First commit

This is first time I upload our code on GitHub
Commented out one annoying print

Title...
ObjectManager updated + bug correction

Ok so I already explained this, but I changed the ObjectManager to act
as an actual Manager.

Added ObjectManger:
- GameObject* copyGameObject()
- int getNumberOfObjects()
- Iterato<GameObject>* getAllObjects()
- pointer to game + pointer to a list of objects

Changes:
- RenderManager: it actually renders, and doesn't call objectManager to
render each object individually
- ResourceManager: the function objectManager->add(object) takes care of
the pos_in_list
- GameObject: for some reason it included Llist.hpp
- Llist: NEW IMPLEMENTATION using templates -> much nicer, no need for
type casting
- Started writing "class :: function" instead of "class::function" which
makes it hard to read
Minor changes

I changed the parser so that it takes the angle into consideration.
I also changed the function ObjectManager :: copyGameObject to make sure
that the object exists.
I changed the contactListener so that it wasn't stoping you from
climbing up oriented platforms.
I removed the rotation of the grabBoxes, used by the mapEditor to move
objects.
ContactListener sensivity

I tweak the values for the contactListener to be able to climb up soaps
and not be stuck in weird places.

BUG: the player can get stuck on really small things.