BackButton support for WP8
Added fake GamePad class
Implemented Game.Exit()
Merge branch 'orientation' of https://github.com/Nezz/MonoGame into wp8_backbutton_v2
Get BackPressed from page
Merge branch 'orientation' of https://github.com/Nezz/MonoGame into wp8_backbutton_V2
Updated template
Merge branch 'orientation' of https://github.com/Nezz/MonoGame into wp8_backbutton_V2
Merge branch 'orientation' of https://github.com/Nezz/MonoGame into wp8_backbutton_V2
Added info for the source versions of assimp/assimp-net binaries.
Minimal importer. Geometry doesn't look quite right yet.
Filled in missing content type methods.
Merge branch 'develop3d' of https://github.com/mono/MonoGame into wp8_backbutton_V2
Allowing texture name in sampler states using parenthesis.
Improvements for Ouya GamePad

Adds support for disconnecting and reconnecting gamepads including the GamePadState.IsConnected property. Reconnected gamepads get the same player number that they previously had.

Added GamePad.GetState() override taking GamePadDeadZone.
Merge branch 'wp8_backbutton_V2' of https://github.com/Nezz/MonoGame into wp8_backbutton_v3
Merge branch 'develop' of https://github.com/mono/MonoGame into wp8_backbutton_v3
Fix for the overridden implementation of properties from an abstract class.
Moved derived property detection code from Read to when the property lists are initialized.
Merge pull request #1483 from Aranda/ouya_gamepad

Improvements for Ouya GamePad
Merge pull request #1503 from SickheadGames/ReflectiveReaderFix

ReflectiveReader 'bug' - thank you for commenting your change too!
Merge pull request #1500 from Nezz/wp8_backbutton_v3

BackButton support for WP8 (resubmit)