Add in a mechanism for explicit subclassing of WeightedRandomChestItem to allow for
generational style chest content generation rather than static. Cleans up some old code nicely
We try and log a message if we detect a world leak: it's probably not infallible, but it should
help mod developers- if you see this when testing your mod with, say, mystcraft, you're probably
keeping a hold of an invalid handle to the World (either directly, or indirectly via Entity or TileEntity)
and you should look to refactor to wrap those handles in WeakReferences
Moved warning logic down, so that no more tickets are isues if the mod is over it's alotment. Fixes #378
Forge Additions: Exposed ChunkCache.worldObj to public PR #383
Fixup a resource leak warning.
Add DimensionManager.unregisterProviderType for PR #388
Added input getters for Ore recipies, and javadoc warning for modders, #390
Rework canSilkHarvest hook to try and honor vanilla overrides, should close #391
Added catch to TileEntityChestRenderer for potential crash when modders do bad things -.- Closes #389
Change access of upper and lower chest fields of InventoryLargeChest to public. Closes #387
Change WorldServer.allPlayersSleeping to public, and remove the SideOnly annotation on EntityPlayer.getSleepTimer() Closes #393
Fix initalization issue with the clamping threshold config value.  And remove vanilla console spam related to it.
Merge branch 'master' into TESRculling