Revert GraphicsDevice.Initialize() to internal
Merge branch 'develop3d' of http://github.com/mono/MonoGame into develop3d
Merge branch 'develop3d' of http://github.com/mono/MonoGame into texture_reload_public
Implemented Texture2D.FromStream on WINRT

Comments are present because I wasn't sure about some things and I was
hoping those more familiar with this part of the API can provide
feedback.  I will clean it up in a future commit.
Complete for for iOS6 and iOS5+XCode 4.5 compatibility
Merge branch 'develop3d' of https://github.com/mono/MonoGame into ios6
Some more changes after updating to iOS 6:
TouchPanel's touch scale is set incorrectly at startup due to iOSGameWindow client bounds reported as portrait
Fix the compile error after the removed parameterless constructor of matchmaker, also add some core functions there
Made iOS compile again after the previous merge
Merge pull request #808 from Aranda/texture_reload_public

Made Texture2D.Reload(Stream) public
Updated the MonoGame Template directories to be 3.0 rather than 2.5
Added References to the project templates for the MonoGame assemblies.
Merge branch 'develop3d' of github.com:dellis1972/MonoGame into develop3d
Merge remote-tracking branch 'upstream/develop3d' into develop3d
deleted the 1.6.0 MonoGame templates
Merge branch 'develop3d' of http://github.com/mono/MonoGame into fixing_android_texture_reloading

Conflicts:
	MonoGame.Framework/Graphics/Texture2D.cs
Merge remote-tracking branch 'upstream/develop3d' into develop3d
Renamed the Templates so they dont include VS2010MG or the works Template
Renamed All of the ProjectTemplate folders to remove the Version of MonoGame
Fixed the Assembly References Paths
Ray.Intersects(plane) fix.
Fixed the paths in the content projects
Fixed #563 SpriteBatch with a source/dest rect works different then Windows