new control mode added: freelancer style, switch using F1
fixed windowCenter "bug"
Fix some cam issus, remove GetWindowCenter
Set glow version to latest voxellancer
quaternion based player controls
glow::camera needs to be replaced
GL_POINTS draw as fix for intel hd3000 :D
update glow
ini property test with dynamic reload
Revert "ini property test with dynamic reload"

This reverts commit 19e6b3a086332b32014f23e16db8e47a840d2d2d.
initial styleguide to document coding-style
Merge branch 'master' of https://github.com/voxelinc/voxellancer
rename source to src, create general worldobject, remove thing+player
propertymanager for int, float, bool, char, string #4
replace glow::camera with own camera : WorldObject
simple test code that needs to be converted to boost as soon as it works ;) #4
Merge branch 'master' of https://github.com/voxelinc/voxellancer into property_test

Conflicts:
	source/main.cpp
	source/property/propertymanager.cpp
	source/property/propertymanager.h
Extract Skybox, some cleanup
Extract InputHandler, exclude CMakeFiles/
add listener #4
Merge remote-tracking branch 'origin/property_test' into camtest

Conflicts:
	CMakeLists.txt
	source/game.cpp
	source/game.h
	source/main.cpp
	source/thing.h
Merge remote-tracking branch 'origin/property_test' into camtest
Add first config-Properties