refactored to allow point cloud to work.  Ritem class (renderable item) now does most of the work.  Still no movement from tick tho.
	new file:   Billboard.java
	new file:   ErrorUtil.java
	modified:   GameClient.java
	modified:   Helpers.java
	new file:   PointCloud.java
	new file:   Ritem.java
	modified:   VertexData.java
got motion working, fixed crash on exit (Display.destroy not working as expected??)
	modified:   GameClient1/src/GameClient.java
	modified:   GameClient1/src/PointCloud.java
	modified:   GameClient1/src/Ritem.java
	modified:   GameClient1/src/TrueTypeFont.java
	modified:   GameClient1/src/VertexData.java
moved texture loading to its own class, improved pointCloud motion rate
	modified:   projects/GameClient1/src/Billboard.java
	modified:   projects/GameClient1/src/PointCloud.java
	modified:   projects/GameClient1/src/Ritem.java
	new file:   projects/GameClient1/src/TextureLoader.java
Merge branch 'master' of github.com:smcclure879/Ayvex