woops, forgot client area
stop calculating velocity for entities..this would break any movement

not that you can see anything right now anyways..
try and fix tilerenderer calculations; add clang params;

fix uninit var (the function wasn't used yet though, so no harm done)
remove unused label and function thereafter.
fix a lot of warnings clang picked up
remove tile mesh generation for now, just slowing us down..
zooming sort of works now. at first it didn't do anything, which

was actually a regression somehow.

The centering is off and of course most obviously..the default zoom
is off (not to be confused with zoom though, just rather..starting
matrix viewport/size)
use a more thoguht out findbox2d.cmake