Got dialogue boxes working

- Managed to fix the error in Dialog Parser that prevented continuePrinting() in DialogBox from returning the correct thing
- Wrote the necessary links in the Scripting Engine.
Working on freezing input for cutscenes.
Had a few problems with the initialization of the Animation.
In the init() method in Res, I basically wrote a lot of comments that outline my request.
We just need a Hashmap/ArrayList of Images, or else we don't know which XMLPackedSheet to pull an image from.
Got the Animations working fully for the player character.
Fixed a typo in your JSON file which loaded an invalid ID for the left-moving animation.
Also I made it so that if you walk both Left and Up, or something like that, you only look like you're walking Up, and so forth.
Fixed the XML mappings for walking right - it was playing the animation the other way around before.
Also devised a sample cutscene. Try it out.
Dummy Commit. I committed this already
Latest Revision of Working on Events
I managed to make map changing work. CLICK the door to change maps. 
Interaction class has been created to manage Tiled Events objects.
Got easy map transitions working.
Work in progress on a system to basically have events respond to clicking things and moving into things
Fixed! Now I can eat dinner.
- Events basically work
- They can be specified from a layer in the map
- Entities can be defined to run a script once they are either clicked or touched.
Working on Entity --> Player collision