WiP conversion to hashes
finish up entities portion
derp, use the hashpool for tracking the identifiers
get configuration side of it working
removed support for health and experience as ammo; further work to get it closer to building
migrate scripts, projectiles and a few other misc things to the hash system - just savegames to go
use 2-pass loading for factions
support the hashes in the savegames - the code compiles again
organise base game
fix initialisation crash
fix use_weapon::dup crash
fix dequip case in which item type is ignored
fix potential memory corruption
fix typo in rpgchar::equip and fix base == NULL case for rpgchar::dequip
remove stray delete
fix backup invocation for save games, also menset new map entities properly
Use a defualt faction for rpgchar objects
add some backwards compatability and future proofing for map entities
whitespace
better bail out routine when items don't load properly