Clicking on storage boxes now properly puts stuff in storage.
Stole fix from TG.
Added webbings and vests.
Attach to jumpsuit. Use Look in storage verb (Object tab) to open. Click on storage boxes to add items.
Added webbing and vests to lockers.
Should probably slap it here, OR ELSE.
New AI voice announcement system which allows the AI to create sentences by combining snippets of words.
 Committing .wav files.
 * Reverted accidental admins.txt change.
 * Added a volume constant that defaults to 75.
Added new admin verb: Man Up and its global version.
In action:
https://dl.dropboxusercontent.com/u/70048025/SS13/manup.png
https://dl.dropboxusercontent.com/u/70048025/SS13/manup_g.png
- adding random objects

- randomizing main tool storage starting objects

- randomizing secondary tool storage starting objects
Adds "Xenobiologist" as its own separate job
Reconfigured the job prefs panel to look nicer

Thanks Deccy for pointing out a one pixel difference
Adds Xenobiologist spawnpoints

* Xenobiologist has two spawns in .. xenobiology
* Former xenobio scientist spawn moved to R&D lab
Merge pull request #3028 from Zuhayr/master

Pneumatic cannon, vox sprite fixes, commits from master.
Merge pull request #3031 from Baystation12/master

Updating BEF with master
Merge branch 'master' of https://github.com/Baystation12/Baystation12
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze

Conflicts:
	maps/tgstation.2.1.0.0.1.dmm
- removing yellow and black gloves from the randomized tech storage object
- adding toolbelts
- rebuilding changes to map
- removing unnecessary map changes using the maptools
Preliminary work for pneumatic cannons (WIP, no sprites, broken gun)