Fixed a mismatched delete within PSPGamedataInstallDialog.cpp. Should be delete[].
Add a new type u24.
Fix someting wrong.
More work in sceJpegDecodeMJpegYCbCr.
Implemented sceJpegMJpegCsc.
Rename u24 to u24_be.
Rename __JpegDecodeMJpegYCbCr to __JpegConvertRGBToYCbCr.
Merge branch 'master' of https://github.com/hrydgard/ppsspp
Fix a null check in sceHeap.cpp
Move variable temp into the if statement in function Update in PSPGamedataInstallDialog.cpp. It's only used in this branch statement.
Merge pull request #4027 from lioncash/master

Fixed a mismatched delete within PSPGamedataInstallDialog.cpp.
Skip bounding box when set to 0.

VectorTD does this, for example, and it seems innocent, just resetting all
cmds.  Not sure what it should set the flag to, though.
Don't report a loadclut of 0.
Get stencil/depth reading for ge debugger.

Possibly works on NVIDIA only...
Fix a possibly wrong framebuffer pointer.
Add plumbing to show depth/stencil in ge debugger.
In ge debugger, ignore tex alpha based on texfunc.
Double click in ge dbg to toggle shrink-to-fit.
Make it possible to pan the texture while zoomed.
Fix precedence of operations in a boolean expression in function UpdateMenus in WndMainWindow.cpp.

Bitwise OR has higher precedence than the ternary expression operators. This is likely unintended, since the main goal here is to either check or un-check the items.