Added new model assets: hotdog and phil as players.
Fixed the segfaults for now. There's a problem with irrlichts reference counting, which is really annoying. Currently working on it.

ALSO: Added new model! Blackhat!

close #19
Turns out that the problem came from clearing the scene and then dropping the Irrlicht device. Irrlicht's ref-counted objects need to be dropped, not delete'd.
Sorta-temporarily fixed the segfualts and ASSERT errors. For now, I'll trust Irrlicht to drop all the necessary ref-pointers is messes with when I call the device drop() method.

close #19
Added basic collision detection support for ball against floor. Ball-player collision detection will be added later.

close #1
Added basic player movement support BUT players can walk through walls. I have still yet to implement full Bullet-based collision support for players. That will be added to the next milestone.

close #8
Merge branch 'development'

version 2.0
Merge branch 'master' of github.com:masoug/dodgeball