Updated gems and Ruby version (2.0, yeah \o/)
★ Weapon skill categories can be prioritized

This will allow their dev. costs to be dynamically assigned instead of being imposed by the Profession.
★ Weapon skills development costs are set according to the character's priorities
Gardening and comments
Professions DSL moved to actual DSL module and file

The DSL itself is still far from perfect, though.
Move the base professions into a "Character Law" folder

Next step: using an actual CharacterLaw module
Move the skills into the CharacterLaw folder as well
Move the races to the CharacterLaw folder
Move the professions to separate files
Move the sample items to the CharacterLaw folder