Massive update. Maybe even full rewrite of core functionality
[GLScene] implemented shadowmapping render. still need to fix lighting
[GLObject] changed rendering method completely. Now based on glArrays
[GLTargetLight] implemented. stil need to port from GLProjectorLight
[GLProjectorLight] implemented. stil need to fix object rendering
[GLTextureLib] added texture generation methods
[GLShaders] wrapper on GL.shaders. Compilation from text and file supported

Tons of core functionality rewtired from scratch