- Removed the default preferences as this is a duplicate of the one that was recently moved to the "AppCore" module.
- Fixed Scene background color bug where it wasn't clipping the SceneWindow control region resulting in the whole back-buffer color being cleared.  Thanks to Chris Haigler for reporting this here: http://www.garagegames.com/community/forums/viewthread/133271
- Restored the Sandbox setting the Scene and not the Canvas background color when selected.
- Removed obsolete "behavior()" method.
- Removed obsolete "TypeT2DVector".
- Removed obsolete configuration.
- Changed Buoyancy controller to be area based.  It currently still only uses objects you tell it to but that's easy to change.  Need to change the BuoyancyControllerToy art to show a region.
- Modified the debug-draw to not use the b2Color.  Still need to expose the selected debug-drawing colors to the scripts and try to use stock-colors for the defaults to make it easier.
- Modified how TypeVector2 works.
- Added more string-based utility to Vector2.
- You can now call "createPolygonBoxCollisionShape()" with no arguments which will create a box using the objects current size.
- Added a blank image asset which can be used to color-in areas.
- Reorganized controllers into a picking/grouped hierarchy.
- Renamed the ConstantForceController to AmbientForceController
- Added Script-Bindings for controllers.
- Buoyancy controller is now a picked controller and is specified by area.
- Updated VS2010 with recent scene-controller changes.
- Fixed typos in module-Id update visitor.
- Removed SceneObject "getPositionX()" and "getPositionY()" as it can be replaced in script with field components of ".position.x" and ".position.y".
- Updated the toys that use it.
- Exposed the object count for FrameTemp<T>.
- Added/Modified support for string-word accessors of "XYZW", "RGBA", "Width", "Height", "Count" & "_<value>".

The indice are as follows:

> X or R or Width = 0
> Y or G or Height = 1
> Z or B = 2
> W or A = 3"
> Count (gets the word count) e.g. "this is a test".count gets "4".
> _<value> gets the specific indexed word e.g. "this is a test"._3 gets the word "test".
- Utilized some of the new string accessors.
- Removed both "Published" and "Purchased" which are 3-Step Studio specific fields related to its web-service.
- Minor changes to the documentation in the "ModuleDefinition" type.
- Removed "findLoadedModule" which has limited utility and was original for 3-Step Studio.
- Added the ability to unregister a module.  This isn't used very often but has been used in the past for game-project templated modules.
- Added ability to force the texture manager to upload the bitmap to a texture again.