The "oh yeah we screwed up so we changed everything" commit, kind of
like the XBOX 1. Brings out an entirely new way of dealing with
networking - this commit doesn't actually work, though it sure looks
like it does.
Networking is once again working, with a largely unified client/server
model. However, a number of canceled task issues are prevalent on the
Server and writing doesn't work at this time.
Fixed a host of network issues - everything is in working order, though
multithreading remains the largest bug-creator as actions are being
executed multiple times (and an unneccessary number of threads are being
assigned to different tasks).