WIP new spacestation with 8 bays
Test model with 8 bays.
ASE file used to save out the dummy waypoint objects in human readable format.
Would like to use dummy objects as alternative to Lua scripting the docking.
Changed the collision_pad# system to recognise upto 240 unique docking collision pads.
Remove the underlying limitation of 4 docking ports for stations.
This should still be guarded by the station definition anyway.
Attempting to script up 8 bay station.
Laptop is grinding and wheezing commit! Run to upstairs PC!
Crude but shows promise.
Limit the pulling of animation data from the new vector of shipDocking info.
Some range checking of the correct maps!
Disable the other spacestations so mine is easier to find an example of!
Use ASE format since my main PC only has max 2010 which isn't very good for DAE support :/
Updated model, now with stuff
WIP, no does docking but orientations are all screwed up!
Working, docking and orientations correct.
Bizarre dummy object orientations in the models though due to everyone using whatever coordinate system they feel like in the code.
Merge branch 'master' of github.com:fluffyfreak/pioneer into new4BaySpaceStation

Conflicts:
	data/stations/hoop.lua
	src/ModelBase.h
Line ending fixes and repair the projects
WIP - moving to main PC commit
Working with the flatTop8Bays station, one bay per group.
dock_one_at_a_time is dead
long live bay groups!
Mod support ModelViewer
Merge branch 'master' of github.com:fluffyfreak/pioneer into new4BaySpaceStation

Conflicts:
	data/stations/ground_1.lua
	data/stations/ground_2.lua
	data/stations/ground_3.lua
	data/stations/nice.lua
	src/ModelBase.h
	src/SpaceStation.cpp
	src/scenegraph/Loader.cpp
	win32/vc2012/modelviewer.vcxproj
	win32/vc2012/modelviewer.vcxproj.filters