Base for QUnit unit test suits
Link to real QUnit files + add the real files (d'oh)
One test works, making a new player instance fails, no idea why
Merge branch 'master' into tests
Update tests html with new script paths
Add basic player tests
Basic enemy tests
Dynamic death check, swarm ship count tests
Visual debugger live enabling support + Godmode

Following commands now work during live gameplay:
"Game.debug = n"
"Game.godmode = n",
where n is a boolean.
moved function removeFromArray to utils.js
No hardcoding, fix always truthy test
Merge branch 'master' into tests
Changed orbital defence graphics
Merge branch 'master' of https://github.com/Stopa/Mobile-Defence-Fortress
Fullscreen mode; scaling; background now drawn on canvas
closes #63
CAUTION: Due to scaling, Game.transformedSize should now ALWAYS be used
instead of Stage.canvas.clientWidth/height or anything else of that sort.
If you're confused why that is, review this commit and if it's still
unclear, ask Stopa

Contains considerable performance drop due to much more collidable
objects. Hopefully will be resolved by refactoring collision in near
future.
Merge branch 'master' of github.com:Stopa/Mobile-Defence-Fortress
Merge branch 'master' into tests
Test ship removal from swarm
Removed useless code from utils.js
Added shape based collision with SAT

* edited some classes so that they work with the shape based collision
(Mainly just added some width and height descriptions)