Fixes for energy weapon bionics

Fixes #2811 and some other minor energy-weapon-bionics issues:

* fixed bug where an ammo's effects were permanently modified by a
weapon's ammo_effects until reload
* bio_laser no longer requires UPS (now uses custom weapon instead of v29)
* bio_blaster now has plasma effect and does slightly more damage
* bio_lightning ammo effects moved to gun
* made new sound entries for weapons with LIGHTNING ammo_effect