Player now moves based on its rigidbody.  Remade keyboard function in game class.
New files made for tracking the player component for Entity
Some small changes to rigidbody
Can move, jump and use jet boots.  Needs tweaking on those.  Starting to work with bullets.
triangle
Triangle?
Yea Triangle
fixed tri
comments
Can shoot bullets
Merge branch 'josh' into peter
Rewrote how an Entity draws to match new classes.  Having shared_pointer issues that halt execution.  When I was getting things to draw, had triangles working though.  Just need to get Materials working.
Shared pointer issues because I couldn't spell 'magenta' correctly two times in a row.
Materials working (sans textures at least).  Need to fixing shooting and clean up commenting.
Spinning bullets
Got distracted, I have no idea what changed.  Also not checking until tomorrow
Bullets aim right, can add multiple entities of same type to scene, player entities no longer rotate
blah
better stop
stuff