Statusbar: Time and Date actions

Clicking on the Time will open the alarm

Clicking on the Date will open the calendar

...I feel that this is more functional than chaning the time...

Inspired from cm

Change-Id: Ie5fa37bf937cc84f4018f8f2fc1005875003946e
bootanimation: performance/speedup enhancements (squashed from CM10)

bootanim: Don't cache textures if they're expected to use a lot of VRAM (rmcc)
https://github.com/CyanogenMod/android_frameworks_base/commit/14f9eecd3f543a25c4a2053d6155a9396a777a3a#cmds/bootanimation

bootanimation: performance enhancements (turl)
https://github.com/CyanogenMod/android_frameworks_base/commit/e6b54405aa70d7503a114d9c90ef7518abdd7133#cmds/bootanimation

bootanimation: fix usage of LOGW (intervigilium)
https://github.com/CyanogenMod/android_frameworks_base/commit/e45cf7d232490f44aecf8f2447220a8b5ace4c10#cmds/bootanimation

bootanimation: allow using RGB565 instead of ARGB8888 (tpruvot)
https://github.com/CyanogenMod/android_frameworks_base/commit/204282870a9c69b04ad5ddecd73fafbd7996cbc0#cmds/bootanimation

Change-Id: I203fa23f77d1349fb822a7662e2cd3998ba4c814

bootanim: Don't cache textures if they're expected to use a lot of VRAM

bootanimation cached all the textures generated until the animation
was completed.
For Hi-res animations with lots of frames (like the new CM9 anim on
xhdpi devices), this implied using large amounts of video RAM, more
than most devices actually have available, causing the animation to
stall (and in some cases, gralloc to lock up); so if an animation is
expected to use a lot of RAM (rough estimation based on frame size
and number of frames), disable cache entirely and generate the textures
on demand

Change-Id: I157e5cdde2aab1d82d980d77cbedd9f127c83a1d

Conflicts:

	cmds/bootanimation/BootAnimation.cpp

bootanimation: performance enhancements

This patch implements two simple performance enhancements, which
might benefit devices. They are completely opt-in by setting
the following variables.

  * TARGET_BOOTANIMATION_PRELOAD: will preload the bootanimation
    zip to memory; this is handy on devices where the storage
    might be slow. By preloading it, we get quick access to the
    zip file, and the animation doesn't stutter.

  * TARGET_BOOTANIMATION_TEXTURE_CACHE: allows maintainers to
    force texture cache on/off.

Also fixes the sign warnings related to int / size_t comparison

Change-Id: Ie92d1b0aa90b43ba39c368a2a33657a60c3a64b5

Conflicts:

	cmds/bootanimation/BootAnimation.cpp

bootanimation: fix usage of LOGW

Change-Id: I1d59df9f44f414d80058a532644cbbb40e22c701

bootanimation: allow using RGB565 instead of ARGB8888

RGB565 uses considerably less memory, and together with texture
cache, it allows us to offer a really smooth bootanimation on
not so powerful devices.

Change-Id: I9da8fd7e6a587b5895519dd0983ec9b8f676771b
Revert "Handle backup transport registration dynamically"

This reverts commit c46c4a6765196bcabf3ea89771a1f9067b22baad.
fb: follow on seekbars new UI guideline for 4.4

google forgot some things.....seekbar is one example

Change-Id: I996062a978322c93694e360dff1e4f42dc589062
fb: correct seeker fb style for 4.4

based on this commit https://github.com/SlimRoms/frameworks_base/commit/a845169c128c19825a69a0ebdf2e4d366fdd67ad

the idea was good but bad done. A middle in the night action lol.
Problem is that holo light themed app cannot handle the white seekbar of course
So add the complete seekbar into the Holo.Light switch to support both cases

Holo: white seekbar
Holo.Light: drak gray seekbar

Change-Id: I82252d0cb30cd4af47d624a37ccc904cb7e9c1e6
fb: global menu follow new 4.4 UI

the sound indicator is still ICS blue...change it to white
In general we should consider to change all tab_selected
files into a Holo.Light switch due it is already defined in styles.xml

but thats work for our themer :p

Change-Id: I02b5331e223319517c5536522cd6bc419745ce3f
fb: change alert dialog to new 4.4 UI guidelines and add

Holo / Holo.Light switch to reflect it proper on the
different app styles

Change-Id: I0fb7cd06d19a8eef66551e9f0281d60f33b2efe6
fb: update missing google UI changes for 4.4

thanks to kroz other things are now as well consistent to the new
google UI style

Change-Id: I604d29293b04bbcf279efd4d5bf2970ff8ee0c75

Conflicts:

	core/res/res/drawable-hdpi/switch_thumb_activated_holo_dark.9.png
	core/res/res/drawable-mdpi/switch_thumb_activated_holo_dark.9.png
	core/res/res/drawable-xhdpi/switch_thumb_activated_holo_dark.9.png
	core/res/res/drawable-xxhdpi/switch_thumb_activated_holo_dark.9.png