fix for attempting to pull drones when entering GotoBase (we do not wait for drones to return however!)
Check to see if we are approaching OR Orbiting before deciding to turn off the speed mod
Fixes some debug Logging in Defense.ActivateSpeedMod and adds a delay to each iteration if we did not do anything this cycle, delay the next check for a bit.
Do not targetwrecks at all if we are speedtanking and we are not going to loot them. We WILL still target/loot them during purposeful loot actions
remove unused variable
Add lvl1 storyline: A Fathers Love, tested fine. no xml needed.
Temporarily disable the drop action (they actual moving of the item...) until I can debug this more closely.
Compile fix...
prefer the current drone target....
Update Mission XMl Examples to include damagetype
prefer to shoot the current target if we have more than one priority target to shoot, and we are already shooting a priority target.
Prefer to keep shooting the current target if it matches out other criteria...
prefer to keep shooting the same drone target if we are already shooting a drone priority target.
resolve logging issue
Only one tractor per wreck.
check for null
for for activating tractorbeams
Skill books are category 16 NOT Group 270 (270 is just science skill books!)
Do not disable the speedmod based on "no aggro" when we are after mission salvaging
Local changes, mainly Logging fixes.  Partial fix for traveler ,needs more attention