First pass functioning port to haxe3 (cpp target seems to not be working).
Fixed compile errors for neko target (doesn't seem to work for me anyway).
Merge pull request #1 from crazysam/haxe3

Fixed compile errors for neko target (doesn't seem to work for me anyway...
Fixing keyboard input issues with cpp targets.
Merge commit 'c2f3812bb8c157a4a4459345df9875da6c9773c6' into haxe3
Merge commit '448012fc9d2112fa7d02653f887641f0c4a7d05c' into haxe3
Merge commit '678065c7c21109621f4bce3d3dd3dbc22a08a2c7' into haxe3
Merge pull request #272 from crazysam/haxe3

Haxe3 support
Fixes for Neko target on haxe 3 branch.
Merge pull request #282 from crazysam/haxe3

Fixes for Neko target on haxe 3 branch.
changed when body is added to space in addPremadeBody
Merge commit '1c37e3c4001db002ee2523432878cd5930ffee3b' into threaded_haxe3

Conflicts:
	src/org/flixel/FlxSprite.hx
	src/org/flixel/system/layer/Atlas.hx
	src/org/flixel/system/layer/TileSheetData.hx
Fixing input and state reset issues with threaded builds.
Fixing issues with compiling for android haxe 3
Made switchState call happen within update, so _state.create() runs on the same thread as _state.update().
Made switchState call happen within update, so _state.create() runs on the same thread as _state.update().
Revert "Made switchState call happen within update, so _state.create() runs on the same thread as _state.update()."

This reverts commit 465b216b7cce50ef060ec8e45102ba429c78efba.
remove deprecated framesID in FlxTileblock.hx
fix inline and Hash problems
make run script fit Haxe3 API