Prepare block connection logic for headers-first.

This changes the block processing logic from "try to atomically switch
to a new block" to a continuous "(dis)connect a block, aiming for the
assumed best chain".

This means the smallest atomic operations on the chainstate become
individual block connections or disconnections, instead of entire
reorganizations. It may mean that we try to reorganize to one block,
fail, and rereorganize again to the old block. This is slower, but
doesn't require unbounded RAM.

It also means that a ConnectBlock which fails may be no longer called
from the ProcessBlock which knows which node sent it. To deal with that,
a mapBlockSource is kept, and invalid blocks cause asynchronous "reject"
messages and banning (if necessary).