Moved rooms into levels folder
Kha now starts with no special skills
First demo stage begins to live.
Resources file v3.
Mummies are tougher and cause more damage.
Normal mummier are slower and paper mummies are faster
Update UGDK and gitignore.
Fixed Urn prop size.
Improved urn spreading algorithm
Added activated-switch object script.
Activated switch collides.
Fixed demo level music.
Added spike-trap scripts and re-rendered switch.
Re-rendered vase image.
Merge branch 'spike-trap' into fases
NEW WALLZ
Added second room, and loaded it.
InvisWall added.
Add activated switch to open corridor.
Added some activated spikes to the open corridor.