Begin having the workday handle tasks so you can be interrupted.
Only start one task at a time, but this code is poopy
Make the todolist a hash internally
You can only do one task at a time
Crude stress in the game.  No effect.
You now change the stress bar
Remove the interactor - dead for now
Refactored out a presenter
Renaming workday to daddy
Continue renaming workday to daddy
Begun the state-machine based design
Get transition kit into state machine - and specs
Use transition kit