Progress towards a spring-mass model.
Got some actual damped oscillation going.
two possible crash fixes
Merge branch 'master' of https://github.com/worklist/hifi into springy
Fix for eyes rolling back in head.
Fix for macaw head without mapping file.
Merge pull request #1027 from ey6es/master

Fixes for eyes rolling back in head, macaw head without mapping file.
Merge pull request #1025 from ZappoMan/voxel_render_modes

two possible crash fixes
Merge branch 'master' of https://github.com/worklist/hifi into springy

Conflicts:
	interface/src/renderer/FBXReader.cpp
Merge branch 'master' of https://github.com/worklist/hifi into springy
More springy, more damp.  Removed unused variable.
Default springiness, allow springiness on non-blended meshes.
Let's actually use the transform we constructed.
Reset fix.
When in mirror mode and using a blend face, try to position the camera so as
to look directly into the face's eyes.
Merge pull request #1028 from ey6es/springy

Support for "springy" models that spring towards target positions.
No glow on own avatar, only on others when farther than five units away.