First batch of code edits for the JKA SP modular renderer
Merge branch 'master' of https://github.com/Razish/OpenJK into modrender-port
Some more work on the modular renderer for SP.
Merge branch 'master' of https://github.com/Razish/OpenJK into modrender-port
Added the Ghoul 2 crap to the SP modular renderer. Next up: more unresolved symbols and RMG.
Fixing additional linkage errors in the SP modular renderer
Merge branch 'master' of https://github.com/Razish/OpenJK into modrender-port
Had to switch back to 'master' branch real quick in order to patch something that was bugging me. Standby.
Fixed some more unresolved externals (for the modular renderer)
Even more additions to the SP modular renderer.
Merge branch 'master' of https://github.com/Razish/OpenJK into modrender-port
Fixed Q_vsnprintf being defined multiple times.
19 externals left to fix in the SP modular renderer, doing a push/pull break here
I figure 14 unresolved externals is a good place to stop. #Git #Singleplayer #Modular-Renderer #YOLO #SWAG #4LIFE
Merge branch 'master' of https://github.com/Razish/OpenJK into modrender-port
Removing small file
Merge branch 'master' of https://github.com/Razish/OpenJK into modrender-port
Finished up most of the code now for the modular SP renderer. The things I need to fix still:
- Some undefined externals
- Some of the imports
- The whole DLL import routine
- Actual testing (???)
Should be done by the end of this weekend, hopefully.
Merge branch 'master' of https://github.com/Razish/OpenJK into modrender-port
Merge branch 'master' of https://github.com/Razish/OpenJK into modrender-port