half baked communication with shitty invensense
a functional test pulling gyro data at 100Hz
hook up the invensense via existing SerialInterface class
remove the invensense testing program
Merge remote-tracking branch 'upstream/master' into invensense
added avatar shadow
resolve conflicts on merge with upstream master
some cleanup in interface main
fixed a physics bug in avatar body spring (forgot to use deltaTime) - and adjusted various physics constants accordingly.
Merge remote-tracking branch 'upstream/master'
added avatar data file stuff that got lost during a merge or something
Added basic ray intersection testing to VoxelTree.
Remaining pick bits.
Pointers to references for in/out parameters, renamed line parameter to more
descriptive "distance."
Missed a spot with the conversion from pointers to references.
Coding standard cleanup and VoxelNode optimization
- make octalCode and children members private
- add public getters for accessing these private members
- change constructor to require an OctalCode for all non-roots
- default constructor constructs a rootNode
- make primary access for deleting, adding, and accessing children through public methods that do bookkeeping
- calculate AABox on voxel creation so that we don't need to do all the math when we deal with voxels
- added methods on VoxelNode for common items like getCorner(), getCenter(), getLevel(), etc
short circuit shouldRender logic in treeToArrays()
Merge branch 'master' of https://github.com/worklist/hifi into render_voxels_optimization
Merge branch 'master' of https://github.com/worklist/hifi

Conflicts:
	libraries/voxels/src/VoxelTree.h
Merge branch 'master' of github.com:worklist/hifi into invensense