Completely starting from scratch on code generation, moving the gl.xml parsing to a new project: nickgravelyn/GLRegParse.
Updated generator to take in the new spec files.
Updated generator to build DllImport extern functions instead of loading function pointers.
Updated generator to hopefully support "void*" params via generics, as well as out params and other fun things.
Updated test to stick with 2.1.
Adding GLRegParse as a submodule instead of requiring it to be next to the repo directory.
Removing the spec files from GLCSGen and reading them straight from the GLRegParse tree instead.