Setup Input Control Tester
Changed for sizes and positions are handled

For better use with SFML's thingies
A define, for 60 hz.
Allowed GameObjects to never have think called
Added focus events, for changing views etc.

Views aren't implemented yet
Added DebugTroll temp, setup input handling
Changed how sizes and positions are handled
Nothing, yet
Dummy class for GameObjects to use

Tells the current screen to call HandleInput instead of handling
input/keyboard events through Think()