Added an overload to SpriteBatch.Draw()
Revised comment and removed pointless newline
Added summary of overload and descriptions of default values
Changed null value check to use HasValue
AutoPauseAndResumeMediaPlayer property

If this prop (can be set in AndroidGameActivity) be true, then the
AndroidGamePlatform will automatically pause and resume the MediaPlayer
on activation and deactivation of game (also corrects the behavior so
that on activation MediaPlayer will resume if on deactivation it has
been playing)
and if this prop set to be false, then the behavior will be handled by
user code manually (we use this in our game)
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Removed the debug code to save the font texture
Merge remote-tracking branch 'upstream/develop' into pipeline
Added the Mac version of the MonoDevelop Addin for the content pipeline
More changes to the Content AddIn to correct a few build issues when compiling content
Bump ThirdParty/Libs to include new mac dylibs
Added support for a Texture Processor Parameters , only TextureFormat is currently supported.
Added Windows projects and solution.
Fixed a bug in the TextureProcessor
Added override of Clean method
Fixed the build for the Windows Addin
Added missing dependencies to the addin.xml
Added OpenTK to the Mac content project to fix addin build error
Merge remote-tracking branch 'upstream/develop' into pipeline
Fixed a few issues with the File templates
Added support for using Content Pipeline Extensions
Updated the Content Pipeline Extension template
Fixed an issue with the FontDescriptionProcessor where if the font didn't exist it would crash the IDE