* Fixed compile error.
Signed-off-by: Dan Printzell <xwildn00bx@gmail.com>
+ Added a state machine from ludkiller.
Signed-off-by: Dan Printzell <xwildn00bx@gmail.com>
* Moved out the different states to their own file.
Signed-off-by: Dan Printzell <xwildn00bx@gmail.com>
+ Added a state to the engine
Signed-off-by: Dan Printzell <xwildn00bx@gmail.com>
* Switched back to const char * instead of std::string
Signed-off-by: Dan Printzell <xwildn00bx@gmail.com>
* Moved some classes into their own folder.
Signed-off-by: Dan Printzell <xwildn00bx@gmail.com>
* Fixed derp
Signed-off-by: Dan Printzell <xwildn00bx@gmail.com>
* Switched to is use atoll instead of atol, in the loading of the dvars.
Signed-off-by: Dan Printzell <xwildn00bx@gmail.com>
Fixed
Removed StateMachine and moved new statemachine to src/engine/state