The start of a new demo: Confetti;
I can print out asset names and their values in GUI, I can render them in the world shortly;
Player.cs polling AssetSync.cs for new players; Hashtable as read-write buffer; PlayerList and ObjList maintained at Player.cs;
Nice nebula skybox; rotate around center to see players; some shaders added;
Set renderer, lighting... a bunch of small things...
Enhanced Motion Control;
Read Confetti Instantiated;
Red Confetti, reconfigured obj setting;
Red Confetti Synchronized; Need Some GUI Next;
Added GUI Windows; Textures @ Panels;
Trying to use Resources.Load();
Loading Textures&Materials with Script (Resources.Load());
Confetti Synchronized; Need Another GUI Window for Detailed Info;
GUI finished: Info, Control, Details;
Thinner objmodel, really look like confettis;
Added README.md;
Added README.md, which describes how to run Confetti as a MOG;
Updated README.md and set Prefix = Confetti;
commit -amend cause the problem;
Merge branch 'confetti' of http://github.com/remap/ndn-lpp into confetti

Conflicts:
	LPP-csharp.sln
	LPP.sln
	Library/ScriptAssemblies/Assembly-CSharp.dll
	Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
	Library/assetDatabase3
	README.md
fixing merge conflicts;