Slight mob adjustment

Currently, in certain zones building is slowed down by mobs of huge hit point variations(55 Hit point zombies vs. 100 hit point tusked). Some zones which are of note would be Castle Victoria and the beach. With the recent change to bait, I see no balance issues here. This will encourage at least more than one player building in the same zone as the weaker mobs won't take up the slots in the room. 

Rooms adjusted
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Main floor of CV now spawns regular Skeletons only
Throne Room spawns only Tusked Skeletons
Beach spawns only Mollusks
Frogmen moved to Seafarers(For dispel reagents to remain attainable during meridian daytime hours)

Note: Upstairs CV remains as is because of only a 10 Hit point difference between zombies and battereds.

PS: This change has been tested on my test server and seems great!