Initial support for texturing from framebuffers.
Try to adjust texture size for fbo dimension
Merge branch 'master' into framebuffer-texture
Merge branch 'master' into framebuffer-texture
implement some stuff
Merge branch 'master' into framebuffer-texture

Conflicts:
	GPU/GLES/StateMapping.cpp
Initial multi language support
Merge branch 'master' into qt
Translations mostly working, initial Polish translation
Make GamePadDialog class translatable
Improve Polish translation
Turn jit back off, build server can't handle it.
Fix unnecessary translation in GamePadDialog
Merge pull request #616 from mikusp/qt

Allow translation of Qt interface and add initial Polish translation
Merge pull request #629 from unknownbrackets/tests-faster

Turn jit back off, build server can't handle it
Fix mipmap-related slowdown caused by excessive texture decoding
Fall back to glGenerateMipmap on OpenGL ES 2.0 for now, explanation in comments.
Enable 4x aniso by default, just because. This might be turned into an option later.
Depth range should not be applied in through mode. Fixes sky in Wipeout Pure.
Merge branch 'master' into framebuffer-texture

Conflicts:
	GPU/GLES/TextureCache.cpp
ZWRITEDISABLE should flush drawbuffer. Fixes road glitches in Ridge Racer and MotoGP.