Stock shaders no longer require a pipeline to be attached, they  must now be manually attached to a pipeline using the "getProgramId()" function ( this is in preparation for a large addition to the engine).
Removed the monolithic "stockShaders" class declaration, now using the "stockShader" base class declaration.
Standardized the pipeline's vertex attribute enumeration.
Pipeline transformations have been converted to a dynamically allocated array of matrices.
Committing the new G-Buffer class for deferred rendering.
Committing the new G-Buffer class for deferred rendering.
Added the deferred rendering shaders.
Added the deferred rendering point lights.
Began integrating the finalized deferred rendering systems.