Changed back vertex order in faces as the problem was caused by incorrect 'scale', fixed location handling for parented objects
Cleaned up memory management a bit, use std::unique_ptr<> more
Cleaned up memory management a bit, use std::unique_ptr<> more
Added some debug stuff to print the SceneGraph
Some more trial&error to get the exporter to properly convert from Blender to OpenGL coordinates, parenting still somewhat broken