Wooden Power Pipes can no longer output power

Prevents power loops when a machine both emits and accepts power.

Closes #1202
More tweaks to improve mobility of blocks
Fix for sandstone pipes
Merge pull request #1206 from ganymedes01/master

Fix for sandstone pipes
Increase hardness of blocks
Fix loop in TileEngine
Update Pipe.java

fix NPE.

(see RS485/LogisticsPipes-Dev#182)
Fix Quarry in the nether. Closes a bunch of bug reports no doubt.
Use the buildcraft_resources directory as a source directory so that
when running inside of Eclipse we map textures properly and get way less
spammy spam
Taking out some of my personal configurations, so that my net diff tonight is only adding the resources directory as a source directory for the eclipse project files
fix GuiMultiButton Tooltip handling
added non blocking mode to emerald pipe

implements/closes #1195
place button in emerald pipe a bit better (ideas for better placement are welcome)
Update en_US.properties

I think this sounds better. Please tell me your opinion about it.
Merge pull request #1220 from Vexatos/patch-1

Update en_US.properties
Fix for kinesis pipes content triggers

Due to smoothing s>0 will always be true. All float values higher than 0
will work, however the lower the value, the longer the delay. Tested
with 1 stirling engine powering 16 pumps, s>0.001 caused flickering in
this case.
Added oil well generation probability scalar to config file
Add a config property for update check
Merge pull request #1231 from Prototik/master

Add a config property for update check
Add flat taxing to PowerHandler for King Lemming

This should be a non-breaking API change.