Adding the fMod libs for linux. Oops
Adding root perm check for libfmod installation script
Sprucing readme, adding exprtk symbolic math library for particle system
Automate fMod install w/ Makefile
Add test for already performed fMod installation
Automate root elevation
Fix 64bit installation
Mac fMod round 1
Fix compilation of MONOLITH.
hoxfixed the mac build, fixed relative includes in morphkeysound.cpp
Do all gl initialization on correct thread
Purge vestiges
merging Makefile Mac changes
merged particle-effect-development and master
Merge branch 'master' of https://github.com/UMLComputerGraphics/GraphicsProject
Fix relative path resolution for VERY deeply nested os x qt output directory
Tidying warnings from partTest2, updating to NEWEST ENGINE PARADIGMS
Merge branch 'master' of github.com:UMLComputerGraphics/GraphicsProject
Merge branch 'master' of github.com:UMLComputerGraphics/GraphicsProject
fmod commit improvement
Added vertical division ability to Multi-cam view. Primary application is VR 3D.
Merge branch 'master' of https://github.com/UMLComputerGraphics/GraphicsProject
Initial Bipartite Graph matching. Still need to handle m->n matching. Working well on un-partitioned old models (bottle-a & bottle-b) but will probably need to be combined with partitioning for higher res models. Also I may scale down the bottles to a unit square to see if that may make the matching easier.