Revert "dts: panel: make colors saturated and vivid. Also whites are whiter."

According to faux we should not mess with this set of bits, so with lack of better evidence lets revert it.

This reverts commit 6747c5003dba8fda142b7a4041db3033dda6d036.
sched: Fix select_idle_sibling() bouncing cow syndrome

If the previous CPU is cache affine and idle, select it.

The current implementation simply traverses the sd_llc domain,
taking the first idle CPU encountered, which walks buddy pairs
hand in hand over the package, inflicting excruciating pain.

1 tbench pair (worst case) in a 10 core + SMT package:

  pre   15.22 MB/sec 1 procs
  post 252.01 MB/sec 1 procs

Signed-off-by: Mike Galbraith <bitbucket@online.de>
Cc: Peter Zijlstra <a.p.zijlstra@chello.nl>
Link: http://lkml.kernel.org/r/1359371965.5783.127.camel@marge.simpson.net
Signed-off-by: Ingo Molnar <mingo@kernel.org>
Signed-off-by: Francisco Franco <franciscofranco.1990@gmail.com>
sched: Implement smarter wake-affine logic

The wake-affine scheduler feature is currently always trying to pull
the wakee close to the waker. In theory this should be beneficial if
the waker's CPU caches hot data for the wakee, and it's also beneficial
in the extreme ping-pong high context switch rate case.

Testing shows it can benefit hackbench up to 15%.

However, the feature is somewhat blind, from which some workloads
such as pgbench suffer. It's also time-consuming algorithmically.

Testing shows it can damage pgbench up to 50% - far more than the
benefit it brings in the best case.

So wake-affine should be smarter and it should realize when to
stop its thankless effort at trying to find a suitable CPU to wake on.

This patch introduces 'wakee_flips', which will be increased each
time the task flips (switches) its wakee target.

So a high 'wakee_flips' value means the task has more than one
wakee, and the bigger the number, the higher the wakeup frequency.

Now when making the decision on whether to pull or not, pay attention to
the wakee with a high 'wakee_flips', pulling such a task may benefit
the wakee. Also imply that the waker will face cruel competition later,
it could be very cruel or very fast depends on the story behind
'wakee_flips', waker therefore suffers.

Furthermore, if waker also has a high 'wakee_flips', that implies that
multiple tasks rely on it, then waker's higher latency will damage all
of them, so pulling wakee seems to be a bad deal.

Thus, when 'waker->wakee_flips / wakee->wakee_flips' becomes
higher and higher, the cost of pulling seems to be worse and worse.

The patch therefore helps the wake-affine feature to stop its pulling
work when:

	wakee->wakee_flips > factor &&
	waker->wakee_flips > (factor * wakee->wakee_flips)

The 'factor' here is the number of CPUs in the current CPU's NUMA node,
so a bigger node will lead to more pulling since the trial becomes more
severe.

After applying the patch, pgbench shows up to 40% improvements and no regressions.

Tested with 12 cpu x86 server and tip 3.10.0-rc7.

The percentages in the final column highlight the areas with the biggest wins,
all other areas improved as well:

