Updated MultiTouch for MonoGame 3.0
Added WpfInteropSample.
Bugfix: D3DImage lost content when PC returned from sleep mode.
PortraitUpsideDown no longer exists. Now uses PortraitDown.
All android samples running and pointing to the Monogame and lidgren
Merge remote-tracking branch 'origin/master'
Merge pull request #27 from Rahil627/patch-2

Updated MultiTouch for MonoGame 3.0
Some of the texture processor references were for non-MG texture processing.
Merge pull request #32 from TotallyEvilEntertainment/FIX_TEXTURE_PROCESSOR_REFS

Fix for the content builder project.
Some wav files were missing and then the bonus and sprite directories not included.
Merge pull request #33 from TotallyEvilEntertainment/ADDED_MISSING_CONTENT

Added missing content files
This changes the build for AnimationsDefs.xml to be content and to always output to the target directory as raw data.
Merge pull request #34 from TotallyEvilEntertainment/FIX_FOR_ANIMATIONSDEFS

Fix for AnimationDefs build
Rebuilt for iOS.
Merge pull request #35 from TotallyEvilEntertainment/REBUILT_CONTENT_FOR_IOS

Rebuilt for iOS.
Add PSM v1.11 app.xml files for the samples and kill the dead app.cfg files.
Add GamePad to the Aiming and ChaseAndEvade app.xml files so that PSM GamePad API doesn't crash with a cryptic error message.
Merge pull request #37 from kevingadd/appxml

Fix the Aiming and ChaseAndEvade samples on PSM
Fixed references to xnbs as location has changed.
Added missing Touch and Motion features from feature list.