partial support for battleground effects (not for raid or quest (other than implicit))
support for "Clone Experiment"?
Merge branch 'master' into battleground
fix turns to split on, forget important part
only split on first fith turn
Merge branch 'master' of git@github.com:iteratedecks/iteratedecks.git into battleground

Conflicts:
	src/CLI2/cliOptions.cpp
	src/CLI2/cliOptions.hpp
	src/CLI2/cliParser.cpp
Three bug fixes:
* Friendly Fire should not override Commander's chaos
* Copycat mimic is not evadable
* Beserk does not proc against Impenetrable Walls
* Split can target Jammed units
Add Toxic battelground effect
Berzerk does not proc on Impenetrable walls
Crush damage ignores impenetrable
Merge pull request #46 from iteratedecks/battleground

Battleground