Add partial BulletSim implementation.
Fix up linksets.
Add a couple more stats. Fix a bug with meshing.
Fix up vehicles for both ODE and Bullet.
Implement osGetPhysicsEngineType.
llCastRay work.
Merge branch 'master' of github.com:aurora-sim/Aurora-Sim
Implement jumping and prejumping.
Fix up prebuild and add missing .dll.
Reduce prim updates with Bullet.
Bullet: Fix starting of flying during jumping. Fix splat/falling anims.
Make the falling animation work a bit better on fly-falling.
Implement IsTruelyColliding for avatars so that they can't climb up walls.
BulletSim: Add dylib for BulletSim
Merge in recent BulletSim commits.
No rotating avatars while on vehicles. Scale jumps so that they feel better. Fix sending enough updates for vehicles (since they update way more often than a normal physical prim).
Don't launch avatars off of prims, slide them off instead.
Add in new implementation for non-physical linksets (physical linksets are still a mess). Fix removal of linksets from the sim.
Merge branch 'master' of git://github.com/aurora-sim/Aurora-Sim
Hook up center of mass for physical prims. Change selection such that it does not force any rebuilding of the object, and instead just applies the flags that will stop the prim from moving.