Moore- and Von Neumann Neighbourhood using seperate kernel to count enemies complete. Yields better performance
Moore- and Von Neumann Neighbourhood using seperate kernel to count enemies complete. Yields better performance
Prefix scan, Stream compaction added
structure change, uncoupling GLCanvas from GLWindow, adding Filter class
Alot of things changed - for the better
Renamed GL- Canvas and Window to CL- Canvas and Window, added filter.cl
forgot to add filter.cl
clean ups