Fix issue #3584: CylinderGeometry was using uv.u instead of uv.x
Update ColladaLoader.js

Fix materials incorrectly defaulting to  THREE.ClampToEdgeWrapping when THREE.RepeatWrapping is expected.
Some dae have a value of 'TRUE' which becomes NaN via parseInt when the desired value is 1
Update ColladaLoader.js

Make missing joints a console warning rather than a showstopper. Often models will still be loadable / usable.
r63dev
Updated builds.
Merge branch 'patch-1' of https://github.com/PeanutPower/three.js into dev
Merge branch 'master' of https://github.com/PeanutPower/three.js into dev
ColladaLoader: Formatting fixes.
Filled in the API information and added completely undocumented methods.
Update Camera.html

Minor grammatical change:

'This constructor sets following' to 'This constructor sets the following'
Update README.md

additional information how to activate the add-on
Fixed Editor not saving radial segments for CylinderGeometry. Fixes #4006.
Updated buildsl
Merge branch 'patch-1' of https://github.com/PaulJacobs/three.js into dev
Added Sprite support back to SVGRenderer. Fixes #3994.
Merge branch 'master' of https://github.com/bitbonk/three.js into dev
Fixed Editor not saving openEnded for CylinderGeometry.
Update Geometry.html
WebGLRenderer: Setting alpha to false by default.
WebGL itself has it set to true by default, but I have the feeling alpha is not needed in most of the cases. Plus we save memory and increase performance.
Updated builds.