[js]: Added Detector, for detecting WebGL support
[js]: Added Detector lib
[xilinx]: Added Watertank simulation class
[xilinx]: Added preliminary support for a VIRTUALWORLD_MODE and a VIRTUALWORLD_STATE commands
[xilinx]: Started integrating watertank simulation with xilinx
[jsxilinx]: First two LEDs are now used to determine the tank inputs when in watertank mode
[jsxilinx]: Added various resources. Preliminary 3D models for WaterTank, Pipe, WaterFall and WaterPump, and preliminary UV map textures for WaterTank and Pipe
[jsxilinx]: Added preliminary water-tank simulation capabilities to Xilinx
[js]: Added preliminary WorldLoader pseudo class and example JSON World
[js]: WorldLoader now loading objects fine. For now, used for the WaterTank only.
[js]: Added pointlight and ambientlight loading capabilities to the WorldLoader. Now the Xilinx pointlights and ambientlight are defined through World.js
[js]: WorldLoader now supports axis rotations. Waterfalls are now loaded through the WorldLoader
[jsxilinx]: All object are now loaded through the WorldLoader (though certain things still need to be hand-specified
[jsxilinx]: Minor cleanup
[jsxilinx]: Cleanup. Mostly-generic widgets are now within a 'widgets.js' script
[jsxilinx]: Further cleanup. Most mats and objs are now created fully from World.js
[js]: WorldLoader now supports an OnLoad callback, implemented using JQuery's Deferreds
[jsxilinx]: Every object and material is now created through the WorldLoader system
[jsxilinx]: WaterTank etc is now loadded within its own WatertankSimulation script, and has accessors for manipulating water and pump levels and temperature.
Merge branch 'master' of https://github.com/weblabdeusto/weblabdeusto