add transparent texture and use by default for decals
add long/lat pos to devkeys
make enums strings available to C++
include BodyType table
link with lmrmodelviewer
do direct lookup for Lua getters. noticably faster, wow
start earlier, Lua needs these
directly lookup Lua requests
use EnumStrings directly instead of bouncing through Lua for stuff where the value can never not be found
keep use of LuaConstants::GetConstant to a minimum
Add RAD2DEG to libs.h
Fix indentation, use atan2 instead of atan
create the list of enum tables in scan_enums as well
use ENUM_TABLES to build the Lua constants as well
no need to build the two-way mapping table anymore
handle proxy tables and primitive types sanely
don't include non-string keys
Merge remote-tracking branch 'robn/sgmodel-transparent-decal'
Use asin for lat and normalized position for both
whitespace fixes and extra consts