Added Tests/Lang Module.lua, prevented to cache a language line when it has the keyNotFound value or it was taken from the default language
Replaced 'licence' by 'license'
Added Debug.Try(), updated Utilities.ButtonExists() to use Debug.Try()
Fixed Component/GameObject.GetId() that would return a string instead of a number
Added LuaDoc comment for Debug.Try(), fixed comments and code for asset setters
Added hitObject and gameObject properties to raycashit from Intersect[Component]() functions
Added 'Tests/CraftStudio API Extension.lua' file