purged xamarin backend, demo projects, tests
Add x86 build

It allows to execute application at near native performance on Android emulator
when using x86 system image, KVM enabled and GPU Acceleration.

don't forget to add this dependency in your project's pom.xml :

        <dependency>
            <groupId>com.badlogicgames.gdx</groupId>
            <artifactId>gdx-platform</artifactId>
            <version>${gdx.version}</version>
            <classifier>natives-x86</classifier>
            <scope>provided</scope>
        </dependency>
Shortcut hit detection in WidgetGroup, since groups UI are normally sized to encompass all child actors.

http://www.java-gaming.org/topics/ui-mouse-detection/30896/msg/285894/view.html#msg285894
Merge branch 'origin/master'
ParticleEffect: Don't dispose external textures
Merge pull request #792 from VinceAngel/master

Added a way to change the Assets loader base URL for some special cases
scene2dui scroll bars can now flip left/right and top/bottom, added ScrollPaneScrollBarsTest to tests
format and alphabetize lists of test classes in test.utils.GdxTests

alphabetize for real now

remove scaffolding, fix fade
Merge branch 'master' of https://github.com/libgdx/libgdx
fixed up ant build to exclude monotouch, some simplifications
fixed up setup ui
Merge pull request #793 from hneuer/intersect

ParticleEffect: Don't dispose external textures
Merge pull request #790 from ncornette/x86

Add x86 build
Merge branch 'master' of https://github.com/libgdx/libgdx
fix vKnobBounds.x
fixed jnigen, was packing non-desktop natives into desktop natives jar...
added new setup tool based on gradle
minor fixes
added new gdx-setup to build, not specifying main class in manifest atm
removed lwjgl-debug.jar dependency, freaking hate it, glError after each call? really?