camera changes, interger2Dutils performance
Merge branch 'master' of github.com:uspgamedev/roguelike

Conflicts:
	src/game/base/gamecontroller.cc
Merge branch 'master' of github.com:uspgamedev/roguelike

Conflicts:
	src/game/builder/objectbuilder.cc
tidying up
changes on skill control flow, so that "see" is cast after the movement, not before.
trying to make the game testable with one monster...
still very laggy, probably because actors are not spending ticks / yielding their actions due to Cast("see")