Stop throwing exception when deleting saves on non-Windows platforms.
don't choose nodes for patrol if they're on fire
forgot #ifndef ...
missing class reference?
Patrol AI made to resemble xcom1

Units now patrol to random node on map (respecting scout bit). This is correct
xcom1 behavior according to Volutar.

Additionally, units won't choose their fromNode as a destination. This should
perhaps be expanded.
don't eternally patrol toward an unreachable node
fixes to #ifndef guards, a new makefile with pch

Using precompiled headers with gcc saves about 25% on the total compie time for OXC. That could help when frequently recompiling the project for debugging.
some flags and clean
missing ref
sanity checks
fade out sound with image post-intro, spam--
fix: very rare mistake in TileEngine::canTargetUnit()
Debian packaging files for v0.5.0 release
libyaml-cpp version declaration
give savedBattleGame a pointer to the state, because we need it a lot.
make those public
make use of funky new stuff and fix "wrong soldier" bug
Merge pull request #385 from rohitnirmal/delete-exception

Stop throwing exception when deleting saves on non-Windows platforms.
Merge pull request #384 from hmaon/ai_continues

 Patrol AI made to resemble xcom1 + AI tweaks that mysteriously vanished
Merge pull request #387 from hmaon/interface

fade out sound with image post-intro, spam--