Manually convert last changes in branch to upstream/master. Regular merge attempt resulted in everything being overwritten by fast-forward merging.
- Remove check for 255 master/plugin files.
Merge remote-tracking branch 'upstream/master' into multiple_esm_esp

Conflicts:
	apps/openmw/mwrender/terrain.cpp
	components/esm/loadland.hpp
	components/esm_store/reclists.hpp
Merge remote-tracking branch 'upstream/next' into multiple_esm_esp
- Add support for multiple esm contexts in cell store. This will allow to generate references from multiple esX files. Currently, only the first context is used.
- Add many TODOs to mark points where more work is required to fully implement this feature.
- Add support for loading references from multiple esm/esp files. Full reference ID mangling coming soon (currently, moved references are simply cloned).
- Reference loader now (partially) supports MVRF tag.
- Add tracking for dependencies between plugins.
- Add reference number mangling required for moving references around.
- Add support for moving existing references by plugin files. No cell changing yet.
- Change CellRefList::list from list<> to map<int,> so we can identify live references by their Refnumber.
- Introduce ContainerRefList, a clone of the original CellRefList. It is now used for containers, which do not track Refnumbers.
- Many small tweaks so that the new CellRefList does not conflict with existing code.
Merge remote-tracking branch 'upstream/master' into multiple_esm_esp

Conflicts:
	apps/openmw/mwrender/terrain.cpp
	apps/openmw/mwworld/cells.cpp
	apps/openmw/mwworld/cells.hpp
	apps/openmw/mwworld/cellstore.cpp
	apps/openmw/mwworld/cellstore.hpp
	apps/openmw/mwworld/containerstore.cpp
	apps/openmw/mwworld/localscripts.cpp
	apps/openmw/mwworld/scene.cpp
	apps/openmw/mwworld/worldimp.cpp
	apps/openmw/mwworld/worldimp.hpp
	components/esm_store/reclists.hpp
	components/esm_store/store.cpp
	extern/shiny

- Re-implement some patches that were broken by the removal of reclists.hpp and store.cpp/.hpp.
- NOTE: Not everything works as before, I'll have to test some more stuff before we are back to where we were.
- Add some updated files missing from last commit.
- Move plugin dependency test from esmreader.cpp to esmstpre.cpp; fixes crash in omwlauncher.
- Partially reimplement deleting objects defined in a parent esX file.
- Try to reimplement multiple esX files dropping references in the same file.
NOTE: None of these features works. Maybe the code itself does not build. Anyway, after 12 hours of hacking, I am just tired and want to get a snapshot of the code out.
- Restore ability to generate references in the same cell from multiple plugins
- Disable some code related to deleting entries in the store so that it builds again
- Restore ability for plugins deleting records defined in parent files
- Don't throw a runtime_error when trying to load a reference based on a deleted record (just a warning for now, should be closer to MW)
- Remove some files that are no longer in upstream/master
- Support deleting references from a plugin
- Add preliminary support for loading some unique fields appearing only in savegames
- Add a few lines required for supporting respawning references. Incomplete.
Add a helper method to load entity objects
Hold on to the AnimationState being used for animating
Use a separate method to build the animation
Have createEntities' caller retrieve the text keys as needed
Remove a hack
Set non-bone nodes as manually controlled