Modified ContentTypeReaderManager, added DictionaryReader<string, int>, also, added PointerEvent, which may not be used.
committing local changes
modified the .gitmodules file to ignore changes to submodules
Commeneted out the debug assertion in GraphicsExtensions.cs as it was preventing the game from running in debug mode.
committing local changes
Added SaveAsJpeg code for iOS.  This isn't completed yet, I need to fix a few things, but it does successfully save a screen shot in iOS.  It doesn't adhear to the XNA api exactly though, as the SaveAsJpeg function I implemented takes a path instead of a stream, which is what the XNA method takes (a stream).