* Added a two config options which allows you to disable the AI and Cyborgs from being able to vocally speak, except for AIs using the holopad.
 * Added a new proc called IsVocal(). Only used by the new system so far but it will allow you to use it to stop mobs from being vocal.
Thermal Protection Overhaul.

Shortened the defines for cold & protection because I thought they were overly long
Updated all references to defines to match the new names
Added missing defines for protection ratings that were missing (firesuit cold and spacesuit heat)
Added cold protection to firesuits to restore they ghetto space suit functionality
Restored the CE RIG's firesuit equivalent protection
Added heat protection and cold to protection to items that only had one aspect
Fixed incorrect thermal coverage for armors that covered more than the groin and torso

Bombs suits are pretty useless atm so I made them into ghetto riot gear; my line of thinking being that its a big heavy suit with lots of padding, its going to be half-decent against people trying to beat you.
TELEPORTER UPDATE!
-Adds monstrous housefly mutation.
-Teleporter malfunctions have been changed to something more !FUN! than random spacing. Instead, you get irradiated and horribly mutated. To prevent this, one should Test Fire to ensure the teleporter is properly calibrated. Recalibrations will be necessary with frequent teleporter use.
updated my journal
Merge branch 'master' of https://github.com/tgstation/-tg-station
Insulation changes: Base file

-Shortened temp protection defines
-Added missing temp protection defines, firesuit protection currently set to same as armor
-Added two way insulation to items missing it (spacesuits, firesuits)
-Fixed temperature protection coverage of several armor items to match their coverage

-Commented out CE Rig firesuit protection
-Reverted ghetto riot armor bomb suits
Insulation Change: Bomb Suit armor

Bombs suits are pretty useless atm so I made them into ghetto riot gear; my line of thinking being that its a big heavy suit with lots of padding, its going to be half-decent against people trying to beat you.

Won't really have much impact on the game, theres only three on the map and one of them is in the armory
 * Made miming use IsVocal()
 * Minor: Defined "viruses" as a list.
 * Updating changelog.
 * Updated to latest version.
Cuffs now play the sound when they're first used, not when they're finished.
Updated MetaStation v24B.dmm to MetaStation v27G.dmm

v27G
-Widened a lot of maintenance
-Overhauled maintenance between disposals and tool storage via cargo and by the vault.]
-Made engineering pod look like it could actually launch.
-Fixed name of cloning exit button.
v27C
-Updated to latest /tg/ revision, fully compatible with current code again.
-Added interrogation viewing room and intercom. Still no camera, so still hidden from AI.
-The bar is now about a third smaller, not so bloated. Maintenance in the area has been expanded.
-Extended maintenance, added space bridge above supply shuttle bay, tunnel above dorms, moved toxins vent.
-Science can now be effectively barricaded with shutters, and all windows are tinted.
-Dorms cabin 5 changed to nice viewing window.
-Cleaned up virology tables a bit
-Reduced number of seed extractors in the garden.
-Removed cigarette machine from library.
-Fixed a few little bugs.
Updated MetaStation v27G.dmm to MetaStation v27G-II.dmm
-Fixed an error with the incinerator disposals' piping

Also, using TortoiseGIT to amend a previous commit is awful. Eugh.
Merge pull request #343 from Cheridan/TeleporterFun

Teleporter MalFUNctions!
Merge pull request #345 from Malkevin/master

Insulation changes: Base file
Merge branch 'master' of https://github.com/tgstation/-tg-station into bombsuitarmor

Conflicts:
	code/modules/clothing/suits/utility.dm
 * Defaulted the config to disable non-vocal AI/Borgs.
Merge pull request #349 from Malkevin/bombsuitarmor

Insulation Change: Bomb Suit armor
Merge pull request #331 from Giacomand/silentBorgAI

Non-Vocal AIs and Cyborgs configuration option.
Merge pull request #351 from Petethegoat/cuffsound

Cuffs now play the sound when they're first used, not when they're finished
Merge pull request #381 from Metacide/master

Updated MetaStation v24B.dmm to MetaStation v27G-II.dmm