Fix checking for the character title each frame but only on level up
Optimize isometric rendering.

Closes #326.

The benchmark scenario was using flare-game with commit
51af6ab3f1feb897172398f232b2256f5cb70f58

The hero was standing at the default starting point
in the frontier outpost.

The code was compiled with
  cmake . && make
so no special care on compiler optimization (such as O3, lto)
(gcc version 4.7.2)

I run the benchmark using
  perf stat -p $(pidof flare) sleep 10

Using an Intel i7-2760 cpu:
without this patch: 0.389 CPUs utilized
with    this patch: 0.356 CPUs utilized
resulting in        0.033 CPUs less

Using an Intel Atom N270
without this patch: 0.582 CPUs utilized
with    this patch: 0.565 CPUs utilized
resulting in        0.017 CPUs less

On the Intel Atom N270 map_to_screen was using 17.14% of the time
before this patch, now it is only using 5.42% of the time.
(The time was only measured executing the flare binary itself,
libs excluded)
Merge pull request #417 from stefanbeller/map_to_screen

Optimize isometric rendering.
Add parse_duration() which parses a duration and return the number
of frames for the duration.

Part of #421
Change cooldown and delay to use the new parse_duration()

Part of issue #421
Make use of parse_duration() for cooldown attributes.
Updated map event cooldown to use the new parse_duration().
Remove debug fprintf.
Merge pull request #416 from stefanbeller/bugfixes

Fix checking for the character title each frame but only on level up
Merge pull request #420 from hean01/master

Fixes unload of currently played sounds.
Merge pull request #422 from hean01/timeunit

Adds parse_duration() and updates cooldown to use this.