Added LevelDesign map with all layouts placed.
Colored Different pickup banks on LevelDesign map only.
Fixed bug where Laser Tutorial section had 2x crystals placed.
Fixed bug where Treadmill was not starting active.
Increased number of crystals to charge a meter.

This required a change to Tutorials to partially fill meters.
Also added a new pickup bonus section.
Added new Challenge prefabs. Cleaned up pickup node objects.
Unchecked DebugSkipTutorial from BuildScene.
Lengthened Easy Challenges.
Challenge marker is now set after clearing a challenge.

Also increased distance between challenges.
Fixed bug with Boost trail not being long enough.
Merge branch 'level_design'