Created MenuGrid, MouseClick Object and worked on MenuMode, still not functional and will be refactored
Added nonfunctional MenuLoader to the mix, working on getting it to work
Finished menu loader, although might need work if we want to add sizes, and finished menu object and menu grid, menu mode still not done
Working on getting MenuController and MenuMode functional, but had to create some bad code in MenuLoopInfo, will make a LoopInfo hierarchy soon
Very close to having a working implementation of Menus, just need to debug...
Working on Debugging, almost there with the menus
Fixed author tag
Refactored character class and added lives functionality
Merge branch 'fightingteam' of https://github.com/duke-compsci308-spring2013/vooga into fightingteam
MODIFIED: Moved updating of object states to updateState() method, and tweaked LevelMode update() to update all object states after updating all objects, added frame delay array to state object, removed unnecessary code from environment object
Merge branch 'fightingteam' of https://github.com/duke-compsci308-spring2013/vooga into fightingteam
Everything now runs properly with the MenuController, but having trouble getting mouse clicking input to work
Merge branch 'fightingteam' of https://github.com/duke-compsci308-spring2013/vooga into fightingteam
fixing merge conflicts between fighting and master branch
midway through fixing bug in MouseClickObject
Found bug in the Mouse Click Object
properly define mydelegate in menu grid loader, changed constructors as result
Merge branch 'fightingteam' of https://github.com/duke-compsci308-spring2013/vooga into fightingteam
Changed PaletteSwap to use BufferedImages.
Start of level editors