Save game on server and clients in sync
Make sure save and exit does not steal a faction's move
Make all remaining client commands atomic actions
Save game immediately, but still fairly
Express that a client acting in MonadClientUI has a leader
Make the types of channels for human and computer clients stricter
Add debug sniffing of all server input and output commands
Reduce the verbosity of server command dumps
Fix dominating one's own buddies
Fix bugs related to projectile destruction
Tweak projectile landing
Send single server commands again, instead of lists

It's simpler and there were problems when commands that take time
were sent at the start of the list. We have to be careful about
ordering atomic commands within server commands, though and sometimes
rather add a new server command than cram more atomic commands
in existing ones.
Show messages related to effects after the hit message and more often
Move power from item to effect, WIP
Deepseq config files to catch syntax errors ASAP
Fix spotting actor with unregistered items
Keep the effect in item proper, not only in item kind
Parameterize the Effect type

The parameter is dice in item kinds and the result of rolling the dice
in individual items.
Reimplement updating the lseen field
Reimplement updating level time for clients