There's no real reason to use another type for it. It's *not* a world-space
position in pixels; it's a projected position.

The renderer has no effect on sync at all -- you can turn it off completely
and you should get the same world state.


On Mon, Mar 4, 2013 at 9:42 AM, Matthias Mailänder <notifications@github.com
> wrote:

> In OpenRA.Game/Traits/TraitsInterfaces.cs:
>
> > @@ -47,7 +47,7 @@ public interface IOrderTargeter
>
> Was it on purpose that Renderable still uses float2 for Pos?
>
> —
> Reply to this email directly or view it on GitHub<https://github.com/OpenRA/OpenRA/pull/2242/files#r3218480>
> .
>