* added support for rendering to DrawingSurface (http://monogame.codeplex.com/discussions/435425, http://monogame.codeplex.com/discussions/432138, http://monogame.codeplex.com/discussions/403764)
* fixed problem with Game.Dispose and than recreating Game object (http://monogame.codeplex.com/discussions/435932)
* fixed resume on Windows Phone (https://github.com/mono/MonoGame/issues/1471)
Fixed crash when resuming a RenderTarget2D.
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Merge branch 'develop' of https://github.com/crnjan/MonoGame into develop
Fixed creating RenderTarget2D with DepthFormat.None.
Marking ConstantBuffer dirty after cleanup, as found by stephan7.
Fixed memory leak on resume.
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Small performance improvement, no need to create layouts on every draw.
Merge branch 'develop' of https://github.com/crnjan/MonoGame into develop
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Some minor updates so code compiles with latest ShaprDX code (seems like API has changed)...
Changed type names since they were removed in SharpDX too, otherwise it won't compile.
Fixed invalid DrawingSurface size problem on Lumia 920
Resume fix - creating various textures...
Throw NotImplementedException for two of the graphicsdevice methods that are unimplemented on PSM, instead of silently failing.
Handle more vertex formats on PlayStation Mobile.
Implement GraphicsDevice's DepthStencilState, RasterizerState, Textures and SamplerStates properties on PlayStation Mobile.
Correct the number of texture stages on PlayStation Mobile.