Entity/Entitymanager

preparing the entity classes and the Process classes
Added Movement for the Player

-A bug was fixed with a white bar on the buttom of the app
-An EventListener for Touches has been added
-MovementPlayer has been added
-IMovement has been updated for moving entities
-MoveProcess has been updated for moving entites
Merge branch 'feature/Movement' into develop

Conflicts:
	out/production/Dreamcatcher/Dreamcatcher.swf
	src/de/mediadesign/gd1011/dreamcatcher/Game.as
	src/de/mediadesign/gd1011/dreamcatcher/Interfaces/IMovement.as
	src/de/mediadesign/gd1011/dreamcatcher/MoveProcess.as
Changed Merge-Errors

-Fixed all errors related to the last merge
Code Optimized, Config changes and added Shooting(NYI)

-Config for Player was added
-Process' has been optimized
-MovementPlayer has been optimized
-Interfaces has been optimized
-GameConstants can return ConfigData-Arrays
-Entity has been optimized
-Shooting has been added (NYI)
First Rough Version

-Assest are now loaded in the Assets Loader
-The Assets Manager returns only single Movieclip,Sound,Image and Particle Objects
Collision

preparing for the collision
Changed Config

-Changed Config for better Handling of new Entites
Merge branch 'feature/shooting' into develop

Addinf ShootingProcess
Fixed Merge-Bug
Changed Entity Values to Interface Values
EntityManager

object recycling
Shooting is now working!!!!

-The Player can shoot with himself :)
(only the graphic part is himself)
Added Handlers for All Assets

-AssetsManager can give out Movieclips and recycle them
-ParticleManager can give out ParticleSystems and recycle them,it also makes sure that only one particle System is used at the time
-Added the posibility to use BitMapFonts
SoundManager Added
-The Sound Manager gives out and playing SoundChannel
SoundManager can now add SoundChannels for Recycling
Merge remote-tracking branch 'refs/remotes/origin/develop' into develop
Revert "EntityManager"

This reverts commit 03bef3178886c9ae7fcf042563a4b21daf1c25b0.
EntityManager

Merging feature/AssestHandling
Running Version without AssetsManager