Started working on the FSM
Merge branch 'master' into fsm
Premisses for an FSM
diverse modifications
Multiple instanciation for FSMs, that go randomly over  the map
Havta change branch
Resolved conflict
getWeight method
FSM moves around, weights system ready
Two AIs playing against each other. How cool is that ?
Starting Analysing State
Merge branch 'master' into fsm
FSM analysing properly the 6 cells around it. ReactionTime added
Minor changes
Created branch and files for pathfinding-related work
Area weight
Havte commit
Conflict resolved
Bug fixed in areaweight. Gotta stop dividing by zero
Now analysing Area