first pass of source and IDE project reorganization
fixed straggling build errors; renamed internal zl-vfs files
added remaining exe targets to vs2008; fixed up hosts to build and run basic samples
Fixed NaCL Build.
Updated project and includes to reference new location of AKU files.
Merge branch 'master' of github.com:moai/moai-dev
Set USE_UNTZ for libmoai
Fixed AKU references for iOS project
[Linux] 3rd party changes to make linux build.

  * Commented out unused constants in curl strerror.c
  * Added buildinf.h for linux to openssl.
[CMake] Modularized MOAI

  * Added code to allow CMakeLists filtering Moai SDK modules.
  * Added note to moaicore-config for CMake users to refer to CMakeLists.txt
[Linux] Fixed header in MOAIMath.cpp

  * There were problems in case sensitive operative systems
    when loading SFMT.h as sfmt.h
[Linux] Updated lua bytecode

  * For some reason the bytecode was outdated. Updated it using current moai.lua
[Linux] Changes to build on Linux.

  * Added GLUT headers for linux to GlutHost.
  * Modified USDeviceTime_posix.cpp to support Linux.
[CMake] Added OSX binary.
[Xcode] Fixed build for iOS and OSX.
[CMake] Fixed linux build.
removed shader log printing on success ('No errors')
fixed transform/traits sample; fixed bug in MOAINode
merged in changes from reorg; fixed conflicts, updates moai_lua headers
cleaned up merge a bit more and fixed some of the vs2010 projects