Initial Commit
Moved stuff.
Further engine work.
Testing to see if this works
THIS IS A TEST
Further work on engine. First attempt at game states and components, as well as transitions between states.
Added some basic game stuff, just so we have something on the screen. Still gotta do animation.
Merge branch 'master' of bitbucket.org:Kapps/corvus
Added audio stuff.
Animation! Super-fast, but just need timer.
Used TargetElapsedTime to set animation speed (affects how often game updates). One recommended solution.
Added some basic controls. Still a work in progress.
Finished basic controls. Demo included! Will create more controls when needed.
Reorganized stuff and started on Entities. Started and gave up on fancier transitions.
Merge branch 'master' of ssh://bitbucket.org/Kapps/corvus

Conflicts:
	Corvus/CorvEngine/CorvBase.cs
	Corvus/CorvEngine/CorvEngine.csproj
	Corvus/CorvEngine/Entities/Entity.cs
	Corvus/CorvEngine/Entities/Powerup.cs
	Corvus/CorvEngine/Scenes/GameStateComponent.cs
	Corvus/CorvEngine/Scenes/GameStateManager.cs
	Corvus/CorvEngine/Scenes/GameStateTransition.cs
	Corvus/CorvEngine/Scenes/Level.cs
	Corvus/Corvus/Corvus.csproj
	Corvus/Corvus/Corvus.csproj.Debug.cachefile
	Corvus/Corvus/Program.cs
	Corvus/CorvusContent/CorvusContent.contentproj
Commented code.
Started Sprite importing, Camera, and further work on Entity.
Merge branch 'master' of ssh://bitbucket.org/Kapps/corvus

Conflicts:
	Corvus/Corvus/Program.cs
Implemented sprite loading, cleaned up some content processor stuff. Removed unneeded sprites, and created our first player sprite with animations.
Moved to CorvusGame, using GameStateManager instead of random test games.

Implemented Sprites and Animations.
Made a test player that's very ugly code.
Reworked some engine stuff.