v0.9.0.0

- implemented weapon handling class specializations:

http://www.moddb.com/groups/misery-development-team/forum/thread/weapons/page/20#853876

- replaced generic mine with PFM-1 model (mesh, texture and icon by
ponney68):

http://www.moddb.com/groups/misery-development-team/forum/thread/weapons/page/20#854688

- diversified 'duality' effector for shotguns and removed it from UMP45

- made Beard 'forced neutral' to actor and restored vanilla goodwill
settings (might have been the reason for some Loners including Beard go
hostile to player)

- once again repabalnced bleeding rates

- made mutant skins 2x less protecting vs. physical trauma and artifacts
2x more effective in this regard