Removed czm_ellipsoidNormal which is not used anywhere
Merge branch 'uniformStateCleanup' into ellipsoidPrimitiveMaterials
Merge branch 'ellipsoidPrimitive' into ellipsoidPrimitiveMaterials
Merge branch 'ellipsoidPrimitive' into ellipsoidPrimitiveMaterials
Merged viewRotation to ellipsoidPrimitiveMaterials
Merge branch 'ellipsoidPrimitive' into ellipsoidPrimitiveMaterials
Merged ellipsoidPrimitive to ellipsoidPrimitiveMaterials
Start of RimLightingMaterial and cleaned up material defaults
Merge branch 'ellipsoidPrimitive' into ellipsoidPrimitiveMaterials
Fix cut at an decent rim lighting shader
Merge branch 'ellipsoidPrimitive' into ellipsoidPrimitiveMaterials
First cut of erosion material
Update Sandbox erosion examples
Removed hard-coded erosion from primitives
Merged ellipsoidPrimitive to ellipsoidPrimitiveMaterials
Merge branch 'ellipsoidPrimitive' into ellipsoidPrimitiveMaterials
Merge branch 'ellipsoidPrimitive' into ellipsoidPrimitiveMaterials
Merged ellipsoidPrimitive into ellipsoidPrimitiveMaterials
Added material to Sandcastle volume example
Merged ellipsoidPrimitive to ellipspodPrimitiveMaterials