added [old] roundstart music, cleaned up folders a bit

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
when players arrive, they are assigned a new account with random starting funds and the info for it is stored in their memory + ID card. id computer can now modify the account number associated with id cards

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
some new [old] sound effects, turrets make ambient noise occasionally, bit more roundstart music, some more ambient music for areas

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
added accounts database, atms, eftpos scanners to the map (most civilian departments get a scanner)

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
tweaks to finances (inc boost to wallet capacity, new sprite for eftpos)

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
fixed round start/late arrival account creation for players, made eftpos scanners orderable via QM

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
cut back cached music to 2 tracks

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
bumped turret noise prob

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
changelog update

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
tweaks to eftpos, re-applied mapchanges (eftpos scanners placed in civilian departments, atms placed in main hallways, account databases placed)

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
Merge branch 'bleeding-edge-freeze' of github.com:caelaislinn/Baystation12 into bleeding-edge-freeze

Conflicts:
	code/WorkInProgress/Cael_Aislinn/Economy/EFTPOS.dm
	icons/obj/device.dmi
	maps/tgstation.2.1.0.0.1.dmm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
Merge pull request #2416 from caelaislinn/bleeding-edge-freeze

Ingame finances, new music/sound effects