Copied in changed files from lighting branch of original fork
Added in new files, compiles but view physics not working
Merged upstream
Added in FPSCamera files that were removed
It compiles, but no view movement
Everything working again.
Added point light shader for meshes
Added quad shaders
Cleaned up things to work with win32, minus text rendering
Added specular component
Added specular component
Implemented basic frustum culling, but it's not working right
Merged upstream
Forgot to add changes to shader
Added framework flow diagram link and coding standards link.
Merge pull request #54 from tanderegg/lighting

Adds any number of point lights, but can get slow
Added Travis-CI Support
Added SDL2_tff Link.
Removed Errant IOpSys:: that was preventing compilation.
The proper SDL2 headers are all in SDL2/ not SDL/ I downloaded the mingw
package as well to confirm this.