Removed debug output
Added const
Use calloc to initialize buffer
Some fixes to generated ANISND id file for BG1
Refactored code to match objects
Reworked global IDS functions.
Changed return type of IDSResource::ValueFor() from char* to std::string
Moved some code from Actor to Object.
Fixed a crash in a case where the room script was empty
Reorganized some stuff
Implemented last script round results
Implemented attackers and hitters list