*edit: Added missing Helmets for medics. Removed all Helmets from Backpack and put them on the head ;-)
*edit: UAV is now movable, instead of liftable/towable.
*add: Perameter Verification of pixLogistic\config.sqf.
*add: Log output about startet missionsEnv's.
*edit: tried to fix weather and time system.
*edit: missionsOpt: vehicles mission set to 2 vehicles
*edit: Patrol is now using alsways 2 clones
*edit: some debug messages
*edit: Admin can now create objects also in enemy sectors.
*add: Patrols will be tracked in Server-Client-Versions (for debugging?).
*edit: missionsOpt: ammobox: Patrols now have different Team-Type. 1 fixed Defender, Patrol count according to player count.
*edit: Completed all missionsOpt with new patrol concept.
*edit: Missions wait for unit-deletion until zone is completely conquered.
*fix: Initialisierung
*edit: I started to implement some global functions as arma3 functions.
*edit: Exchanged the patrol system of the missionsOpt missions.
*edit/fix/add/del: Monster modifications: To much to specify them all in deal. Most of the stuff belong to the functions. They where collected and put in a global "functions" folder. They use now the Arma-Function-Config-System. Also the missions where reworked, to have less redundant code. spawning groups, patrolling, attacking, defending is now handled all by functions. So if we have to make modifications now, they broadcast automatically. Due to problems with the zone calculation I deleted UPS and USPS. I use now a very basic patrol script from my self. This is object to be replaced in future releases. Only shot one-man tests have been conducted!
*add: missing file
wrong version number
*edit: ReverseAttack Text geändert.
*add: LoadOut: Grenadier
*add: Respawn: Loads last Barracks settings
*add: You can now sell Enemy vehicles at the service building.
*add: Bunkermap (Building map)
*inc: Versions to 2.01.0
*bugfix: config .sqf
*edit: finished bunkermap
*set: version 2.02
*edit: Added new mission. Not yet activated
Merge branch 'develop' of https://github.com/Pixinger/arma3-coop-persistent-campaign into develop