Removed Janrain and replaced everything with Owin CookiesAuthentication

- Also updated SignalR.
- Removed a lot of bad codez.

Conflicts:
	ShootR/ShootR/Client/Main.js
	ShootR/ShootR/Scripts/jquery.signalR-1.0.0.js
	ShootR/ShootR/Scripts/jquery.signalR-2.0.0-rc1-130619-b76.js
	ShootR/ShootR/Scripts/jquery.signalR-2.0.0-rtm1-130730-b130.js
	ShootR/ShootR/Startup/Startup.cs
	ShootR/ShootR/Web.config
	ShootR/ShootR/controller.aspx
	ShootR/ShootR/default.aspx
	ShootR/ShootR/packages.config
Added twitter profile picture.

Conflicts:
	ShootR/ShootR/Startup/Startup.cs
	ShootR/ShootR/packages.config
Performed the initial upgrade of ShootR
Moved Login piece to a UserControl
Added the base TypeScript compiling
Started the initial process of converting the SHootR project to EndGate.
Fixed ShipManager and GameScreen
Added the ability to replay commands
Added interpolation for position and rotation

- Need to clock server draw rate to determine lag issues.
Fixed how the server pushes payloads down to the client.
Added the ability for ships to boost.
Added thrust animations to the ship.
Added a boost animation to ship boosts.
Moved the ShipGraphic to the Ships folder.
Added firing and the ability for bullets to explode on contact.
Added health bars to the ships
Added the ability for ships to explode on death
Made it so the life bar of the users ship is not shown.
Modified how ship animations start and stop its thrust animations so they appear for all ships (not just the users)
Made the command replaying easier to understand (no longer array based).