	pgbench		    base	smart

	| db_size | clients |  tps  |	|  tps  |
	+---------+---------+-------+   +-------+
	| 22 MB   |       1 | 10598 |   | 10796 |
	| 22 MB   |       2 | 21257 |   | 21336 |
	| 22 MB   |       4 | 41386 |   | 41622 |
	| 22 MB   |       8 | 51253 |   | 57932 |
	| 22 MB   |      12 | 48570 |   | 54000 |
	| 22 MB   |      16 | 46748 |   | 55982 | +19.75%
	| 22 MB   |      24 | 44346 |   | 55847 | +25.93%
	| 22 MB   |      32 | 43460 |   | 54614 | +25.66%
	| 7484 MB |       1 |  8951 |   |  9193 |
	| 7484 MB |       2 | 19233 |   | 19240 |
	| 7484 MB |       4 | 37239 |   | 37302 |
	| 7484 MB |       8 | 46087 |   | 50018 |
	| 7484 MB |      12 | 42054 |   | 48763 |
	| 7484 MB |      16 | 40765 |   | 51633 | +26.66%
	| 7484 MB |      24 | 37651 |   | 52377 | +39.11%
	| 7484 MB |      32 | 37056 |   | 51108 | +37.92%
	| 15 GB   |       1 |  8845 |   |  9104 |
	| 15 GB   |       2 | 19094 |   | 19162 |
	| 15 GB   |       4 | 36979 |   | 36983 |
	| 15 GB   |       8 | 46087 |   | 49977 |
	| 15 GB   |      12 | 41901 |   | 48591 |
	| 15 GB   |      16 | 40147 |   | 50651 | +26.16%
	| 15 GB   |      24 | 37250 |   | 52365 | +40.58%
	| 15 GB   |      32 | 36470 |   | 50015 | +37.14%

Signed-off-by: Michael Wang <wangyun@linux.vnet.ibm.com>
Cc: Mike Galbraith <efault@gmx.de>
Signed-off-by: Peter Zijlstra <peterz@infradead.org>
Link: http://lkml.kernel.org/r/51D50057.9000809@linux.vnet.ibm.com
[ Improved the changelog. ]
Signed-off-by: Ingo Molnar <mingo@kernel.org>

Signed-off-by: Francisco Franco <franciscofranco.1990@gmail.com>
sched: Micro-optimize the smart wake-affine logic

Smart wake-affine is using node-size as the factor currently, but the overhead
of the mask operation is high.

Thus, this patch introduce the 'sd_llc_size' percpu variable, which will record
the highest cache-share domain size, and make it to be the new factor, in order
to reduce the overhead and make it more reasonable.

Tested-by: Davidlohr Bueso <davidlohr.bueso@hp.com>
Tested-by: Michael Wang <wangyun@linux.vnet.ibm.com>
Signed-off-by: Peter Zijlstra <peterz@infradead.org>
Acked-by: Michael Wang <wangyun@linux.vnet.ibm.com>
Cc: Mike Galbraith <efault@gmx.de>
Link: http://lkml.kernel.org/r/51D5008E.6030102@linux.vnet.ibm.com
[ Tidied up the changelog. ]
Signed-off-by: Ingo Molnar <mingo@kernel.org>

Signed-off-by: Francisco Franco <franciscofranco.1990@gmail.com>
msm: kgsl: Allow GPU start to run in a high priority queue

The GPU start sequence needs to run with low latency when coming
out of slumber for the first draw command. For those cases allow the
start function to be queued into a high priority workqueue to reduce
the chance of it getting scheduled out.

Change-Id: Ic0dedbada7ef4d63b54e826862fbefdfb71a092a
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Francisco Franco <franciscofranco.1990@gmail.com>
msm: kgsl: Add an input handler to power up the GPU on a touch event

On a device where the primary input is a touchscreen nobody is
surprised that touch events are often the catalyst for drawing
frames. If the GPU is in slumber we can get a jump on the action
by watching for touch events and turning the GPU on in anticipation
of a draw call. Register for events from all input drivers
returning EV_ABS events and queue a work task to power up the GPU
if it is currently in slumber.

Change-Id: Ic0dedbadbdc96ef9ddd78252ea65f8e1cdd00110
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Francisco Franco <franciscofranco.1990@gmail.com>
kgsl: merge Interactive GPU governor.

Signed-off-by: Francisco Franco <franciscofranco.1990@gmail.com>
msm: gpu: improve my gpu governor algorithm.

Signed-off-by: Francisco Franco <franciscofranco.1990@gmail.com>
msm: kgsl: small change on the do_div operation.

Signed-off-by: Francisco Franco <franciscofranco.1990@gmail.com>