If MOVI2R can be done in 2 ops for ARMv6, prefer that over litpool. Litpool can take 1-3 cycles depending on when the value is used. So, usually 3 cycles :\.
Clamp render targets to 512x512 psp pixels.
win32: Add menu option to open memory stick directory
Win32: Add menu choice to open from memstick/PSP/GAME
Add back button on Load screen on non Android platforms (android has hw
button)
Merge pull request #1090 from xsacha/master

ARMv6 optimisation
Buildfix.
Don't force x86 arch in the manifest file.

How come this worked?
Need to specify self.process or it crashes.
Fix scePsmfPlayerDelete and add some other stubs.
Add a couple scePsmf stubs.
Merge pull request #1092 from unknownbrackets/x64-fix

Fix x64 Windows Debug build
Merge pull request #1093 from unknownbrackets/psmfplayer

More scePsmfPlayer stubs
Track unknown sceIoIoctl commands better.

Also an mpeg stub.
Merge pull request #1094 from unknownbrackets/report-server

Track unknown sceIoIoctl commands better
Fix small issue with open dialog path, remove dupe hle func, add and reorder some
Merge remote-tracking branch 'upstream/master' into fps2
Merge branch 'fps2' of https://github.com/leejuiping/ppsspp into fps2