Clicking on storage boxes now properly puts stuff in storage.
Stole fix from TG.
Added webbings and vests.
Attach to jumpsuit. Use Look in storage verb (Object tab) to open. Click on storage boxes to add items.
Added webbing and vests to lockers.
Should probably slap it here, OR ELSE.
Adds "Xenobiologist" as its own separate job
Reconfigured the job prefs panel to look nicer

Thanks Deccy for pointing out a one pixel difference
Adds Xenobiologist spawnpoints

* Xenobiologist has two spawns in .. xenobiology
* Former xenobio scientist spawn moved to R&D lab
Harpoon, harpoon sprites, removed pneumatic cannon sprites from human.dmi.
Merge remote-tracking branch 'upstream/bleeding-edge-freeze' into bleeding-edge-freeze
Fixed a small spelling error in job prefs
Added embedded weapons and adjusted implant removal surgery to work with non-implants in organs.
Added shrapnel from projectile wounds and altered scanner readout.
Minor surgery fix.
Fix-O-Vein steps bugfix.
And misclick fix.
Merge pull request #3049 from Segrain/master

Surgery fix for FixOVein steps.
Added verbs for ripping items out of yourself, added examine proc, altered hatchets w_class.
Merge pull request #3045 from Kilakk/bleeding-edge-freeze

Adds Xenobiologist as its own job.
Merge pull request #3046 from meyar/bleeding-edge-freeze

Emergency Response Team Mega Update! Weee
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12