FBX import: fix to set mapping node to appropriate vector type after change in trunk.



git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4782 96b784f8-4ae3-dd11-aff7-0030488c597c
Fix own stupid error in previous commit (deleting undeclared vars...).

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4783 96b784f8-4ae3-dd11-aff7-0030488c597c
reduce dict lookups for uv and normal export


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4784 96b784f8-4ae3-dd11-aff7-0030488c597c
fix for error reading gzip'd x3d/vrml files


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4785 96b784f8-4ae3-dd11-aff7-0030488c597c
Fix [#36985] FBX Exporter does not export UVs.

Grr, another stupid mistake, we always need me.uv_textures, even if we do not actually export textures!

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4786 96b784f8-4ae3-dd11-aff7-0030488c597c
...and remove debug prints, sorry for the noise

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4787 96b784f8-4ae3-dd11-aff7-0030488c597c