Added new property sheets for BOOST, and release mode. Also killed the draw_scenegraphs() function in favor of a  check_scenegraph_transform() function.
Removed the parent_component in favor of storing a parent entity pointer directly on the entity.
Merge pull request #5 from GoodKhaos/master

Border for the tetris
Renamed the transform component to something less confusing, since the entities are indeed NOT sharing transform components.
Merge pull request #4 from ShortStomp/master

Updated code.