Add unique id to agents and broadcast back
Switching to unsigned
more windows port
add method to return the start vertex for an octal code
remove superfluous debugging
parse the bitstream tree and create an in memory representation to render
mixer and voxel server must report EC2 address
include cstdio for printf in SharedUtil
include cstdio for uint8_t
use int instead of forced 8-bit types where appropriate
add cstring for use of memcpy
add cstring for use of memcpy
include cstring for use of memset
fix rendering bugs
return correct nodeForOctalCode
only add voxel to be drawn if not transparent
fix shift in return of octal code section value
increase the far clip
dumb way to keep voxel server alive for testing
output total number of packets and bytes sent to agent from VS