paths for assets sorted out
updated keyprocessing, including critical section
updated scene graph classes and scene init
blender relative paths are as good as they'll get
converts quads->tris automatically
physics thread updates scene graph nodes
freeglut -> glfw complete
key behavior finalized for now
started switch to state manager architecture
states functional
states are statier
state machine switches states correctly
intro and pause states functional
basic third person camera added
third person camera smoothly decelerates
physics is now time- rather than step-based
enum for state
miscellaneous state cleanup
first person camera implemented
camera cleanup; camera switch started