+ Added new Events to EventSink.cs

-+ OnKilledBy
--+ Event is called in BaseCreature.cs when a creature dies and a player has looting rights
-+ OnItemUse
--+ Event is called in Mobile.cs when an item is used
-+ OnEnterRegion
--+ Event is called in Region.cs when a mobile enters a new region
+ Fixed bug in the Customs Framework
-+ Corrected an issue where the correct module would not always be returned when searching by Mobile
+ Added new module lookups for items in the Customs Framework
-+ Added routines to World.cs for item lookup
--+ Added routine World.GetModule(Item item, string name)
--+ Added routine World.GetModules(Item item, string name)
--+ Added routine World.GetModule(Item item, Type type)
--+ Added routine World.SearchModules(Item item, string text)
-+ Added routines to Item.cs for item lookup
--+ Added routine Item.GetModule(string name)
--+ Added routine Item.GetModule(Type type)
--+ Added routine Item.GetModules(string name)
--+ Added routine Item.SearchModules(string search)
+ PowerGenerator.cs fixed
-+ Changed Component from 0x4FA1 to 0x73
+ WeaponAbility.cs fixed
-+ Disrobe corrected pointed to 32
+ Champion Spawn Fixes
-+ Removed Pestilence from ChampionSpawnType.cs
-+ Updated the CreateAltar function in ChampionSpawnController.cs to select from all spawn types
-+ Updated the EndRestart function in ChampionSpawn.cs to select from all spawn types
-+ Removed Pestilence from PlayerMobile.cs
+ Updated the AccessLevel hues in PageQueueGump.cs