Add t3d vector functions.
Revise increment function to use copy constructor instead of blank constructor.
Add array constructor
Incorporate GLKit math functions into math library.
Make math library closer to T3D math library.
- Add mLerp function
- split up mPoint.h
Add point files to OSX project
Merge branch 'feature/stringTable' into development
Merge branch 'feature/template_vector' into development
Merge branch 'feature/iOS_ARC_refactor' into development
Merge branch 'feature/GLKit-math' into development
Merge pull request #3 from pchan126/feature/mp3Volume

Add mp3 volume function
Merge pull request #3 from pchan126/feature/mp3Volume

Add mp3 volume function (reverse-merged from commit 228725ac9d0c07623f74c137978e804f11ab5d2f)
- Removed the solution folder from the VS2010 build.
- Reversed the merge pull request #3 from pchan126/feature/mp3Volume accidentally added to Master.

"Add mp3 volume function (reverse-merged from commit 228725ac9d0c07623f74c137978e804f11ab5d2f)"
Merge branch 'development' of https://github.com/GarageGames/Torque2D into development
Merge remote-tracking branch 'origin/development'
Merge remote-tracking branch 'refs/remotes/origin/development'
Merge remote-tracking branch 'refs/remotes/origin/development'
Merge branch 'feature/IAP' into development
- Updated contact gathering to take a no-contact point event into account as is the case for sensors.
Merge pull request #16 from pchan126/feature/template_vector

Add t3d vector functions.
Reversing the Merge pull request #16 from pchan126/feature/template_vector "Add t3d vector functions. (reverse-merged from commit d91b055d832e6c537e4acce545050ddb2d65e1d6)".

Does not build under Windows.  Whilst this might be a minor fix, submissions need to at least build (if not have basic testing) on all platforms.
- Fixed a bug where when creating a joint and referencing an object using its name then the joint creation failed.
- When creating joints and you want to refer to the Scenes ground-body, historically "0" was used however that has been replaced with an empty string.
- Updated the TumblerToy to use an empty string to refer to the Scenes ground-body rather than "0".