fix wrong canvas caching
ignore .DS_Store and .project
transparet pixi.js

transparency option added to renderers
transparent background example added
title change for example 7
docs updated
For texturepacker compatiblity, make sure 'frame' property exists before attempting to use it
Merge pull request #54 from spmurrayzzz/patch/texturepacker_compat

Sanity check frame object before adding to TextureCache
fixes #59 WebGLRenderer not cleaning up old stage

Add cleanup logic to WebGLRender to so if the stage is changed, sprites from the previous stage are not left behind.
Merge pull request #60 from RobertWHurst/master

WebGLRender should cleanup previous stage.
fix for rendering different stages
merge file issue
Merge pull request #49 from ze0nni/master

Texture Cache
Setting Sprite Dimensions before loading complete

Now if you set the width of a Sprite before the sprites texture has
loaded it preserves the specified width and height
Interaction Manager update

All DisplayObjects can now be interactive
mouseupoutside callback added
mousemove callback added
touchendoutside callback added
touchmove callback added
getLocalPosition function add to InteractiveData
Merge branch 'Interactive-Update'
Documentation updated

pixi build republished
Touch interaction updates

Fixed null error that was occuring on touchend in interaction manager.
Windows 8 phone css added to view to prevent default zoom