update NDK-Samples for BB 10.0.04
Merge pull request #15 from jhoffmannrim/next

update NDK-Samples for BB 10.0.04
Make BB10.0.4 changes to BelligerentBlocks

Remove the "device identifying information" permissions since scoreloop no
longer needs it.  Link against the scoreloopcore DSO rather than the
static archive.  Ensure all build targets are configured correctly.

Applied a few minor fixes to get rid of the warnings.
Merge pull request #16 from nlandry/next

Make BB10.0.4 changes to BelligerentBlocks
update NDK-Samples for BB 10.0.06
Merge pull request #22 from jhoffmannrim/next

update NDK-Samples for BB 10.0.06
Removal of reference to shadow.png

shadow.png is no longer needed.
Merge pull request #29 from anhu/next

Removal of reference to shadow.png
add Anthony Hu to list of committers in README.md
Modifications required for scoreloop's API changes
This change fixes a build warning and font issue.

We use Arial because the old font is no longer supported on the system.
Changed splashscreen to splashScreens in bar descriptor.
Samples Documentation

Specify only BB10 devices for samples that won't work properly on simulator.
Reflect that in their readme.txt files.
Fix bbutil render_text indices (saves memory).
Removal of HelloWorldConsole sample application.

We should not be encouraging the creation of headless applications.
Removal of template projects.

The following projects are removed:
* GLES11Template
* GLES11Template
* ScreenTemplate
Merge pull request #28 from anhu/develop

These commits were previously merged by dtomilovskiy. I'm just doing it again to make the branches more consistent.
Removal of the GLES20Template project.
Update samples to enable use of dialog service

Needed to set window group at the right time.
Make the samples work in portrait orientation

For most of the applications, it was a simple matter of setting manifest
properties and bar descriptor files.  For the VideoWindow and VideoPlayback
applications, we needed to play the video at the correct aspect ratio at
The largest size possible while still showing the whole area of the video.

Also, some of the GLES20 related code in VideoWindow application had to be
corrected.

Did not change HelloWorldDisplay since it is not suited for portrait
orientation.
Make the code a bit more efficient and look better

For efficiency, we try to minimize the amount of code that is needlessly
initialized over and over again.

To make it look better, we made some whitespace changes and used clearer
variable names.