fix for when there's no depedency loader
Update .gitignore.
Update the license on Minko. Go MIT!
Fixed : setting material names
ObjLoader now fills the ParserOptions.assets (AssetsLibrary) if present.
fix ObjDocument.createOrGetMaterial() to set material.normalMappingType = NormalMappingType.NORMAL when a normal map is found and set
Fixed an issue where only the last mesh was added to the scene.
Fixed an issue where not-handled commands were throwing exceptions
Fixed an issue when parsing the MTL files (some lines weren't read)
Fixed an issue causing some geometries to not be drawn (when a material is used multiple times)
Fixed an issue on diffuseMaps not showing up.
Added the support of specular, normal and alpha maps
Changed the hard-coded propertie names to enums
Fixed the issue where the materials were duplicated.
Did some code-cleaning.
Fixed the alphaMap handling
Indentation
fix typo in ObjDocument
fix coding style
fix missing _isComplete = true when there are no dependencies
quick fix, need to clean that later
Merge remote-tracking branch 'origin/dev' into dev
fix coding style
fix to ignore all unsupported OBJ operations