started collider implementations. this will let me move towards my own pseudophysics rather than box2d.
Collision update. stripped out Box2D. Created a collision manager. Finished basic collider obj. Entities have colliders and handleCollision class where we pass the CollisionVector.
started squaresquare collision, needed to change transform and a bunch of vector2 stuff to glm::vec2
fixed scaling defaulting to 0. removed the extra collider info class since we're just returning a vector. might readd it if I actually do need more info for the entities.
lining up more collision stuff with entities. trying to get some simple debug info up. need to look into making a console layer.
colliders using entity position if they're linked otherwise uses the set position