practical reason to really show it above 5 anyways. It should show up when audio count starts.
Omega via svn r10231:
Add fix to a rare iron qon bug where you'd somehow get to phase 4 and mod wouldn't realize it's phase 4 and spam announce bad spear warnings the entire phase.
nbluewiz via svn r10232:
# koKR update