- support for throttling tile caching process to cap how many tiles can be downloaded at once needed for debugging iPhone crashes
- added some alerts to hault caching staged for better debugging.
added function to compute all in bounds tile xyz for area of interest in preparation to not involve open layers when trying to cache tiles to reduce men footprint.
- TileUtil over haul to not go through open layers to cache tiles
- added a generic message overlay to be used by any arbiter component
- improved tile download
- some improvements for caching messaging
Updated JQuery
Updated JQuery Mobile
Changed Code signing identity to iPhone Developer (so others shouldn't have to change this option).
Removed some iOS issues like touch callout and copy paste.
Changed mouseup to click.
Updated ReadMe
Merge branch 'master' of https://github.com/ROGUE-JCTD/arbiter
small msg updates. commented out weinre since it throws so many errors.
The list of layers will now be sorted properly
Points can no longer be added outside the area of interest.
The add server url box will be pre-populated with "http://"
Back buttons!
Merge branch 'master' of https://github.com/ROGUE-JCTD/arbiter
first pass at using the layers page during both the wizard phase as well as project settings.
working on edit layer and some cleanup
add and edit layer work as expected.
Merge branch 'master' of github.com:ROGUE-JCTD/arbiter
handling race condition where the server layer list takes longer to return while we're trying to edit a corresponding layer
Added a api for Android.
disabled field disabling until we get a better chance to test it.
Merge branch 'master' of github.com:ROGUE-JCTD/arbiter