Permit to force hiding GUI windows
Set appropriate weapon icon when player is a werewolf
Implement MWWorld::InventoryStore::unequipAll()
Implement MWWorld::World::setWerewolf()
Implement script instructions Become/UndoWerewolf
Fix UndoWerewolf script instruction
Fixes suggested by KittyCat
MWScript: update first unused opcode number
Do not auto-equip items continuously

This was called every couple of frames.
Auto-equip when items are added to the inventory

We limit that to armor pieces and clothing items.
No auto-equiping for the player nor werewolves.
Merge remote-tracking branch 'PotatoesMaster/werewolf' into werewolf

Conflicts:
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwscript/statsextensions.cpp
Merge pull request #1 from kcat/werewolf

Update to latest master
Fix HUD weapon icon when turning from werewolf to normal

The werewolf hand icon remained until the inventory menu was opened.
Standardize align values

Updates all align attributes, so all layout files uses the same (new)
system plus fixes a couple of misspellings.
Updated Alchemy Window
Remove unused function
Handle NPCs being a werewolf in NpcAnimation

Note that the body mesh comes from having a WerewolfRobe force-equipped.
Remove some duplicate code
Remove unnecessary mBodyPrefix field
Update part skeletons immediately when added