- projectile camera "long way" switching and better Z positioning
- no bullet hit camera centering
- projectile shadow according loft beneath objects
- projectile occlusion (might be not accurately equal to visual sprite)
-oops
- jump to border of map fix
- visible screen center fix (for camera)
- battlescape visible screen center fix
- battlescape selection cursor level is in the middle of box (was at ground level)
- explosion blockage reverted to block by destination object, not origin
- power source explosion strength reverted to ufopaedia values
- projectile/object occlusion tweaking
- projectile shade fix, and it's always visible (doesn't disappear when fly into unknown)
- thrown object visual fix

- small fixes for projectile visibility check