- Started work on the monster difficulty, Added MonsterDefense* to DECORATE, these are given to the player at the start of each level, each number of the MonsterDefense* items scales upwards as level go up, to a maximum of a 0.125 DamageFactor, each level after which will be capped at 0.125. I figure this should be sufficient to handle most PWADs
- Moved MenuFreezer from Powerups to Misc
- Fixed the IncreaseStat() function to properly read the CVAR, cleaned it up