Enabled slower and more thorough static analysis (ref #149; ref #168).
Limited activation of code fragments to the beginning of debugging session.

This can still be configured using `editor.autoactivate` option.
Disabled error reporting after debugging has been terminated.
Enabled path remapping for local debugging.

This helps in local debugging when project files are copied to a temporary
location, but need to be debugged from the project folder (for example,
with debugging of cocos2d-x apps in iOS simulator).
Updated filename/source code heuristic in the debugger (Mobdebug 0.5362).

If the "chunkname" has no newline, it's treated as a file name.
This helps with handling cases when the application engine reports
filenames without @ (for example, when they are loaded using
loadstring("chunk", "file") instead of loadstring("chunk", "@file"));
also helps with debugging cocos2dx apps that load Lua files.
Added links to project page and documentation (closes #180).
Updated static analyzer to report only first instance of 'unknown field'.
Added `setfenv` for Lua 5.2 compatibility.
Added wxlua patch for twoface compatibility.
Added ability to add/remove interpreters from plugins (ref #166).
Enabled support for xml/html folding.
Added ability to add/remove specs from plugins (ref #166).
Fixed tooltip display between empty brackets (ref #101).
Updated tooltip to use the same type inference as auto-complete (ref #101).
Removed auto-complete suggestion when it is already typed (ref #101).
Fixed tooltip to ignore string parameters (ref #101).
Fixed displaying variable instances when code has invalid blocks (fixes #182).
Updated build script with a (temporary) fix for wxlua issue (mingw32).
Updated build script on Windows to enable debugging (ref #164).
Disabled showing tooltip when auto-complete suggestions are shown.