* Development 15 | Experimental 9 *

* Added FontPack
* Added FontStore
* Added OpenGLUtils
* Added the method setupRemoveAlpha() in OpenGLSetupUtils
* Added the abstract method resetEffect() in Effect
* Added the variable maxNumberOfCycles in EffectColourFade

* Changed the method name update() to updatePanel() in GUIPanel
* Changed the methdo name render() to renderPanel() in GUIPanel
* Changed Game to such a way that you should be able to extend it and
use it on android (Only need to extend AndroidActivity then give an
instance of Game) (NOTE: Don't call createGame())
* Changed GUIScrollBar so that scrolling using the scroll wheel should
now be the correct way round

* Renamed Point2D to Vector2D
* Renamed package org.simplecorporation.myengine.core.game2d.point to
org.simplecorporation.myengine.core.game2d.vector

* Removed AndroidGame

* Fixed bug: IndexOutOfBoundsException when writing an empty file

* You can call methods in OpenGLSetupUtils and OpenGLUtils without
causing error when not using OpenGL
* Now using LWJGL V2.9.1