Server|Fixed: Bias surfaces are meaningless, should be ignored

The server was crashing when trying to move a plane (e.g., open a door)
because it was trying to access unallocated arrays.
Refactor|Fixed: Server planes array now uses a QList

Replaced the C-style dynamic array management with a more robust
QList. Fixes a crash at shutdown in MP games.
Server|Debug: Investigating initial player mobj angle
Server|Fixed: Initial player mobj angle

The player think functions that deal with player controls must be
skipped altogether on the server. They were causing the player mobj
angle to be set incorrectly.
Fixed|BSP Builder: Vertex allocation must be C++ new

The partitioner was still allocating vertices using M_Malloc().
Merge branch 'master' into revise-texture-animation

Conflicts:
doomsday/client/src/render/rend_main.cpp