Add onRemoval-Hook and add special add*Voxel()
Add Hardpoints via Model
Add third gun, fix hardpoint removal
Formatting, minor fix
unsaved file
Add Launcher interface
adjust ship to AimType
Adjust to new aiming
Add HUD reference to inputhandler for aim display
Merge branch 'master' into voxel_link

Conflicts:
	src/worldobject/hardpoint.cpp
Refactoring
Add dumb rocket, refactor
Make rockets fly straight xD
Merge pull request #121 from voxelinc/voxel_link

Voxel link
Rocket tries to align towards target
Rename Launcher to Weapon
Flip normandy model
Merge branch 'master' into rockets

Conflicts:
	src/worldobject/hardpoint.cpp
	src/worldobject/ship.h
Fix for future
Merge pull request #129 from voxelinc/rockets

Rockets