hide mouse pointer, minor fix
Camera required to create a Scene
better light controls
renamed 'Source'->'src', 'MappedBuffer'->'SampledBuffer'
commented out temporary code for #9
#14 prep: assigned dependencies to shader code
#14; initial distribution of shader code
#14; C++ files now return their GLSL code
bit of simplification
updating scripts, printing GLSL snippets
detached buffer initiation and storage
try-catches for safety
introduced ShaderManager for #14
imported my .ply parser for #13
#14; ShaderManager now assembles shaders
#13; .ply parser now uses GLM
bug fixes, basically fixed #14
minor adjustments, added assert
attempt to fix major rendering bug
slight backpedal to trace rendering issue