Started refactoring pipeline code. Added embedded resources for Material in DX11 Xenon bindings
Refactored ContentHandler. Added a vertex position color shader to play around with. Next will be building out vertex/pixel shader objects and material. Material parser follows.
more refactoring, built out shader API a little more. Still playing around with how I would like to build the material parser.
Updated git ignore and various files
Building out material parser and shader pipeline
Material files can be tokenized. Next is building out materials framework
Deleted lidgren to get rid of ripple crash
Building out material objects
Working towards working rendering example
Material parser successfully compiles. Cleaned up XEF writer/readers and content pipeline
Added some files to the Xenon.App project for game prototyping
some tweaks to building and primitive batch