Spotlights now working (according to the soft D3D model; did some code cleanup; began work on camera adapter for FP functions (useful for quick debugging duty, such as normal rendering); implemented some simple multitexturing
Updated .gitignore to ignore *.dat files (extension currently used for the serialized settings object
Renamed HeightMapMaterial to MultiTextureMaterial so it's more relevant
Removed old HeightMapMaterial