Swamp spawns done.
River Spawns done.
Remove common animals from swamps and make rivers safe again.
Adds alarm clocks to the game.

They are most often found in bedrooms.
Spaces removed.
astyle + typo fix in action_ident switcher (unkown -> unknown)
astyle worldfactory.cpp
Muzzlecapper

Since we now have mouthgear that goes over muzzles, best to expressly
check for it when biting.
Lupine mutations + metabolic fixes

These add the lupine category.

They also make Fast Metabolism/High Thirst actually mean something, add
extended versions of each, and reshuffle categories therein, so you
should probably pay attention.  Can break that out if you like.
add map::has_nearby_fire function
change inventory::form_from_map to use has_nearby_fire
check for nearby fire in player::use_fire/has_fire
Adds telescoping umbrella.

Considerably less common than the normal umbrella and basically useless
as a weapon - but it saves on four points of volume and a couple grams
of weight.
Adds new unarmed weapon: bagh nakha, or tiger claws.
Tweak.
Increased light radius of the gasoline lantern.

Previously it put out as much light as a glowstick. That's a really
shabby lantern.
Removes metabolic fixes

Decided that it was probably best to PR these separately.
No More Mr. Not-Really-Fast-Metabolism

No more Mr. Not-Thirsteee
You'll say "KA101's sick.  He's Obscene!"
Make lightning strikes illuminate surroundings.
Save/load state of lightning_active flag.