Add and Convert the completed portions of the old cathedral building. Building is not finished.
Create connecting path between Tower and Entrance.
Fixup compile errors. <> Bad <Object> good.
Fix Gamerules always declaring.
Add Penguin default.
Tweak Ostich movespeed such that attackmove ~= passive movespeed
Complete cathedral hallway ends.
Dome blueprint; add mid level floor and bottom floor alter.
Add bottom layer final details: archers, pews, and carpets to Hallways and entrance.
Finish Cathedral detailing, everything bu chests and spawners
Add sorting to EntityDeclarations to ensure they are always loaded in the same order.
Prevent SpawnList entries with weight of 0 from being added to BiomeSpawnLists.
Remove entity declaration sorting, hardcode entity IDs.
Validate Item exists on drop instead of during parsing.
Update to newer Forge, 1.6.4
Fix potential infinite loopwith Thorn potion effect.
NameTag is now also a valid item which can be used to rename entities. Closes #73
Campfires drop their appropriate counterparts when broken. Closes #72
PZ Brewing Stands now have appropraite hardness. Closes #70
Make sure Death GameRules do not affect anything when all are disabled.
Add config option 'doDropEvent' to disable filtering the drops through the dropEvent.
Merge branch 'cathedral' into dev
Cathedral to Wooden roofs.
Cathedral Bell should be made of carved stone.