Fixed focus logic so that focus dice can now be turned down correctly
Added gained_initiative information to return value on successful initiative action
Altered code to make unit tests pass
Disable chance dice once they have been used, and re-enable when we move to the next game state
* initial implementation of in-game chat
Enabled stubbed out test in dummy_responder.php and changed code to match
- Removed double logic in Game.js
- Fixed unnecessary multiple allocation of BMGame->waitingOnActionArray
Merge pull request #326 from cgolubi1/237_chat

initial implementation of in-game chat
Merge pull request #327 from blackshadowshade/87_chance

Fixed focus and chance logic
Started unit tests for multiple chance dice
Completed unit tests for multiple chance actions, and fixed code to match
Only reactivate chance dice when other chance dice roll, or when everyone has stopped reacting to initiative
- Disable all chance dice owned by a player when one of them is used
- Enable all chance dice owned by all other players when a reaction to initiative gains initiative
Add mocking code to allow overriding of whether the chance die reroll was successful in gaining initiative
Merge pull request #331 from blackshadowshade/87_chance

Added logic to deal with multiple consecutive chance actions