Added cygwin support
Fixed a bug with HardwareIsGeneric

Condition was inverted so if the platform was generic then false was returned
and vice-versa.
Added operating-system-is-cygwin to OSDetection.c
Moved the native code out of the native folder and into the root

This is done to remove a makefile layer that doesn't need to be there
Deleted references to lobe and dendrite from LoadEngine.clp
Moved the init folder to System/Runtime/

This has been done since I have removed the differentiation between native and
CLIPS source code. The code located in init is meant to be an interface into
the native code.
Moved the cortex library to System/Runtime.

This library is meant to be standard for all adventure engine layouts.
Deleted the NativeLayout document because it is no longer relevant
Merged init and cortex into the Runtime module

This makes the call to initialize-adventure-engine really setup the entire base
system.