Implemented the character rotation without the Scatter widget. It will allow to use the character with the stencils, since it's canvas only now.
Other players are now visible, their position and direction is updated. If no info is send, the sprite will be hidden. #15
renamed x and y to row and col in the map parser to make it more explicit that they are not pixel coordinates
Added support for extra information in the map format.
Used it to add the camera orientation
Merge branch 'master' into server

Conflicts:
	common/map_parser.py
`handle_move` done
Merge branch 'gameengine' into server
First (basic) implementation of god frame done
Fix erroneous comment (it was disabling the occlusion)
Merge branch 'gameengine' into server
Shapely installed.
Minor modifications
Again, minor changes.
Creating two players class and pushing constants in the right file
Merge branch 'server' into gameengine
Now instanciating the right classes