some fixes to allow the Video to work on android.
Create a pkg-config file for MonoGame.

This assumes, that, for example, if the pkg-config prefix used is
/usr/lib/pkgconfig then the MonoGame assemblies are installed to
/usr/lib/monogame.

This pkg-config file places a requirement on OpenTK and Tao.SDL packages
to be provided by the distribution.

The net result is that "mcs -pkg:monogame mygame.cs" will build against
MonoGame.
Remove obsolete calls to closed-source gamepad bridge in template.

The template tries to place requirements on the closed-source
gamepad bridge no longer shipped with MonoGame. Remove it to prevent
build failures.
Merge pull request #519 from dellis1972/develop

some fixes to allow the Video to work on android.
Work around "Copy Local" bug in MonoDevelop

As detailed in MonoDevelop bug 4030, assembly references which resolve via
pkg-config packages and are non-GAC are never copied locally to the assembly
output folder, which means the app will not run if it relies upon one of
these unstable libraries (MonoMac also suffers from this)

Copy-paste a workaround from the MonoMac source code where any libraries
resolved from monogame.pc should be forcefully copied to the output folder
of the build, for all MonoGame project types.
Fix assembly reference in template to drop unneeded ".dll" extension

MonoDevelop's assembly reference resolver doesn't work if you have "Gac"
references with file extensions. Drop the .dll, and MonoDevelop will find
Tao from a suitable location such as the GAC or a pkg-config package.
Merge pull request #523 from directhex/develop

Project template and deployment fixes for Linux
Fixed http://monogame.codeplex.com/workitem/6680
Merge remote-tracking branch 'upstream/develop' into develop
Fixed texture order of the GetData in uint format to match xna ABGR rather than RGBA
Updated all uses of DateTime.Now to DateTime.UtcNow to reduce consing....
Updated version to 2.5.1.0
Fixes to the Project Templates for the 2.5.1 release
Fixed the installer to pick up the VS 2010 templates from the zip files
Reverted the RGBA -> ABGR change
Merge pull request #526 from dellis1972/develop

Fixed the namespaces for SongReader and SoundEffectReader for Android
Update develop
Force build to use UTF-8 locale, otherwise build fails when it encounters UTF-8 characters when it hits UTF-8 characters in source.
Merge pull request #532 from directhex/develop

Force build to use UTF-8 locale
Updated the Android/AndroidGamePlatform.cs to take into account the emulator and use GL.Flush rather than swap buffers.
Merge remote-tracking branch 'upstream/develop' into develop
Merge pull request #544 from dellis1972/develop

Fix to stop the flickering on the emulator when using gles 1.1