Reworked a bunch of code today to make it easier to differentiate between jump attacks, crouch attacks, and standing attacks. I had to change the layout of the datafile with it. The code is a bit more complicated to read, though I think it is actually pretty elegant so nice.
I made a loadNormalMove function for loading the different moves and animations. Seems to work fine
Crouch punching appears to work! Have to make the animation correct for height, but besides that its fine