Fixes #3642
Fixed a runtime issue with demonsblood.  Was causing runtimes because data was inheriting the bloods data var (which is a list).

The drink will still maintain it's reagents and data vars but when ingested and procesed the blood is ignored.

Downsides, you can't get sick from ingesting blood in a drink (which..you shouldn't anywho)

Possible future updates:  since blood is an amnetic substance make the person have nausia for ingesting it if quantities are high
Can no longer commit suicide with a lasertag gun.

And you will feel silly for even making the attempt.
Changelog update for Master (Ccomp5950)

Stuff I've worked on since.
Merge pull request #3972 from Zuhayr/master

Fixes #3642
Runtime fix:

A traitor panel used on a player-monkey would runtime due to the loyalty implant fix.

We ignore loyalty implants in monkeys, monkeys don't even know what Nanotrasen is, the nanobots probably don't even know what to do with a monkey.
Merge pull request #3974 from Ccomp5950/demonblood_runtime

Fixed a runtime issue with demonsblood.
Merge pull request #3975 from Ccomp5950/lasertag_suicide

Can no longer commit suicide with a lasertag gun.
Merge pull request #3977 from Ccomp5950/loyaltyimplant_fix

Runtime fix:  Loyalty Implants, Monkeys, and Traitor Panels!