Initial revision
key loader library
fix the build order for the inter-module dependencies
Updated punctuation to be more dramatic.
First checkin of core ODE functionality. See OdePhysicsController.cpp for a todo list.
checkin of ODE library. Do not modify the ODE source code; instead, follow the
development of ode at http://q12.org and periodically copy the q12.org ODE
sourcecode into this tree to update the Blender ODE.

This ODE has not been changed from q12.org and is provided here merely as a
convenience to Blender developers.
first checkin of ode blender engine files
added todo item about compatibility with 2.25
added notes on collisions between dynas and "static moving" geometry (kinematically controlled)
moved KX_Python_... files from ketsji to expressions
(ketsji was a very wrong location because it caused circular dependencies between expressions, gamelogic and ketsji)
expressions and game logic are not dependent on ketsji anymore (only the other way around)
also removed circular includes in makefiles and projectfiles

Fixed // comments in c files (changed them to /* */ )

removed extra ;
was causing problems with cc on SunOS

also took out some blank lines to make the format of the file a little
nicer

Fixed defined __sparc to also check for __sparc__  (thanks to Ferris)

Filled out the spacebar menu a little and removed dummy
function which isn't used anywhere:
Took out "" verses <> and just left <> for includes.
It works just fine on every system I could try it on.

removed some unused variables

some small optimizations

fixed spacing in the headers to get rid of some warnings and some other
little minor spacing issues.

Fixed // comments and converted them to /* */ (used by a c file)

again changing // to /* */ so that sun's compiler doesn't fail.
(note these are all in source/blender/verify)
Sorry about not putting the full path in on the last two,
I just noticed it doesn't do that unless your in the root dir.

mein@cs.umn.edu