Added ConnectOnPlayerConnect()
Merge branch 'gamemodel' into client
save
Pawn,Cavalry, Infantry added
show different units
Added MetaMessage and StateMessage support
AAttack done(client).
added gold, wood and stone (int!)
save
added SendUpdateRessources()
SMSetStartBase, costs, sync. IDs
ActionsLeft added
player locations = green, opponent = red
added attack
update client
merged client/network into network
merged server
merged everything
SMSetLocationOwner added
Merge branch 'network' into client