Whoops. I dunn goofed and added some files that I shouldn't have added.
Also, I reconfigured my project files to put stuff in a /bin/ folder.
Better housekeeping that way.
Added com_jk2 cvar to SP. When on, it searches for jk2gamex86.dll instead
of jagamex86.dll.
General Cleanups 1
General Cleanup 2
Merge branch 'master' of github.com:Razish/OpenJK
Merge branch 'master' of github.com:Razish/OpenJK
Got JK2 mostly working in JASP. Four main things left to fix:
- UI
- Ghoul 2 is slightly broken, need to take a hard look at the args on these funcs again
- Lightamp goggles (again)
- StringED strings (but these are getting removed later anyway?)
Merge branch 'master' of github.com:Razish/OpenJK
Fixed case of G2 include
Removed extern C from C code
Added DT's fixed version of Assimilate which also compiles for .NET 2003. Added back DT EDIT comments to DT's ModView fixes.
Fixed the model rendering for UI in JK2 mode
Added homepath check for loaddll
FS_ConditionalRestart change again
Sorry razor, have to keep version 1.0.1.0 or the MOTD server tells us to upgrade.
Fixed mouse not being released when ingame and not-fullscreen and console down.  Mouse is released when not-fullscreen and loading too.
Merge pull request #35 from redsaurus/master

changed references to MAC_PORT to MACOS_X
Merge branch 'master' of https://github.com/Razish/OpenJK
Fixed vm_created cvar patch for real this timegit add codemp/qcommon -p:lol
Merge branch 'master' of github.com:Razish/OpenJK