- update readme to describe my fbx work and to link to blenderwiki.
Merge branch 'master' of https://github.com/assimp/assimp
+ add AI_CONFIG_IMPORT_NO_SKELETON_MESHES flag to control skeleton mesh visualization. No need for this in Blender, and difficult to just ignore the geometry created by it.
- FBX importer: basic interface and importer skeleton. Start tokenizer and parser.
- update CMakeLists.
- fbx: further work on broadphase tokenization.
- fbx: fix various issues with tokenizer. Stricter error checking and better debuggability. Do not use shared_ptr's for tokens, there are simply too many of them and ownership is always clear.
- fbx: parser working now. Drop shared_ptr's in favour of raw pointers to reduce memory overhead (a pity - I want unique_ptr  and move semantics in C++03).
- fbx: fix infinite recursion when parsing nested Scope's.
# fbx: forgot a <Windows.h> in my code.
- fbx: fix tab width when logging columns.
- fbx: add DOM layer to represent the parsed FBX file in-memory, capturing the essential semantics we need for importing.
- fbx: further work on DOM, start work on geometry extraction.
- fbx: add helper functions to read FBX data arrays.
- fbx: work on reading the first layer of geometry data channels.
- fbx: add some utility functions to parse tokens to values and to handle errors automatically.
- fbx: work on reading vertex data.
- fbx: work on reading normals, UVs and material channels.
- fbx: UVs, normals and materials arw now read properly. Fix bug related to reading vertices.
- fbx: refactor code to handle FBX vertex data access. Support the same access & indexing types for UVs and normals.