Fixed several instances in g_nav.c where it checked for only the first client (instead of all of them, like it was intended to)
Another case of the client number fails: saber locking checks only treat client 0 as an actual player
Whoops, minor mistake on my end. Was checking > 0 instead of >= 0.
If custom skin is set to model_default for all 3 parts, just use /model_default.skin in SP.
Fixes issue with dfmod and possibly others.