get VS back to a point where it talks to client
don't make the eye sphere a global object
NULL sphere pointer on Head copy
perform proper verification for creation of new sphere
* Moved load file and create sphere from VoxelSystem to VoxelTree
* Added --local command line support to domain and voxel servers so that
  you can run them locally without recompiling.
* made command line option parsing more cross platform
* added --NoColorRandomizer to interface when loading local models
* added -i file load support to voxel server to load in a preexisting model at launch
* added --NoRandomVoxelSheet to voxel server to NOT create the built in voxel sheet
* added first cut at 'I' command from clients to voxel server to insert voxels into voxel tree
* changed ambient light settings in interface to not be so aggressive
* added randInIntRange() helper to SharedUtils
* tweat to pruneTree() to also repair child mask
* some coding standard refactoring
Merge branch 'master' of https://github.com/worklist/hifi
Add --local support to interface command line
add a mutex to the agent so we don't delete it when using it
add spheres from command line
don't delete an agent if the data is concurrently being used
remove the notion of last sent level from VoxelAgentData
remove the childMask member variable VoxelNode
move the voxel system to 40,0,40, only re-render on new voxels
change the loadBitstreamBuffer method to accommodate absence of childMask variable
use a thread to distribute voxels to clients on a clock
Merge remote-tracking branch 'origin/master'
merge with brad's sphere/load file changes
added --domain command line option to interface
recreate the MarkerNode tree on agent copy
move the voxel tree back to origin