!WIP: + Load the Sprites only when the camera pans to them.

+ Load the Sprites only when the camera pans to them.
+ Tiles initialized without sprites.
Sprites loaded later.

~ WorldMap.tiles generated ONCE. (saves 5% CPU)

! MEMORY builds up as tiles are stored.
! STUTTER while going through the map.

---30x30 Init Rooms (900)---
0.5 secs loading
0.1 GB of RAM usage
5% CPU usage