Added option to switch on/off color GB mode
Added MBC5 support, fixes #8
Implemented CGB double speed mode (see #28)
Fixed issue with the sprites not flipping properly (although other issues exist) and 0xC0 in ROM address 0x0143 also identifies it as a CGB cart
Fixed issue in Warioland and other games that weren't rendering anything to the screen. This was an issue with the palette code, I forgot to add the thing where when the palette data register is read from memory, it should return the high/low values of the color in the color palette
Merge branch 'master' of github.com:djhworld/gomeboycolor