The blood images were almost exactly 2x in size, make them retina.
Adjust time more slowly, start in fast mode.
Turns out, all swfs in a single .flump share export types.

So, break down retina and non-retina into separate directories and .flumps.
Really really start out fast.
Improved piece variety.

We no longer have two on the board that match the previous, and we never spawn two of the same at
the same time.
New blood tap sound.
New sound integration
New game title: blood thinner.

I typed "Blood Thinnger" instead like 5 times.
New icons and splash screen.
Fix splash orientation and add a retina size icon.
Preloader so we always have a splash screen up.

There were some shenanigans around dealing with switching from flash stage to starling, but it's
worked out now.
Menu Mode ready.

Definitely in crunch mode now. GO GO GO
Header ready to go.

Definitely fudging numbers left and right as I scramble to get this thing ready.
Animate score transition.
Real colors for text fields.
implemented fast mode bonus.
GameOver mode to show the game end state for a few seconds.
Red X art for bad clicks.
Back to a full minute.
ramp up tweaks.