Update README.md
Mimicked Payback should hit the mimicker
Chaosed abilities can target already played units
Blitzing units count as "active"
Chaosed Jam should target units that have already attacked
Merge pull request #46 from iteratedecks/battleground

Battleground
Merge pull request #47 from iteratedecks/staging

Staging
Merge pull request #48 from iteratedecks/release1.x

Release1.x
Support for Stun. Also refactored certain defensive abilities into their own method.
Merge pull request #50 from iteratedecks/bugs

Bugs
Merge branch 'worldship' into staging

Conflicts:
	src/CORE/activeDeck.cpp
1.0.4 release
Merge pull request #49 from iteratedecks/bugs

Bugs
Ignore temporary test files
Copycat Mimic should not get intercepted
Merge pull request #53 from iteratedecks/master

Merge master back into bugs
Merge branch 'staging' of https://github.com/iteratedecks/iteratedecks.git
Merge pull request #57 from iteratedecks/master

Master into bugs
Payback procs on the targeted deck
Refactor Payback proc count and add Payback logging