"Tsuki no me" almost complete

Becomes super apparent what project "Tsuki no me" is about
Implemented dispenser behavior for firing arrows.
Implemented dispenser behavior for firing arrows.
Merge branch 'master' of https://github.com/maexono/TinkersConstruct
Proper code formatting.
Update capes.txt
Update capes.txt
Add recipes for re-staining clear glass, attempt at backwards compatibility for village structures
Merge branch 'master' of https://github.com/mDiyo/TinkersConstruct
Lower required Forge version
Update capes.txt

Changing my boring blue cape to fuj1n's awesome cape(stealing fuj1n's cape)
Merge pull request #203 from maexono/master

Make arrows fire from dispensers as projectiles
Merge pull request #206 from andrejsavikin/patch-1

Update capes.txt
Finish world scanning on AdaptiveInventoryLogic
Merge branch 'master' of https://github.com/mDiyo/TinkersConstruct
make sure the ic2 api is not packaged in order to prevent crashes
Merge pull request #207 from progwml6/master

make sure the ic2 api is not packaged in order to prevent crashes
Finalised capes.txt

From this point forward, only allow the removal of capes, no other changes or additions. (Tinker's Devs excepted)
Fixed cape-related stacktrace in the console
Added toolpart.ToolShard to en_US.xml, added casting recipe for the seared brick item using the ingot cast

If you click on a liquid in the smeltery gui it will go to the bottom and if you shift click it, it will go to the top