ide;debugger; (#897) added a default option to redzone size option for valgrind integration.
ide; (#993) fixed exact same file in two projects but one is excluded prevents single file (ctrlF7) compilation.
ide: Fixed bad usage of PipeOpenMode causing showWindow to be set
- Filed #994
ide;debugger; (#986) fixed the appearance of a bad state when a command fails and all information was cleared as if the target was running again.
ecc; added source file name to 'code generated from ec source file' comment at top of generated .c files.
marked all generated bootstrap C source files with the updated 'code generated from eC source file: file.ec' comment.
ide;debugger; (#986) don't use internal breakpoints during step out and step over. more:
 - added useful userAction data and optimized reason data.
 - don't call GdbExecFinish() when frameCount is not greater than 1.
ide/valgrind: Fixed menus to reflect settings in effect when switching workspace
ide/debugger: Fixed opening paths in call stack view when absolute path is wrong
buildsystem, ide, ecere, ecs; (#906) added runtime option to ecere's memory manager pooling.
extras/HTMLView: Fixed 64 bit issue with ids
ide/Debugger, CallStackView: Fixed long standing callstack woes
ecere/gfx/PNGFormat: (#960) Fixed crash on palette PNG
- This is a partial fix for #960
- 'channels' still say 1 even though it gets expanded
- even get_row_width multiplies by 1 byte!
extras/HTMLView: Fixed crashes on failed load
ecere/gfx/drivers/OpenGL: (#715) Using non power of 2 and bigger textures when available
ide/about: Updated version for 0.44.09; i18n: updated templates
NEWS, README: Updated
LICENSE: Updated
ide; debug ide on right most screen in 1024x768
ide;debugger; (#995) fixed run to cursor at same level skipping breakpoints.