cleanup
make the renderbackground stuff also managed via UI (caption, mapname, mapinfo, mapshot)
fix
optimized progressbar/background windows
fixes, simplifications
perform a complete copy of the environment for sandboxed scripts
remove useless file
octaforge.sh for more convenient exec
fixes, add "pain area" to the health module (takes away player health in steps)
revert to old integer based anims for now (looking for better solution later)
ragdolls work again
cleanups, fix a nasty bug (popping unexistent thing from lua stack)
typo fix
fixes, support for dead animation
combine Deadly_Area and Pain_Area into one (expanded) Health_Area (can take away health in steps, restore health in steps, or kill the player immediately or restore all health immediately)