fixed some bugs, started on combat tactics, added some TODOs
Merge branch 'master' of github.com:RAttab/battlecode-2013
auto-defuse will no longer kick in if a previous defuse loc was set.
Encapsulated the all-important hat wearing logic.
Added simplistic HQ for debugging.
Added some bytecode related utilities.
Spent a totally justified amount of time tweaking hat-related logic.
Merge branch 'master' of github.com:RAttab/battlecode-2013
Tweaked the mine micro.
Enemy HQ will now exerce pull force on frontline units.
Added the enemy mine test map.
bobot learned that there is no I in team.
SoldierMacro no longer takes the squared dist for boost calc.
HQ is slightly smarter.
Removed vision research.
Merge branch 'master' of github.com:RAttab/battlecode-2013
Added the custom build.xml and fixed one of the map names.
bug fix
Merge branch 'master' of github.com:RAttab/battlecode-2013
multipopulation training