Update FBXExporter.cs

should make it possible to import fbx saved in visual studio
Merge pull request #103 from davepermen/patch-1

Update FBXExporter.cs
v1.7.0
v1.7.0
v1.7.1
DAE Exporter

Added possibility to export Collada files (.dae) to BabylonJS file format (.babylon).
The exporter uses the same logic as the FBX exporter. The file is loaded thanks to a XNA loader in memory and XNA classes are used to export to BabylonJS file format.
Since this logic could be used for other 3D formats files, I renamed FBXExporter to XNAExporter and made it abstract. Concrete subclasses of it are the specific exporters: FBXExporter and DAEExporter. In the concrete subclasses you just have to override XNAExporter::SupportedExtensions, XNAExporter::Importer and you can override XNAExporter::ExtraPipelineAssemblies.

As Collada importer to XNA I chose ColladaXna and added it as submodule. For now it points to my fork of Bunkerbewohner/ColladaXna since I fixed a bug in it (I also discovered that it doesn't deal with up_axis and distance unit so I may add some code to fix that) but of course it should later point directly to Bunkerbewohner/ColladaXna.

Since it could be helpful, I added a Visual Studio 2010 solution to contain projects related to export. I had to change the framework version though.

I commented the part telling Visual Studio to copy generateAll.bat to the bin folder since the file is not in the repo.

I also applied fix provided in #106
Merge pull request #107 from gwenael-hagenmuller/master

DAE Exporter
Added binaries to ref folder of BabylonExport.Core.csproj

Fixed release config of ColladaXnaImporter
Moved forward reference for ColladaXna
Merge pull request #108 from gwenael-hagenmuller/master

Added binaries to ref folder of BabylonExport.Core.csproj