Sorry for this. I'm new in libGDX. I had to manage how libGDX works, how live wallpapers works, how GLSurfaceView works and how connect singleton based libGDX with many engines of android live wallpapers:)

So all this comments helps me to manage all of this, Helps me to understand what I tried and why it didn't work. I didn't deleted it yet because I'm not pretty sure I finished my work there - It still needs more tests. On top of this changes I had developed live wallpaper in OpenGL 2.0, OpenGL 1.0 is almost not tested.