Zwischenstand von heute

todos:

- texture-lut klaren, ist noch inkonsistent
- lw/lut richtig anwenden
- opacity klaren

- rendering von binaries und rgb prufen
- diffusionszeug gucken
make aplication of LUT and L/W work with basic images
Now working

rgb, rgba, binary images
safety commit
Fixed update bug; no unnecessary reslicing.
Merge branch 'bug-8165-imageMapper2D-optimization' into bug-8165-mastermerge

Conflicts:
	Core/Code/files.cmake
thickslices fix
optimizations
temporary changes to CameraIntrinsics and ApplyLevelWindowFilter
Removed RGBLevelWindow
Removed cut view of surface.
Further changes to ToFUtil
//don't flip. we don't need to flip.
h. file of ToFSurfaceMapper.
Last Changes to Mapper and UtilView
Set the texture.
Everything working now!
Removed useless code. Using vtkSmartPointer now.
cleanups
added IO classes