Bug fixing

Removed the overlay color in glDraw and glDrawCell.
Added enemy entities and better GameCore tie in
Merge pull request #19 from Ryahes/master

Added enemy entities
2d Context Fallback

Added a fallback option for if the browser does not support WebGL, using
the 2d context and just outputting the base diffuse image.
Also added a glowing effect onto the emissive rendering.
Function Call Change ad Emissive Generation

Intensity value on glDraw and glDrawCell is now before the textures.
glDrawCell has parentRelief for scaling the relief texture to what's
behind it.
glGenerateEmissive now works
Merge branch 'master' of https://github.com/nichmack/decompression into nichmack-master

Conflicts:
	lib/game/entities/player.js
	lib/game/rooms/room.js
	lib/webgl/glDraw.js
	package.json
Merge pull request #22 from lucashaley/master

get the new stuff