Fixed an issue where your hands would be invisible on every c_model weapon when switching weapons from the pocket.
Fixed an issue where SWEP:Deploy would not get called clientside after switching from a weapon_cs_base2 weapon.
Fixed shit view model positions after reload.
Fixed function name conflicts with Customisable Weaponry.
Removed some unnecessary networking from the arrest baton, unarrest baton, stunstick and keys. This fixes a few side effects.
Fixed errors when dropping a weapon with an empty world model.
Fixed the player's speed being slow when dropping a weapon while aiming down the ironsights.
Fixed typos.
Fixed arrest stick, unarrest stick, stunstick and door ram view models being invisible if auto-switched to it after dropping a weapon.
Fixed an issue where the arrest stick, unarrest stick and stunstick view model animations occasionally failed to work. This often happened after switching from third person into first person.
Fixed an occasional Lua error when using the arrest stick.
Fixed the view model animation bug (see commit aa079bc) for the stunstick's secondary attack.
Fixed an issue where the door ram view model would not raise/lower correctly in a multiplayer environment.
Fixed Lua error when using the arrest stick, unarrest stick or stunstick and dying right after.
Fixed another view model animation bug with the arrest stick, unarrest stick and stunstick that caused the animation to sometimes not player in a multiplayer environment. To help fix this, an subtle "idle" view model animation was added.
Fixed lockpicking progress bar extending too far.
Fixed lockpick HUD overlapping door owner info.
Fixed some graphical glitches with the lockpick HUD.
Fixed the weapon checker progress bar extending too far.
Fixed some graphical glitches with the weapon checker.