The writer would like to note that he will likely attempt an
implementation of Creature/Player/SpriteAnimation next. And that you
should tell him what's currently on your priority list and update TODO
accordingly.

Changes
-------
Initial and subsequent coordinate system consistency based upon JBox2D
coordinates. Most code involving JavaFX adjusted to compensate.
	-width/height fields added to Entity
	-all non-ball objects are now accurately offset by half-width and
half-height
>Result: Platforms and walls now perform properly.
	-Concerning but slight and consistent inaccuracy with collision
surfaces is noted.
	
An unsuccessful attempt at implementing Projectile was made. JBox2D
coordinates/shape-bound not working.
	-When projectile's BodyDef type is switched to static/dynamic, it is
observable that collisions aren't working.
	-Projectile is now Red
	-Projectile is now set with initial velocity
	
An unsuccessful attempt at implementing simultaneous keystrokes was made
by multi-threading the EventHandler keyPress during Catalyst down-time
with PatKat.
	-All code from attempt removed.
	-Whatever _triggers_ KeyEvents should be multi-threaded for proper
implementation.
	
Misc
----
=Controls adjusted to set velocity
=BouncyBall is no longer bouncy
=Gravity adjusted to -9.81
=TODO list updated to reflect recent changes.
	-Feasibility predictions removed so that the writer doesn't feel like
killing something when an "easy" task turns out to be extremely
difficult.
	-Sections for each individual added. Only add what is currently being
worked on or what will be worked on very next.
Merge branch 'master' of https://github.com/EdwardLiang/APCSGame.git

Conflicts:
	src/Game/App.java
	src/Game/Projectile.java
	src/Game/Time.java