cPal is not a pygame sprite, giving easy access to the function collide_mask. that solves the malfunction of the colliding logic
cMonster is also a subclass of sprite
Modified stick image so it has a center
Datacontainer not using SafeConfigParser to load/save the bashers,
lives,bouncers. Load directly using knowledge of the file format. The
exceptions are just risen up and hoping that somebody gets them.

WHen this was done there was a problem if two of the same items shared
the same x position
[bouncers]
100:122
100:400

This will only retrieve the last bouncer, because the options are
assumed to be overriden by new options.
Avoid LevelContainer to save levelnames equal to the keywords
cLevel had the same problem with SimpleConfigParser, the reading of bashers, recovers and bouncers is changed
Try catch for filename
cPal changes. Searching for a better collision response system for the stick
Basic function to print the Mask to screen.. Used it to check what masks was I getting
Added colision handling on monsters and items
Merge branch 'master' of https://github.com/kxtells/pykurin