Created and added TexturePacker exporter for Tetragon texture atlases.
Tetragon's texture atlas format is similar to Sparrow/Starling's format
with the exception that it references the texture image by ID instead of
filepath.
Fixed a bug with xml node naming in TextureAtlasDataParser.
Added PlayMode constants.
Prepared MovieClip2D for using PlayModes and PlayDirections.
MovieClip2D support for PlayMode.ONESHOT.
Added enterFrameSignal and exitFrameSignal to game loop.
Compiled SWC.
Changed coord and width/height params in render canvas classes to use
Numbers instead of ints, for better precision (might help drawing images
cleaner).
compiled SWC.
Added a mixThreshold parameter option to the render canvas classes.
Color mixing only occues if alpha is below this threshold.
Compiled latest SWC.
Updated the View2D class.
Fixed fixed width font rendering bug in BitmapFont2D.
tiny optimization in 'QuadBatch.addQuad'.
Optimized Render2D transformation matrix generation.
Fixed bug where vertexID was being used instead of zero.
getBounds() function would not work when specifying numVertices that is
smaller or equal to vertexID. This was because vertexId was being used
incorrectly in the for loops. Zero should have been used instead.
Improved StatsMonitor/s FPS dispay to act more calmly and not jump over
max. fps.
Added support for alpha mask images that can be associated to a texture
atlas.
Added getAlphaMask() method to Atlas class.
Added polygonal data option to Atlas class.
Compiled latest SWC.