If we cant find any Potential Targets and DEebugTargetCombatants is true then list __entities (less restrictive list)
ffs
The TargetingMe list of NPCs do NOT have to be already locked, in fact they shouldnt be locked at all...

the highValueTargetingMe and lowValueTargetingMe are derived from that list so this should fix some targeting issues
If we are being aggressed consider it a combat target (ffs kill em all!, lol)
copy paste error fixed.
this should work for pvp too if they aggress
separate out the potentialHighValue targets from those that have already been targeted and thus are highValueTargets, this fixes bugs...
Update QuestoUI to show PrimaryWeapon Priority Target List and the Drone Priority Target List
more debug logging
and / or whats the diff right? doh!
Merge branch 'BleedingEdge' into QuesrorUIUpdate
Renames some variables to be a bit less ambiguous. Adds returns where needed. removes unnecessary break. Cleans up comments. Consistency consistency consistency.
disable some spam that wasnt yet checking for DebugTargetCombatants, fixed
mainly formatting and variable rename (for clarity) commit.
fix bug(s). do not check null vars when you really want to check something totally diff...
fix confusing typo
make sure the standings aren't 0.0 (most of the time thats going to mean the value hasnt been initialized yet) before we check to see if our standings re high enough to use the agent
readability
Fix old typo
typo in injector